EVENT Going for Green

I dont think u have made choices which is q better for us.
1. U said u raised drop task bcs players grows..well whst about players who just joined? Or who still are not above MCS stats? They will struggle to reach 16k for avi unless they spend money to buy keys and open boxes so how this change is better for players?

2. EXC's in my opinion is more about spending money and ecs instead of being active

3. Since the drops from timer boxes are reduce i dont its set equally to the drops task neither the time. This could be helpful to players and also when the timer boxes were 250/8hrs i was actually able to get in leaderboard when i had speed ups saved.
Well the search section in tradining, group chat abd chat games & stickers are little + beside that i cant see change which would make me enjoy game more
 
"Srsly, guys. We literally exist for you. We take that seriously 😉 But to keep existing, we're going to have to keep making the right decisions. "

Well clearly making the right choices... For you. While you guys make money new players struggle to even get 6k hunt drops. You expect us to waste money all the time for these hunts. Ive seen alot of people just give up and leave the game because our voices aren't being heard. If you care for us- care for our money shall i say. Give us fair drops that dont constantly require us to empty our pockets because people are being too selfish. 😐 The hunts alright, in the terms of avis, but very useless seeing as new players cant even get them. :/
 
Potd only gives like, 100 some drops? If you get your hands on a cat or a kini.. go to a cat/kini club. Kinis give 250 max drops and cats are 500. Even if you DONT get them often, you can use bentos (and misc as payment in some places)

16k drops is only 32 cat parties at max drops or 64 kini parties at max drops.

ATA reserves the right to change anything about the game whenever they want, without notice. Quit complaining or quit the game.
 
Hey, Marcie. It's really good that you're here to talk about these things, because it sucks to be in the dark. Personally, I think every change should be communicated openly so we are informed and able to gather our feedback on it. Just like you always announce the good new stuff, why not do the same with everything?

I know most of this was a response to Adaline's concerns, but mine are the same so I'd like to take the freedom to reply. Before anything I would like to say that none of this shouldn't be seen as a personal attack of any kind, and that it is never my intention to be rude, but to question things.

About the Myth pass: Players reported different problems, not only the lack of the True Ending. There were people who only got the ending after pressing the option billions of times, or the ones who got the True Ending avatar but never got the Hypnocats, etc. I don't believe these players are lying.
Also, guudes are an important part of PIMD and have always been carefully built by players who find joy in helping and always have the best interests of the community in mind. We have a walkthrough of the pass made by competent players who put effort into compiling the right answers. That guide was followed by lots of people and it worked for most of them. It is completely accurate, it wasn't just word-of-mouth.

About the hunt requirement change: I know this was ATA's excuse, but I sincerely find it hard to believe that this is necessary to keep the game running. It's a huge and exaggerated change. You're asking for more than double the amount we can achieve. It would have made a little more sense if the drops were increased at a smaller percentage, like from 6k to 8k (for example).
I believe you have the data to know exactly how many of your players are actually able to achieve 16k on a hunt, so you know how this change completely excludes smaller players, people who don't spend a lot and people who can't be online 24/7.
It's also completely unbalanced how you've taken away from the drops we can get, but then raised the amount we need. Made the Timer Boxes drop less, but now we need more to get avatars. Please, how is that fair? This whole thing basically means if you're not online all the time or spending real money, you're never getting avatars.

We know ATA is a big company, even awarded. You guys have multiple games, and spenders on every game. You also have ad partnerships and your game grows more and more each day. Due to that, I find it hard to believe this was a necessary change to maintain the game. The way this is written, makes it sound like you don't profit. But we see how much people spend on PIMD - and it's not pocket change. To stay on the leaderboards, sell cats, and other activities that require in-game purchases and are definitely not cheap. Profit exists and we all know it.

So, was it really needed to do this? I don't think this was the best choice and I think you've seen by now that no one is happy about it.

Thank you for reading.

Say it louder for the admins in the back.
 
