Hey, Marcie. It's really good that you're here to talk about these things, because it sucks to be in the dark. Personally, I think every change should be communicated openly so we are informed and able to gather our feedback on it. Just like you always announce the good new stuff, why not do the same with everything?
I know most of this was a response to Adaline's concerns, but mine are the same so I'd like to take the freedom to reply. Before anything I would like to say that none of this shouldn't be seen as a personal attack of any kind, and that it is never my intention to be rude, but to question things.
About the Myth pass: Players reported different problems, not only the lack of the True Ending. There were people who only got the ending after pressing the option billions of times, or the ones who got the True Ending avatar but never got the Hypnocats, etc. I don't believe these players are lying.
Also, guudes are an important part of PIMD and have always been carefully built by players who find joy in helping and always have the best interests of the community in mind. We have a walkthrough of the pass made by competent players who put effort into compiling the right answers. That guide was followed by lots of people and it worked for most of them. It is completely accurate, it wasn't just word-of-mouth.
About the hunt requirement change: I know this was ATA's excuse, but I sincerely find it hard to believe that this is necessary to keep the game running. It's a huge and exaggerated change. You're asking for more than double the amount we can achieve. It would have made a little more sense if the drops were increased at a smaller percentage, like from 6k to 8k (for example).
I believe you have the data to know exactly how many of your players are actually able to achieve 16k on a hunt, so you know how this change completely excludes smaller players, people who don't spend a lot and people who can't be online 24/7.
It's also completely unbalanced how you've taken away from the drops we can get, but then raised the amount we need. Made the Timer Boxes drop less, but now we need more to get avatars. Please, how is that fair? This whole thing basically means if you're not online all the time or spending real money, you're never getting avatars.
We know ATA is a big company, even awarded. You guys have multiple games, and spenders on every game. You also have ad partnerships and your game grows more and more each day. Due to that, I find it hard to believe this was a necessary change to maintain the game. The way this is written, makes it sound like you don't profit. But we see how much people spend on PIMD - and it's not pocket change. To stay on the leaderboards, sell cats, and other activities that require in-game purchases and are definitely not cheap. Profit exists and we all know it.
So, was it really needed to do this? I don't think this was the best choice and I think you've seen by now that no one is happy about it.
Thank you for reading.