EVENT Going for Green

One
Hey all! It's Marcie.

Just read through a lot of the sentiment on this event and I acknowledge the upset. I just wanted to provide a voice for ATA here and talk about the adjustments that were necessary for the sake of the game's economy health. Change sucks (trust me, I know), but change is also inevitable if we're going to want to look at sustaining this wonderful game super long-term. And that's still the goal!

I don't know about y'all but making changes that'll make people wanna quit like crazy is 100% the opposite of what we're trying to achieve here. It literally doesn't make sense. "Hey, how can we get our players to quit?! Best ideas win!!!" is definitely not how our last brainstorm session went down, I promise!

That being said, I wanted to send a message from the PIMD team to all of you! Especially addressing the concern that @AdalineRose has shared recently!

Adaline, we love you and we absolutely recognize you as a stalwart in our community for some time now. I know this game is important to you, as it is for us and it is only right that we respond to your recent comment so here goes:


-Decided the Mythic Pass story holders didn't deserve an answer or refunds on the broke passes. They actually auto shut down tickets when the pass was over. They gave out inconsistent responses and gave out a fraudulent pass
Sadly, the Myth Fulfillment Story Pass was never broken. We extensively studied the data over and over with each ticket that was sent in, scouring for errors in our spreadsheets. No problems in the data were found; it came down to this: players were making incorrect choices that were based on word-of-mouth advice spread through the community. Players were either picking the wrong choice, and in cases where they were picking the right choices, they ultimately chose the wrong ending. One thing to note as well is that the choices made in the cash portion of the Story Pass made a difference in the final ending too.

-Timer boxes got a reduce in time rate starting with Brisbane, done that. The times before that hunt was when timers were first released. However, the drops were proportionate to the 3 hour timers.
-Timer boxes get a reduced drop rate, the amount you win is less, and the timer to unlock is reduced. This happened for our last hunt. The min was 95.
-Timer boxes get a further reduce in the amount you win at a min of 65 for the current hunt

Timer Boxes were a large part of the balance adjustment necessary to keep a strong + healthy game economy. The drops were never decided based on an hourly rate, even though it may seem like that form an outside perspective.

-Timer boxes get a reduced drop rate when dropping from regular parties. I can say I went an entire 7 days without a timer box drop when hitting regular POTD.
We actually haven't adjusted Timer Box drop rates – this is all luck.

Alright let's talk XC leaderboard
They removed the XC event where you got speed ups from hitting parties. You know that game mechanic? The speed ups are replaced in bags you win which just have terrible drop rates. Nowhere near like the XC leaderboard event was
So the new bags actually offer a chance at better Speed Ups than was previously available.

Spinner Ads
-25 per phone now. Ata may not have a choice on this one. But it's a change nonetheless

This particular change stings but is currently necessary due to the vast amounts of exploits being done with video ads 😞 Sucks that a good thing has to go because of the actions of a few baddies. This cap is still in review though, and may change.

Hunt Requirements for Avatars
-Starting Valentines's day hunt (Get to Know You) main story avatars were at 8k
-7 day hunt this (last hunt) main story avatars were at 9.6k
-14 day hunt (current) the avatars are at a whopping 16k. Even my best friends who hit a ton, they 100% struggle to hit 16k if they even can in that time period

Once again, as the game and its players grows, so must we adjust for that growth in order to keep the economy balanced and stable. This is a natural progression in any area of successful growth.

I know these are AR's points I've been addressing but this goes out to everyone reading this.

I hope that it provides some context to the decisions we've had to make recently. I also want to remind you folks that we're open to any and all feedback (that makes sense and was well thought-out). At ATA, one of our core values is "Best Ideas Win". We can work together to create the best environment y'all can be yourselves and be happy while enjoying the game in, and we can keep providing you the best experiences to our reasonable ability! The changes we make aren't always going to be set in stone, and we'll always keep changing things as we go along with the overall goal of bettering the game and its community i.e. you guys.

Any further questions, please feel free to send in a ticket. Nonsense complaints that have no basis in reality or demonstrate a lack of critical thinking however, are likely not going to be spent time discussed.

Srsly, guys. We literally exist for you. We take that seriously 😉 But to keep existing, we're going to have to keep making the right decisions.

Thanks for reading this!

xoxo,
Actual Marcie 💚
One thing I don’t understand about your reason of having a healthy game economy is the issue of raising the drop requirements for the main story avatar due to more players having higher stat accounts WITHOUT raising the Hunt drop rates by a small percentage to balance the rewards for completing parties.