Hey, Marcie. It's really good that you're here to talk about these things, because it sucks to be in the dark. Personally, I think every change should be communicated openly so we are informed and able to gather our feedback on it. Just like you always announce the good new stuff, why not do the same with everything?

I know most of this was a response to Adaline's concerns, but mine are the same so I'd like to take the freedom to reply. Before anything I would like to say that none of this shouldn't be seen as a personal attack of any kind, and that it is never my intention to be rude, but to question things.

About the Myth pass: Players reported different problems, not only the lack of the True Ending. There were people who only got the ending after pressing the option billions of times, or the ones who got the True Ending avatar but never got the Hypnocats, etc. I don't believe these players are lying.
Also, guudes are an important part of PIMD and have always been carefully built by players who find joy in helping and always have the best interests of the community in mind. We have a walkthrough of the pass made by competent players who put effort into compiling the right answers. That guide was followed by lots of people and it worked for most of them. It is completely accurate, it wasn't just word-of-mouth.

About the hunt requirement change: I know this was ATA's excuse, but I sincerely find it hard to believe that this is necessary to keep the game running. It's a huge and exaggerated change. You're asking for more than double the amount we can achieve. It would have made a little more sense if the drops were increased at a smaller percentage, like from 6k to 8k (for example).
I believe you have the data to know exactly how many of your players are actually able to achieve 16k on a hunt, so you know how this change completely excludes smaller players, people who don't spend a lot and people who can't be online 24/7.
It's also completely unbalanced how you've taken away from the drops we can get, but then raised the amount we need. Made the Timer Boxes drop less, but now we need more to get avatars. Please, how is that fair? This whole thing basically means if you're not online all the time or spending real money, you're never getting avatars.

We know ATA is a big company, even awarded. You guys have multiple games, and spenders on every game. You also have ad partnerships and your game grows more and more each day. Due to that, I find it hard to believe this was a necessary change to maintain the game. The way this is written, makes it sound like you don't profit. But we see how much people spend on PIMD - and it's not pocket change. To stay on the leaderboards, sell cats, and other activities that require in-game purchases and are definitely not cheap. Profit exists and we all know it.

So, was it really needed to do this? I don't think this was the best choice and I think you've seen by now that no one is happy about it.

Thank you for reading.
PREACH. ATA has given a stupid excuse for those drops
 
Hey all! It's Marcie.

Just read through a lot of the sentiment on this event and I acknowledge the upset. I just wanted to provide a voice for ATA here and talk about the adjustments that were necessary for the sake of the game's economy health. Change sucks (trust me, I know), but change is also inevitable if we're going to want to look at sustaining this wonderful game super long-term. And that's still the goal!

I don't know about y'all but making changes that'll make people wanna quit like crazy is 100% the opposite of what we're trying to achieve here. It literally doesn't make sense. "Hey, how can we get our players to quit?! Best ideas win!!!" is definitely not how our last brainstorm session went down, I promise!

That being said, I wanted to send a message from the PIMD team to all of you! Especially addressing the concern that @AdalineRose has shared recently!

Adaline, we love you and we absolutely recognize you as a stalwart in our community for some time now. I know this game is important to you, as it is for us and it is only right that we respond to your recent comment so here goes:


-Decided the Mythic Pass story holders didn't deserve an answer or refunds on the broke passes. They actually auto shut down tickets when the pass was over. They gave out inconsistent responses and gave out a fraudulent pass
Sadly, the Myth Fulfillment Story Pass was never broken. We extensively studied the data over and over with each ticket that was sent in, scouring for errors in our spreadsheets. No problems in the data were found; it came down to this: players were making incorrect choices that were based on word-of-mouth advice spread through the community. Players were either picking the wrong choice, and in cases where they were picking the right choices, they ultimately chose the wrong ending. One thing to note as well is that the choices made in the cash portion of the Story Pass made a difference in the final ending too.

