Hey all! It's Marcie.
Just read through a lot of the sentiment on this event and I acknowledge the upset. I just wanted to provide a voice for ATA here and talk about the adjustments that were necessary for the sake of the game's economy health. Change sucks (trust me, I know), but change is also inevitable if we're going to want to look at sustaining this wonderful game super long-term. And that's still the goal!
I don't know about y'all but making changes that'll make people wanna quit like crazy is 100% the opposite of what we're trying to achieve here. It literally doesn't make sense. "Hey, how can we get our players to quit?! Best ideas win!!!" is definitely not how our last brainstorm session went down, I promise!
That being said, I wanted to send a message from the PIMD team to all of you! Especially addressing the concern that @AdalineRose has shared recently!
Adaline, we love you and we absolutely recognize you as a stalwart in our community for some time now. I know this game is important to you, as it is for us and it is only right that we respond to your recent comment so here goes:
-Decided the Mythic Pass story holders didn't deserve an answer or refunds on the broke passes. They actually auto shut down tickets when the pass was over. They gave out inconsistent responses and gave out a fraudulent pass
Sadly, the Myth Fulfillment Story Pass was never broken. We extensively studied the data over and over with each ticket that was sent in, scouring for errors in our spreadsheets. No problems in the data were found; it came down to this: players were making incorrect choices that were based on word-of-mouth advice spread through the community. Players were either picking the wrong choice, and in cases where they were picking the right choices, they ultimately chose the wrong ending. One thing to note as well is that the choices made in the cash portion of the Story Pass made a difference in the final ending too.
-Timer boxes got a reduce in time rate starting with Brisbane, done that. The times before that hunt was when timers were first released. However, the drops were proportionate to the 3 hour timers.
-Timer boxes get a reduced drop rate, the amount you win is less, and the timer to unlock is reduced. This happened for our last hunt. The min was 95.
-Timer boxes get a further reduce in the amount you win at a min of 65 for the current hunt
Timer Boxes were a large part of the balance adjustment necessary to keep a strong + healthy game economy. The drops were never decided based on an hourly rate, even though it may seem like that form an outside perspective.
-Timer boxes get a reduced drop rate when dropping from regular parties. I can say I went an entire 7 days without a timer box drop when hitting regular POTD.
We actually haven't adjusted Timer Box drop rates – this is all luck.
Alright let's talk XC leaderboard
They removed the XC event where you got speed ups from hitting parties. You know that game mechanic? The speed ups are replaced in bags you win which just have terrible drop rates. Nowhere near like the XC leaderboard event was
So the new bags actually offer a chance at better Speed Ups than was previously available.
Spinner Ads
-25 per phone now. Ata may not have a choice on this one. But it's a change nonetheless
This particular change stings but is currently necessary due to the vast amounts of exploits being done with video ads
Sucks that a good thing has to go because of the actions of a few baddies. This cap is still in review though, and may change.
Hunt Requirements for Avatars
-Starting Valentines's day hunt (Get to Know You) main story avatars were at 8k
-7 day hunt this (last hunt) main story avatars were at 9.6k
-14 day hunt (current) the avatars are at a whopping 16k. Even my best friends who hit a ton, they 100% struggle to hit 16k if they even can in that time period
Once again, as the game and its players grows, so must we adjust for that growth in order to keep the economy balanced and stable. This is a natural progression in any area of successful growth.
I know these are AR's points I've been addressing but this goes out to everyone reading this.
I hope that it provides some context to the decisions we've had to make recently. I also want to remind you folks that we're open to any and all feedback (that makes sense and was well thought-out). At ATA, one of our core values is "Best Ideas Win". We can work together to create the best environment y'all can be yourselves and be happy while enjoying the game in,
and we can keep providing you the best experiences to our reasonable ability! The changes we make aren't always going to be set in stone, and we'll always keep changing things as we go along with the overall goal of bettering the game and its community i.e. you guys.
Any further questions, please feel free to send in a ticket. Nonsense complaints that have no basis in reality or demonstrate a lack of critical thinking however, are likely not going to be spent time discussed.
Srsly, guys. We literally exist for you. We take that seriously

But to keep existing, we're going to have to keep making the right decisions.
Thanks for reading this!
xoxo,
Actual Marcie
Hey, Marcie. It's really good that you're here to talk about these things, because it sucks to be in the dark. Personally, I think every change should be communicated openly so we are informed and able to gather our feedback on it. Just like you always announce the good new stuff, why not do the same with everything?
I know most of this was a response to Adaline's concerns, but mine are the same so I'd like to take the freedom to reply. Before anything I would like to say that none of this shouldn't be seen as a personal attack of any kind, and that it is never my intention to be rude, but to question things.
About the Myth pass: Players reported different problems, not only the lack of the True Ending. There were people who only got the ending after pressing the option billions of times, or the ones who got the True Ending avatar but never got the Hypnocats, etc. I don't believe these players are lying.
Also, guudes are an important part of PIMD and have always been carefully built by players who find joy in helping and always have the best interests of the community in mind. We have a walkthrough of the pass made by competent players who put effort into compiling the right answers. That guide was followed by lots of people and it worked for most of them. It is completely accurate, it wasn't just word-of-mouth.
About the hunt requirement change: I know this was ATA's excuse, but I sincerely find it hard to believe that this is necessary to keep the game running. It's a huge and exaggerated change. You're asking for more than double the amount we can achieve. It would have made a little more sense if the drops were increased at a smaller percentage, like from 6k to 8k (for example).
I believe you have the data to know exactly how many of your players are actually able to achieve 16k on a hunt, so you know how this change completely excludes smaller players, people who don't spend a lot and people who can't be online 24/7.
It's also completely unbalanced how you've taken away from the drops we can get, but then raised the amount we need. Made the Timer Boxes drop less, but now we need more to get avatars. Please, how is that fair? This whole thing basically means if you're not online all the time or spending real money, you're never getting avatars.
We know ATA is a big company, even awarded. You guys have multiple games, and spenders on every game. You also have ad partnerships and your game grows more and more each day. Due to that, I find it hard to believe this was a necessary change to maintain the game. The way this is written, makes it sound like you don't profit. But we see how much people spend on PIMD - and it's not pocket change. To stay on the leaderboards, sell cats, and other activities that require in-game purchases and are definitely not cheap. Profit exists and we all know it.
So, was it really needed to do this? I don't think this was the best choice and I think you've seen by now that no one is happy about it.
Thank you for reading.