I do not believe it is healthy for the game economy to be balanced based on a small percentage of high stat players since majority of the players are below 20mcs. I would like to see some statistics on how many players are considered “grown” in your definition to justify the rise in drop requirements.

You can’t do that and expect your smaller players to catch up without giving a drop increase for parties, ESPECIALLY since you have now shrunk the timer boxes to be 6H at 95-195 drops as opposed to the 8H box at 250-550 drops. I don’t see a positive outcome in this.
 
I love this hunt for a number of reasons. It's garden theme. Most of avatar designs are decent with my favourite being from the box, which I was lucky enough to get. And the the miscs are pretty cute.

However, my primary reservation about this hunt is the increased in hunt drops required to get rewards. I have seen ATA's reply to this matter and I understand where they are coming from. It would be nice if the number was reduced or if they increased the drops coming from timer boxes a little more. Usually I would have gotten 15k by now, perhaps more but I find myself struggling to reach 16k (I'm still at 14k atm). ATA did many good things for this hunt but this is the one issue I have about it.
 
So I got the VIP version of the story avatar 2 days ago. And yet barring a miracle I won’t get the regular version because I’m 1000 drops short and I’m not going to buy keys to open boxes. The 16k drop requirement is just too much to ask of casual players... it’s just too hard to accomplish with lite boxes, timer boxes and several parties a day (depending on how often you can participate.)

I hope the next hunt adjusts hinges back down a bit.
 
Really, ATA? When I think it couldn't get worse, it does. When the players who usually defend are now complaining, that's how you see you're digging up your own grave.

Increased more than twice the usual amount of drops required, while the boxes are dropping less than half the usual amount. Really balanced, huh?

16 f-cking thousand drops to get what is always the simplest avatar of any hunt: the main storyline avatar. Yes, a whopping 10 THOUSAND more than what players have been used to achieving for years, ever since the phone stories were implemented. And as said above, ruining one of the only things that all players could get.

You underestimate how many of your players are here to collect avatars. I can guarantee a lot of people will be more than disappointed when they realize they can't collect the usual avatar from hunts anymore. A great amount of players care a lot about these and I would risk saying that the possibility of always getting new avatars are one of the main things keeping players on this game. Avatars are definitely one of your stronger game features. Do you really think putting them out of reach is a good strategy?

And you also definitely underestimate casual players. Not every player is a whale. Not everyone is spending $1000 a month here, but a whole lot of people can spare $10, $20 when they really want something. And yeah, you might think losing those players is no big deal, but any manager could show in numbers how wrong you are.

If there's an intelligent head in your company, you should have known that taking things away from your customers is definitely not a way to convince people to spend more. You know what encourages people to spend money? Offering better content. Offering reliable and helpful customer service. Making people trust your brand. But instead, all of these sudden bad changes are more likely to drive people away. People who were considering spending will see that it isn't worth it, unless you pour half your paycheck.

Congratulations. Keep going in this direction and watch this game become something completely different from a couple years ago. Disappoint and lose once loyal players because your greed couldn't be contained. Well done.


That is really true. I'm here for the avas and the selling stuff isnt too appealing to me also. From my 7 months here Ive been thru a lot of risky stuff and ppl.. but i really love those cool hunts, misc stats, furnis and etc. But now that they've lessen the drops from boxes and parties. I dunno anymore. Im going out of bentos also. Coz i needed to join cc/ppa to gather up more drops. Its dissapointing. First the lesser drops, second the avatars that are not on the month boxes anymore like wth is the use of month box if it only contains the spinner stuffs that can be collected from spins, where is the thought in that? 😒. Third is the unending release of avas. Yah its nice, pretty and handsome avas but slow down a bit.. For me who doesn't top up EC's this gane is really a goner if it goes on. Lastly, the punishment for abusive ppl or reported ppl not too strong just be muted for several hours or day. Like duh well, best of lucks, ATA! I guess rich ppl will be left from here on if this continues. Too bad for us poor ones, well we can afford tho but since its just a game so why use cash ya know We are here to have fun not to spend and spend.. What he said is true ppl would invest more if the game is a bit simplier. 😂
 
This really reminds me of when EA tried charging Apex players a high amount of money for packs, and shit the packs cost less than this game 😂😂 You know you’ve got a tongue for the green when EA is more considerate.
 
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