-Timer boxes got a reduce in time rate starting with Brisbane, done that. The times before that hunt was when timers were first released. However, the drops were proportionate to the 3 hour timers.
-Timer boxes get a reduced drop rate, the amount you win is less, and the timer to unlock is reduced. This happened for our last hunt. The min was 95.
-Timer boxes get a further reduce in the amount you win at a min of 65 for the current hunt

Timer Boxes were a large part of the balance adjustment necessary to keep a strong + healthy game economy. The drops were never decided based on an hourly rate, even though it may seem like that form an outside perspective.

-Timer boxes get a reduced drop rate when dropping from regular parties. I can say I went an entire 7 days without a timer box drop when hitting regular POTD.
We actually haven't adjusted Timer Box drop rates – this is all luck.

Alright let's talk XC leaderboard
They removed the XC event where you got speed ups from hitting parties. You know that game mechanic? The speed ups are replaced in bags you win which just have terrible drop rates. Nowhere near like the XC leaderboard event was
So the new bags actually offer a chance at better Speed Ups than was previously available.

Spinner Ads
-25 per phone now. Ata may not have a choice on this one. But it's a change nonetheless

This particular change stings but is currently necessary due to the vast amounts of exploits being done with video ads 😞 Sucks that a good thing has to go because of the actions of a few baddies. This cap is still in review though, and may change.

Hunt Requirements for Avatars
-Starting Valentines's day hunt (Get to Know You) main story avatars were at 8k
-7 day hunt this (last hunt) main story avatars were at 9.6k
-14 day hunt (current) the avatars are at a whopping 16k. Even my best friends who hit a ton, they 100% struggle to hit 16k if they even can in that time period

Once again, as the game and its players grows, so must we adjust for that growth in order to keep the economy balanced and stable. This is a natural progression in any area of successful growth.

I know these are AR's points I've been addressing but this goes out to everyone reading this.

I hope that it provides some context to the decisions we've had to make recently. I also want to remind you folks that we're open to any and all feedback (that makes sense and was well thought-out). At ATA, one of our core values is "Best Ideas Win". We can work together to create the best environment y'all can be yourselves and be happy while enjoying the game in, and we can keep providing you the best experiences to our reasonable ability! The changes we make aren't always going to be set in stone, and we'll always keep changing things as we go along with the overall goal of bettering the game and its community i.e. you guys.

Any further questions, please feel free to send in a ticket. Nonsense complaints that have no basis in reality or demonstrate a lack of critical thinking however, are likely not going to be spent time discussed.

Srsly, guys. We literally exist for you. We take that seriously 😉 But to keep existing, we're going to have to keep making the right decisions.

Thanks for reading this!

xoxo,
Actual Marcie 💚
Just stop being money hungry, we were all doing fine before, y’all just want more money from us. Before when avis were actually obtainable by the everyday person, it made us reach a goal, now knowing theres no way in hell we can reach that without giving YOU our money, nah, I refuse to partake in any future hunt. This has become the new EA.
 
The entire reason why I started playing this game was the idea of getting the avatars... at first I was excited to collect as many as possible. But then I quickly learned just how laughable a goal that is. Not only are there hundreds of avatars I can not and will not ever have, but the game is intentionally designed to reward the strongest, the most obsessive, and course the ones who can spend the most time and money.

Fine. I can live with that. But in the year since I started, I’ve experienced a massive drop in what I can actually accomplish in a hunt, as the requirements for story drops are altered and increased. Now I can’t even get the secondary storyline avatars most of the time. So if the -main- story avatars are placed out of reach of the casual players, as they were last hunt and seem to be again this hunt, that pretty much kills my main motivation for playing.

It also kills my motivation to spend money on a game like this. Once, a few bucks meant something in value and entertainment received. Now it feels like a drop in the bucket.

I can accept that I’ll never be a whale and able to get all the exclusive goodies or hit the leaderboards, but it would be really nice if us casuals didn’t feel like such a neglected segment of the population.

Tl;dr: make main story avatars easier to obtain instead of requiring so many drops, please.
 
Just stop being money hungry, we were all doing fine before, y’all just want more money from us. Before when avis were actually obtainable by the everyday person, it made us reach a goal, now knowing theres no way in hell we can reach that without giving YOU our money, nah, I refuse to partake in any future hunt. This has become the new EA.

