A suggestion for ATA : When player A blocks another player say player B for my example, the function should also block Player B from searching or fighting Player A.
I mean there’s a reason we block people in the game, which is to not be harassed by users with much more experience just because they’re bored and like easy targets. Either that suggestion or make it an option to disable the ability to fight/be hit. I think that would be a great one, only because many users I know or watch in campus chat are playing the game solely for the rewards/parties/socializing/trades/etc. I think the fight bar is an outdated format for what PIMD should aim to be like especially when too many people take advantage of smaller stat users which is bullying (picking on someone weaker) in my opinion. I’m not trying to make waves or start arguments by this suggestion. It’s just something I think ATA should really consider and the more people behind the idea or even a similar might help make PIMD a more enjoyable game (again just my opinion not a statement) Ty all for hearing me out, and if you like the suggestion pls help me get ATA on board as well. Ty