Please give us a reasonable answer to a few questions:
1.) Since cohorts are grouped based on stats, what are the stat ranges for what qualifies to be mid game/late game. Would prefer to get numbers of players who get the update on roll out and the remaining players who still need it for their cohort groups.
2.) Higher end players are losing tutors due to the update and some tuts are forced to not upgrade till their pupils get the update to avoid getting snatched, by the time end game players get their turn - they will be forced to use their cash back in rehiring tutors leaving little for their own upgrade (since some noticed a drop in stats after update). End game players will prolly have to spend more money to do solos afterwards to upgrade. GL yall
3.) People who are 50mcs that have been given the update since last month has since reached at least 150mcs+ and thus earn more $$$/hit, this would not be a problem if roll out was within weeks but if its months then thats money lost by non updated players that i'm assuming you guys will not compensate during the cash backs.
3.) People who are 50mcs that have been given the update since last month has since reached at least 150mcs+ and thus earn more $$$/hit, this would not be a problem if roll out was within weeks but if its months then thats money lost by non updated players that i'm assuming you guys will not compensate during the cash backs.
This specifically is what i have been asking for now for days. Its unbelievable that they have created this divide themselves and do not have a clear contingency plan in place to help this. Ata must have known that this was inevitable as people were voicing this even before the rollout started. It feels like we have gone to the dentist to have a filling, and instead had all out teeth pulled out. And the generic response is laughable at this point.