Lol fr. How is 16k drops for main story avas even reasonable?
 
Hey all! It's Marcie.

Just read through a lot of the sentiment on this event and I acknowledge the upset. I just wanted to provide a voice for ATA here and talk about the adjustments that were necessary for the sake of the game's economy health. Change sucks (trust me, I know), but change is also inevitable if we're going to want to look at sustaining this wonderful game super long-term. And that's still the goal!

I don't know about y'all but making changes that'll make people wanna quit like crazy is 100% the opposite of what we're trying to achieve here. It literally doesn't make sense. "Hey, how can we get our players to quit?! Best ideas win!!!" is definitely not how our last brainstorm session went down, I promise!

That being said, I wanted to send a message from the PIMD team to all of you! Especially addressing the concern that @AdalineRose has shared recently!

Adaline, we love you and we absolutely recognize you as a stalwart in our community for some time now. I know this game is important to you, as it is for us and it is only right that we respond to your recent comment so here goes:


-Decided the Mythic Pass story holders didn't deserve an answer or refunds on the broke passes. They actually auto shut down tickets when the pass was over. They gave out inconsistent responses and gave out a fraudulent pass
Sadly, the Myth Fulfillment Story Pass was never broken. We extensively studied the data over and over with each ticket that was sent in, scouring for errors in our spreadsheets. No problems in the data were found; it came down to this: players were making incorrect choices that were based on word-of-mouth advice spread through the community. Players were either picking the wrong choice, and in cases where they were picking the right choices, they ultimately chose the wrong ending. One thing to note as well is that the choices made in the cash portion of the Story Pass made a difference in the final ending too.

-Timer boxes got a reduce in time rate starting with Brisbane, done that. The times before that hunt was when timers were first released. However, the drops were proportionate to the 3 hour timers.
-Timer boxes get a reduced drop rate, the amount you win is less, and the timer to unlock is reduced. This happened for our last hunt. The min was 95.
-Timer boxes get a further reduce in the amount you win at a min of 65 for the current hunt

Timer Boxes were a large part of the balance adjustment necessary to keep a strong + healthy game economy. The drops were never decided based on an hourly rate, even though it may seem like that form an outside perspective.

-Timer boxes get a reduced drop rate when dropping from regular parties. I can say I went an entire 7 days without a timer box drop when hitting regular POTD.
We actually haven't adjusted Timer Box drop rates – this is all luck.

Alright let's talk XC leaderboard
They removed the XC event where you got speed ups from hitting parties. You know that game mechanic? The speed ups are replaced in bags you win which just have terrible drop rates. Nowhere near like the XC leaderboard event was
So the new bags actually offer a chance at better Speed Ups than was previously available.

Spinner Ads
-25 per phone now. Ata may not have a choice on this one. But it's a change nonetheless

This particular change stings but is currently necessary due to the vast amounts of exploits being done with video ads 😞 Sucks that a good thing has to go because of the actions of a few baddies. This cap is still in review though, and may change.

Hunt Requirements for Avatars
-Starting Valentines's day hunt (Get to Know You) main story avatars were at 8k
-7 day hunt this (last hunt) main story avatars were at 9.6k
-14 day hunt (current) the avatars are at a whopping 16k. Even my best friends who hit a ton, they 100% struggle to hit 16k if they even can in that time period

Once again, as the game and its players grows, so must we adjust for that growth in order to keep the economy balanced and stable. This is a natural progression in any area of successful growth.

I know these are AR's points I've been addressing but this goes out to everyone reading this.

I hope that it provides some context to the decisions we've had to make recently. I also want to remind you folks that we're open to any and all feedback (that makes sense and was well thought-out). At ATA, one of our core values is "Best Ideas Win". We can work together to create the best environment y'all can be yourselves and be happy while enjoying the game in, and we can keep providing you the best experiences to our reasonable ability! The changes we make aren't always going to be set in stone, and we'll always keep changing things as we go along with the overall goal of bettering the game and its community i.e. you guys.

