CURRENT EVENT Sweetest Harvest XC

Discussion in 'Events' started by [ATA]Marceline, Nov 7, 2025.

  1. Can we have a breakdown of the timing release ATA was hoping for this “experimental new event format”? What should have happened and what happen in reality on the release.

    • I know that the quest on the Pimd game got release on dot at changeover while for the thread specifically about it on the forum was not yet released (viewable from the player point of view ~ not counting the banner as a visual).
    • For around 90 minutes, the original post (OP) in the “Black Friday 2025” had the banner in the upcoming section.
    • The campus Buzz had the banner stating Nov.24-Nov.28 near the changeover (co) as we refresh the game individually.

    Now for the debate when it should have been released as a leak or a preview in forums . I feel it depends on each player opinion. I saw severe who felt it was too many release on the same day. So we will as more people commented.


    This new format is a beta version release for 4 days. So, I understand why not doing too long or extend (similar to the attempt Stakes too High” in case the difficulty or the drop probability differed.

    Therefore, can we know if any our past feedback (in the past 6 months ) on your experimental event was taken into account in developing the mechanism (choice of duration , timeframe) ? And whose feedback was beneficial not only to give credit but to see how far it influenced.


    I know a comment previously mention apple picking as a theme hunt. I don’t know if this was a way to do “an original take” on the theme. From this comment on September 4,2025.

    *I have yet decided if I preferred have it drop from all parties or only ec / PPOTD / POTD . Which might need a correction on the OP of this thread “Collect Juicy Red Apples from parties!” in the Part I: Harvesting Day XC.


    As I thought you have several glitches right off as it got release and were working on resolving it.
     
  2. Can confirm it's def too difficult for a lotta players. t500 rn is a few thousand apples. I can't imagine 1500 is much better. I'm just baffled by it not being more similar to the candy, flower, or dino events where you got that little reward of extra drops for each milestone. That made it more attainable and therefore more fun for players in general. This just feels too much like a cash grab so only those who attend flashes and spend lotsa dns or ec get to where they want to be on this. It's heavily disappointing so far.
     
  3. Wouldnt the 4hr time frame wouldnt work for other time zones?? Im in sgt and its 3am to 7am for me, meaning if i wont party during that time (because im sleeping) i won’t get apples? Omy isnt it unfair?
     
  4. Haven't seen a single red apple in club. I don't get it.
     
    Aoi_keiko likes this.
  5. 4h timeframe is SO EXCRUCIATINGLY LONG make it 2-3 pls
     
  6. Yeah we are seeing some higher numbers already than expected, so we're discussing some adjustments we can make here. Adding Golden Apples to the Harvesting Day milestone tiers is one option we're considering! So in that case let's say you can earn up to 15 Golden Apples from the 3 tiers every 4h XC. Do you feel that would help?

    Another option we could look at is extending the leaderboard, so that up to 2500 players would earn Golden Apples. We probably wouldn't do both these options at the same time, but would love to hear folks' thoughts on these options
     
  7. Yeah, adding golden apples to the 4hr xc tiers would def help with letting smaller players get to that 5th tier overall. Though I'd say do like a few golden apples per tier? Since some may not make it to that 3rd tier every time just due to having other things going on as well as being smaller and therefore getting fewer drops from parties.

    Like say a 200kcs player is trying to achieve it, they'd need to dedicate a lot more time to the game to get to goals that like 10mcs players would be easily meeting. Let alone the ones that are like 500mcs+. And a lot of the time when people feel stuck on one tier, it just makes them give up. Then it'd be a terrible bf experience for them which would suck, y'know?
     
  8. Yeah exactly! We're looking at 5 Golden Apples per milestone. This would mean if you consistently hit tier 2 on the Harvesting Days, you could get to T5, though it'd be challenging. If you get tier 3 it would speed that up quite a bit

    We're going to get this change going for the next instance
     
  9. That sounds significantly better 🩷 Ty for actually communicating with us throughout the process. It's reassuring and helps a ton
     
    SierraStarlet and Muschi like this.
  10. Love to see the communication between players and devs in this thread. ♡
     
  11. AGREED this is really upsetiny
     
    ChuckieFinster likes this.
  12. Fr it's so refreshing 😭🩷
     
    Aoi_keiko, SierraStarlet and Muschi like this.
  13. No prob! The change is live as of 3pm. We'll be continuing to keep an eye on things as the event goes on!
     
  14. PST (3 pm pacific time zone) *
     
  15. Thank you 🙈
     
    Muschi and yeoubi like this.
  16. Ooo, will players be compensated for the previous milestones, then? If they accepted the rewards before the update was issued?

    🤓☝️ I'm glad the golden apples were added to the milestones, btw. It felt a little impossible before
     
    Reee, CocoClaus, Euphorhia and 2 others like this.
  17. Adding the golden apples to the 4 hour xc is definitely helpful. Makes it seem a bit more possible for PotD/PPotD club players.
     
    Muschi likes this.
  18. hello can someone help me? I didn't get the cake from xc club fabulous thingy . I think because I'm join after they reach some milestone, I get the 3rd milestone rewards tho .....