RoseMilkTea
Well-Known Member
And since yall have seemed to miss a previous response from Marcie, I'll repost it
Hey all! It's Marcie.
Just read through a lot of the sentiment on this event and I acknowledge the upset. I just wanted to provide a voice for ATA here and talk about the adjustments that were necessary for the sake of the game's economy health. Change sucks (trust me, I know), but change is also inevitable if we're going to want to look at sustaining this wonderful game super long-term. And that's still the goal!
I don't know about y'all but making changes that'll make people wanna quit like crazy is 100% the opposite of what we're trying to achieve here. It literally doesn't make sense. "Hey, how can we get our players to quit?! Best ideas win!!!" is definitely not how our last brainstorm session went down, I promise!
That being said, I wanted to send a message from the PIMD team to all of you! Especially addressing the concern that @AdalineRose has shared recently!
Adaline, we love you and we absolutely recognize you as a stalwart in our community for some time now. I know this game is important to you, as it is for us and it is only right that we respond to your recent comment so here goes:
-Decided the Mythic Pass story holders didn't deserve an answer or refunds on the broke passes. They actually auto shut down tickets when the pass was over. They gave out inconsistent responses and gave out a fraudulent pass
Sadly, the Myth Fulfillment Story Pass was never broken. We extensively studied the data over and over with each ticket that was sent in, scouring for errors in our spreadsheets. No problems in the data were found; it came down to this: players were making incorrect choices that were based on word-of-mouth advice spread through the community. Players were either picking the wrong choice, and in cases where they were picking the right choices, they ultimately chose the wrong ending. One thing to note as well is that the choices made in the cash portion of the Story Pass made a difference in the final ending too.
-Timer boxes got a reduce in time rate starting with Brisbane, done that. The times before that hunt was when timers were first released. However, the drops were proportionate to the 3 hour timers.
-Timer boxes get a reduced drop rate, the amount you win is less, and the timer to unlock is reduced. This happened for our last hunt. The min was 95.
-Timer boxes get a further reduce in the amount you win at a min of 65 for the current hunt
Timer Boxes were a large part of the balance adjustment necessary to keep a strong + healthy game economy. The drops were never decided based on an hourly rate, even though it may seem like that form an outside perspective.
-Timer boxes get a reduced drop rate when dropping from regular parties. I can say I went an entire 7 days without a timer box drop when hitting regular POTD.
We actually haven't adjusted Timer Box drop rates – this is all luck.
Alright let's talk XC leaderboard
They removed the XC event where you got speed ups from hitting parties. You know that game mechanic? The speed ups are replaced in bags you win which just have terrible drop rates. Nowhere near like the XC leaderboard event was
So the new bags actually offer a chance at better Speed Ups than was previously available.
Spinner Ads
-25 per phone now. Ata may not have a choice on this one. But it's a change nonetheless
This particular change stings but is currently necessary due to the vast amounts of exploits being done with video adsSucks that a good thing has to go because of the actions of a few baddies. This cap is still in review though, and may change.
Hunt Requirements for Avatars
-Starting Valentines's day hunt (Get to Know You) main story avatars were at 8k
-7 day hunt this (last hunt) main story avatars were at 9.6k
-14 day hunt (current) the avatars are at a whopping 16k. Even my best friends who hit a ton, they 100% struggle to hit 16k if they even can in that time period
Once again, as the game and its players grows, so must we adjust for that growth in order to keep the economy balanced and stable. This is a natural progression in any area of successful growth.
I know these are AR's points I've been addressing but this goes out to everyone reading this.
I hope that it provides some context to the decisions we've had to make recently. I also want to remind you folks that we're open to any and all feedback (that makes sense and was well thought-out). At ATA, one of our core values is "Best Ideas Win". We can work together to create the best environment y'all can be yourselves and be happy while enjoying the game in, and we can keep providing you the best experiences to our reasonable ability! The changes we make aren't always going to be set in stone, and we'll always keep changing things as we go along with the overall goal of bettering the game and its community i.e. you guys.
Any further questions, please feel free to send in a ticket. Nonsense complaints that have no basis in reality or demonstrate a lack of critical thinking however, are likely not going to be spent time discussed.
Srsly, guys. We literally exist for you. We take that seriouslyBut to keep existing, we're going to have to keep making the right decisions.
Thanks for reading this!
xoxo,
Actual Marcie![]()