Any further questions, please feel free to send in a ticket. Nonsense complaints that have no basis in reality or demonstrate a lack of critical thinking however, are likely not going to be spent time discussed.

Srsly, guys. We literally exist for you. We take that seriously 😉 But to keep existing, we're going to have to keep making the right decisions.

Thanks for reading this!

xoxo,
Actual Marcie 💚


That being said, I wanted to send a message from the PIMD team to all of you! Especially addressing the concern that @AdalineRose has shared recently!

Adaline, we love you and we absolutely recognize you as a stalwart in our community for some time now. I know this game is important to you, as it is for us and it is only right that we respond to your recent comment so here goes:

I don't expect a response back, but I do hope everyone at admin team takes a quick read. I took a piece of the quote here because this did mean a lot to me. I wanted to say thank you for the recognition :) and taking the time to add to my concerns and debunk anything that isn't true particularly related to timer boxes. Everytime I write to forums, I try to be as professional and respectful as possible (although not without emotion of course 😁). I feel like this game has really great developers that take the time for open discussion. I think that is evident by breaking down my very very long winded post I made. Obviously, I won't agree with everything, but I wanted to take the time to note that you wrote back and express the appreciation for it

As far as the mythic pass, the timers, and spinners, I think they play a backseat to the current issue at hand, so I'm not going to put anymore focus into it on this thread anyways. I just want to put my full force into the core issue I see. I also think it's important for players to draw there own conclusions on these issues that Marcie kindly wrote out.

What really matters to me deep down is the drops for avatars. I may fuss a lot, and my squeaky wheel personality is probably a nuisance at times. I promise all I ever try to achieve is whatever my sense of justice is for the community. I just want my friends and the hardworking people of PIMD to still have a game they want to invest time into. I feel like time and time again that is obtaining avatars.

One reason I love obtaining avatars is because it's a stamp in time. I know when I got a certain avatar that something happened. When my RS gives me shards, it's never forgotten. Some of my avatars even hold bad memories and bad times. It will definitely really suck to lose that part of the gameplay. It feels like whole hunts just go away forever and become forgotten when I don't have a set of avatars to remember it by. I can't foresee the longevity of the game if a majority of the players lose one of the most favorited and important aspects.

I feel like there can be a happy medium for the avatars. I think 16k is excessive and 6k may be to small and not always challenging for a bigger player. I think a happy medium can exist somewhere inbetween. The other options could be increasing the POTD drops for side and main stories too. Even an increase to 150 from 126 could do wonders. I know many people aren't big spenders for every single hunt. However, a lot of my friends spend a ton during really good events and holidays. I think that counts for something hopefully xx

My final conclusion and thoughts is please hear the players out on a multitude of concerns, but please don't strip us from winning avatars forever. The idea of that is so disheartening 💔

Thank you for taking the time to read 😊 I encourage players to write in peacefully about why avatars are important to them and keep pleading the importance of that aspect of the game.
 
Potd only gives like, 100 some drops? If you get your hands on a cat or a kini.. go to a cat/kini club. Kinis give 250 max drops and cats are 500. Even if you DONT get them often, you can use bentos (and misc as payment in some places)

16k drops is only 32 cat parties at max drops or 64 kini parties at max drops.

ATA reserves the right to change anything about the game whenever they want, without notice. Quit complaining or quit the game.

So, what you're saying is that everyone would need to spend to go to premium clubs just to get the simplest and minimum reward from a hunt. Why even have POTD then? At this point might as well make the whole game function only with cat clubs and abolish POTD lol. This makes no sense.

If ATA has the right to change, we have the right to complain. Don't want to see complaints? Then stay away from the threads. The feedback isn't addressed to you.
 
I can accept that I’ll never be a whale and able to get all the exclusive goodies or hit the leaderboards, but it would be really nice if us casuals didn’t feel like such a neglected segment of the population.

Tl;dr: make main story avatars easier to obtain instead of requiring so many drops, please.

