By that time, theyâll could fv with their friends and the tut gonna cost 100-300t more. Your whole refund goes to tuts. And your stats will remain lower than them. If you volley them yourself, the profit goes to you. This time, youâre just giving people free ts đ Checked your profile out and you donât really have any tuts past 100t. Could be why youâre not that affected by it. I havenât found anything wrong with the refunds yet, itâs the gap between the different batches thatâs the issue.
ATA had the audacity to suggest keep upgrading during ata day promo when concerns were raised regarding update.. they just wanted to rob us big.. This how people loose trust in the developers and a game.. you rob the same hand who feed you.
By the time the end-game players finally receive the update, and most of the undervalued tutors have already been snatched, force-volleyed, or otherwise, what compensation is there for the players who were made to wait? Nobody asked for this update, and nobody asked to be placed in the last batch. Yet the rollout order itself creates an economic advantage for the batches that receive it first. They get earlier access to force volleys, higher income opportunities, and the ability to move tutors around before the later batches even have access to the same mechanics. The same principle applies to money. The more cash you have, the more you can do to grow it. That means players with larger cash reserves can force-volley more tutors, generate more income, and compound that advantage further. By the time the later batch gets the update, many of the tutors that could have generated meaningful returns may already have been pushed UP by earlier batches. So even if the later players receive a refund, is that really equivalent compensation? The nominal amount of money may be the same, but its purchasing power and earning potential within the new system are no longer the same. Itâs like giving two players the same amount of money, but allowing one player to invest it months earlier while the other is forced to wait. When the second player finally gets access, the opportunities available to them have already changed. The issue isnât simply âwe eventually get the same update.â The issue is that the timing of access directly affects how much each batch can earn and what resources they can acquire before the market changes. If the rollout delay creates a measurable economic disadvantage for later batches, there should at least be a discussion about what compensation or catch-up mechanism will address that disadvantage.
This would have been helpful to know from the beginning, when concerns about conversion of t14 to t11 were raised as early as page 9. This was told to us on page 57! With earlier warning, we could all have planned our dorms better, to upgrade our t14s to 3 stars during the promos. So instead of using our promo cash to upgrade as many t14s as we could to 1-star (which we did based on the misinformation given to us about âconversion to closest cash costâ), we could at least have saved a few t14s by concentrating our cash to make them 3-star.
Forgot to quote what comment I was referring to on page 57. Based on Winstonâs logic, ATA has rolled out an update that forced 200mcs to be 500-600mcs, but is also kindly letting end-game spend 2.5Q extra to stay at their current stats? The stats they already paid for when they decided they wanted to be end-game? Like wdym?
The only question I have with this conversation is: Who do you think are the ones snatching UP tuts and fv them? From what I've experienced with this update, its the players that are end game and haven't gotten the rebalance yet. Not the ones who've gotten the rebalance. I'm specifically talking about the high cost tutors, 100T+.
I would like t14 replace with t9s L4 instead of going to get t10s waste of huge cash to upgrade them with t11s. ATA tricked their spenders like this. Cut the hands that feed you. No one does better than ATA
If they had given you all t11s instead of t10s as you are asking, just know you would have a cash deficit and have all your money pulled away and have no money to bump tuts and would have your tuts taken away as you all are saying. T9s were certainly better to give or they need to tweak t10s to be honest, as soon as the updates started rolling out, it was obvious t10s are bad and needs tweaking and a large player base will be around 300-500mcs and late game will be super hard. And for the people saying, lower stats got upgraded 2-3x, well the multiples are easier to get at lower levels, a lot of people at lower stats faced a downgrade in stats too originally and after upgrading got that much higher, the update was never gonna make you 2-3x too if the new ceiling of max is same as before you can't be expecting to be like a bcs after upgrading and getting the new refund, they clearly made late game quite hard and it was obvious when new base t11s with same stats as base t14s costed more than double.
Also to add to this they went as close to stats as they could and thus the downgrade in stats for earlier tiers, not sure why they went the money way for t14s, its definitely confusing on doing two different things here by ATA.
First question, do you have any tuts above 100t? I checked out your tuts and theyâre less than 50t. Itâs the ones that got the refunds that are hiring. How would I know? Because it only started today after the refunds. The past few weeks, no one hired. You canât use stats as benchmark to tell if someone is end game (according to ATA) as people with higher stats than me have gotten the update too. One of the few reason how the end game players are fv your tuts is because the ones that got the refunds, stole theirs first. It creates a cycle. Once you lose tuts that you actually own, youâll end up hiring others so youâll make up for the loss. Then hire back the original tut. When players with no tuts that are active or big enough, they have that spare cash and need not have any commitment to bump so they end up hiring randomly. But for the bigger ones that do, theyâd focus on bumping and OPing their own tuts. You think if we have the same amount of cash, we want to keep the tuts UP? At least during promo, people upgrade and also earn money through parties proportionately. Now itâs like the newer players just ended BF and end game players were excluded JUST BECAUSE