GoddessHailey
Well-Known Member
Can we have a breakdown of the timing release ATA was hoping for this “experimental new event format”? What should have happened and what happen in reality on the release.
Now for the debate when it should have been released as a leak or a preview in forums . I feel it depends on each player opinion. I saw severe who felt it was too many release on the same day. So we will as more people commented.
This new format is a beta version release for 4 days. So, I understand why not doing too long or extend (similar to the attempt Stakes too High” in case the difficulty or the drop probability differed.
Therefore, can we know if any our past feedback (in the past 6 months ) on your experimental event was taken into account in developing the mechanism (choice of duration , timeframe) ? And whose feedback was beneficial not only to give credit but to see how far it influenced.
I know a comment previously mention apple picking as a theme hunt. I don’t know if this was a way to do “an original take” on the theme. From this comment on September 4,2025.
*I have yet decided if I preferred have it drop from all parties or only ec / PPOTD / POTD . Which might need a correction on the OP of this thread “Collect Juicy Red Apples from parties!” in the Part I: Harvesting Day XC.
As I thought you have several glitches right off as it got release and were working on resolving it.
- I know that the quest on the Pimd game got release on dot at changeover while for the thread specifically about it on the forum was not yet released (viewable from the player point of view ~ not counting the banner as a visual).
- For around 90 minutes, the original post (OP) in the “Black Friday 2025” had the banner in the upcoming section.
- The campus Buzz had the banner stating Nov.24-Nov.28 near the changeover (co) as we refresh the game individually.
Now for the debate when it should have been released as a leak or a preview in forums . I feel it depends on each player opinion. I saw severe who felt it was too many release on the same day. So we will as more people commented.
This new format is a beta version release for 4 days. So, I understand why not doing too long or extend (similar to the attempt Stakes too High” in case the difficulty or the drop probability differed.
Therefore, can we know if any our past feedback (in the past 6 months ) on your experimental event was taken into account in developing the mechanism (choice of duration , timeframe) ? And whose feedback was beneficial not only to give credit but to see how far it influenced.
I know a comment previously mention apple picking as a theme hunt. I don’t know if this was a way to do “an original take” on the theme. From this comment on September 4,2025.
*I have yet decided if I preferred have it drop from all parties or only ec / PPOTD / POTD . Which might need a correction on the OP of this thread “Collect Juicy Red Apples from parties!” in the Part I: Harvesting Day XC.
As I thought you have several glitches right off as it got release and were working on resolving it.