This is it. We aren't asking to get everything for free. Me, just like most other players, understand that there is exclusive content for those who spend a lot. And that's fine, they are spending for that exact reason. But we are asking for the minimum. For the balance between pay-to-win and free-to-play. We are asking you to be fair with us. Asking that you don't ignore the people who can only spend money casually, that are only able to spend a little once in a while. That you think about players who have busier lives outside of the game but still enjoy coming here to unwind and have a fun time, but would never be able to reach 16k drops. The new players who are excited to get their first avatar to replace the newbie avatar, but with this change won't be able to get it anytime soon.

You can reward spenders and bigger players without taking away from the rest of the community, like you have done in the past. There's no need to put the avatars out of our reach.
 
So, what you're saying is that everyone would need to spend to go to premium clubs just to get the simplest and minimum reward from a hunt. Why even have POTD then? At this point might as well make the whole game function only with cat clubs and abolish POTD lol. This makes no sense.

If ATA has the right to change, we have the right to complain. Don't want to see complaints? Then stay away from the threads. The feedback isn't addressed to you.
Ok you’re right.
BUT
126 max drops (is it more?? My math might be off) potd is still about 130ish parties and you have two weeks, so 65 parties per week.. about 10 parties a day. Some parties are harder than others, i get that. As long as you’re in a club that can finish parties, it shouldn’t be hard.. just be active. 🤷🏻‍♀️
 
It's not as simple as your making it sound to get 16k avatars

First, I'm making the attempt at my club. It would not be possible without timers and hunt boxes period. Parties alone would not work. I am not using keys and scraping the barrel on speed ups

Secondly, I do not get max drops with one unload. Every party is different on time and speed.

Thirdly, we spend a MAJORITY of the day finding POTD half the time. Some parties are so long that my club wouldn't be close to running 10 of them. And we are better off then others! BIJ for example


Ata used to have avatars at 15k. Even as a small player, I got the avatars. We didn't have hunt boxes, we didn't get paid the same per hit, and Jiggy made elaborate guides so you know where your drops should be everyday. However, the drops off a regular party was 250 and kinis/cats/pros 500.

Finally, although I'm seeing if my effort can get me the avatar. Mostly all my friends don't have the time laying around that I do.
 
For you to enjoy the game you have to spend more, and that’s not a good stand point because you will lose players. This game was fun before ATA started different tactics to get more money. Over a million players but 90% of the game is now focused on the 0.01% (T100) who spend money, which is unjust. Please remedy this, and not love money like this.
 
Creat
Hey all! It's Marcie.

Just read through a lot of the sentiment on this event and I acknowledge the upset. I just wanted to provide a voice for ATA here and talk about the adjustments that were necessary for the sake of the game's economy health. Change sucks (trust me, I know), but change is also inevitable if we're going to want to look at sustaining this wonderful game super long-term. And that's still the goal!

I don't know about y'all but making changes that'll make people wanna quit like crazy is 100% the opposite of what we're trying to achieve here. It literally doesn't make sense. "Hey, how can we get our players to quit?! Best ideas win!!!" is definitely not how our last brainstorm session went down, I promise!

That being said, I wanted to send a message from the PIMD team to all of you! Especially addressing the concern that @AdalineRose has shared recently!

Adaline, we love you and we absolutely recognize you as a stalwart in our community for some time now. I know this game is important to you, as it is for us and it is only right that we respond to your recent comment so here goes:


-Decided the Mythic Pass story holders didn't deserve an answer or refunds on the broke passes. They actually auto shut down tickets when the pass was over. They gave out inconsistent responses and gave out a fraudulent pass
Sadly, the Myth Fulfillment Story Pass was never broken. We extensively studied the data over and over with each ticket that was sent in, scouring for errors in our spreadsheets. No problems in the data were found; it came down to this: players were making incorrect choices that were based on word-of-mouth advice spread through the community. Players were either picking the wrong choice, and in cases where they were picking the right choices, they ultimately chose the wrong ending. One thing to note as well is that the choices made in the cash portion of the Story Pass made a difference in the final ending too.

-Timer boxes got a reduce in time rate starting with Brisbane, done that. The times before that hunt was when timers were first released. However, the drops were proportionate to the 3 hour timers.
-Timer boxes get a reduced drop rate, the amount you win is less, and the timer to unlock is reduced. This happened for our last hunt. The min was 95.
-Timer boxes get a further reduce in the amount you win at a min of 65 for the current hunt

Timer Boxes were a large part of the balance adjustment necessary to keep a strong + healthy game economy. The drops were never decided based on an hourly rate, even though it may seem like that form an outside perspective.

-Timer boxes get a reduced drop rate when dropping from regular parties. I can say I went an entire 7 days without a timer box drop when hitting regular POTD.
We actually haven't adjusted Timer Box drop rates – this is all luck.

Alright let's talk XC leaderboard
They removed the XC event where you got speed ups from hitting parties. You know that game mechanic? The speed ups are replaced in bags you win which just have terrible drop rates. Nowhere near like the XC leaderboard event was
So the new bags actually offer a chance at better Speed Ups than was previously available.

Spinner Ads
-25 per phone now. Ata may not have a choice on this one. But it's a change nonetheless

This particular change stings but is currently necessary due to the vast amounts of exploits being done with video ads 😞 Sucks that a good thing has to go because of the actions of a few baddies. This cap is still in review though, and may change.

Hunt Requirements for Avatars
-Starting Valentines's day hunt (Get to Know You) main story avatars were at 8k
-7 day hunt this (last hunt) main story avatars were at 9.6k
-14 day hunt (current) the avatars are at a whopping 16k. Even my best friends who hit a ton, they 100% struggle to hit 16k if they even can in that time period

Once again, as the game and its players grows, so must we adjust for that growth in order to keep the economy balanced and stable. This is a natural progression in any area of successful growth.

I know these are AR's points I've been addressing but this goes out to everyone reading this.

I hope that it provides some context to the decisions we've had to make recently. I also want to remind you folks that we're open to any and all feedback (that makes sense and was well thought-out). At ATA, one of our core values is "Best Ideas Win". We can work together to create the best environment y'all can be yourselves and be happy while enjoying the game in, and we can keep providing you the best experiences to our reasonable ability! The changes we make aren't always going to be set in stone, and we'll always keep changing things as we go along with the overall goal of bettering the game and its community i.e. you guys.

Any further questions, please feel free to send in a ticket. Nonsense complaints that have no basis in reality or demonstrate a lack of critical thinking however, are likely not going to be spent time discussed.

Srsly, guys. We literally exist for you. We take that seriously 😉 But to keep existing, we're going to have to keep making the right decisions.

Thanks for reading this!

xoxo,
Actual Marcie 💚

Just create a harder premium party for players with bigger stats rather than inconvenience game play for smaller stats. Return the party hard xc and such for players who can’t spend money on a virtual game. Please address all issues brought up by all players, not just one. For those who like war, why not create daily or weekly wars with certain rewards not connected to the hunt. There’s lot of avenues you can explore besides the money one.
 
Ok you’re right.
BUT
126 max drops (is it more?? My math might be off) potd is still about 130ish parties and you have two weeks, so 65 parties per week.. about 10 parties a day. Some parties are harder than others, i get that. As long as you’re in a club that can finish parties, it shouldn’t be hard.. just be active. 🤷🏻‍♀️


Idk why you assume that small players can even reach max drops? Lmao that's hilarious. And 10 parties a day? You ever heard of work/school/real life? Jesus Christ.
 
Avatars are important to me because they used to be pretty much all I played this game for, haha. There were a few I spent money to get and I even lost sleep just to make sure I got her and I did so it made it worth it. Now I will not even try for the avatars anymore because it seems so far-fetched for me. I don't want to complain as I really feel it accomplishes nothing. I can see maybe 10k if they must be increased but 16k is preposterous and I will no longer try to get avatars. I suppose I have enough to be satisfied, :]
 
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