Moar Club Role Slots!

Full Member is listed as no limit but I'm still unable to take more than 100 in. Am I reading the update wrong? Thanks!
 
ChoiKang said:
Full Member is listed as no limit but I'm still unable to take more than 100 in. Am I reading the update wrong? Thanks!

There’s no limit on how many you can have with the role of full member compared to like executives, but at least for now you can only have a max of 100 members.
 
Dyst0pia said:
ChoiKang said:
Full Member is listed as no limit but I'm still unable to take more than 100 in. Am I reading the update wrong? Thanks!

There’s no limit on how many you can have with the role of full member compared to like executives, but at least for now you can only have a max of 100 members.

Alright. The arbitrary hyphen makes more sense now. Still would like more space though. At an ingame price of course. Wink wonk
 
[ATA]Jean said:


Is having 3 Vice Presidents just not good enough for your fancy schmancy RP Club? Then I've got some good news, because we've just added additional slots for certain Club Roles!

Here's an updated list:


The President has complete control over all Club features, abilities, and member management.

Starting Slots: 1
Max Slots: 1
Slot Purchase Price: n/a
Changes: None. There can be only one. ¯\_(ツ)_/¯



The Vice Presidents are able to Kick Club Members, Start Wars, Change User Roles/Titles, Unlock Additional Role Slots, Manage Club Applications, Enable and Disable Join Requests, Mute Members in Club Chat, Start/Forfeit Parties, and Edit Club Notices + Club Page.

Starting Slots: 1
Max Slots: 3 > 10
Slot Purchase Price: 250B Cash for the first 3 slots, price increases afterwards
Changes: 7 moar slots!



Executives are able to Start Wars, Change User Roles/Titles, Unlock Additional Role Slots, Manage Club Applications, Enable and Disable Join Requests, Mute Members in Club Chat, Start/Forfeit Parties, and Edit Club Notices + Club Page.

Starting Slots: 1
Max Slots: 5 > 20
Slot Purchase Price: 100B Cash for the first 5 slots, price increases afterwards
Changes: 15 moar slots!



Bounceforcer are able to Kick Club Members, Manage Club Applications, and Mute Members in Club Chat.

Starting Slots: 1
Max Slots: 10 > 20
Slot Purchase Price: 5B Cash for the first 10 slots, price increases afterwards
Changes: 10 moar slots!



Party Jockeys are able to Start/Forfeit Parties, and Edit Club Notices + Club Page.

Starting Slots: 1
Max Slots: 20
Slot Purchase Price: 5B Cash
Changes: None. 20 is plenty, k.



Club Reps are able to Manage Club Applications.

Starting Slots: 1
Max Slots: 10
Slot Purchase Price: 5B Cash for the first 10 slots, price increases afterwards
Changes: 10 moar slots!



Full Members are full time members of the club. They have no special club powers.

Starting Slots: No Limit
Max Slots: No Limit
Slot Purchase Price: n/a
Changes: None.



Guest are temporary members of the club. They have no special club powers.

Starting Slots: No Limit
Max Slots: No Limit
Slot Purchase Price: n/a
Changes: None.


Note: Specific actions can only be taken against Club Members of a rank lower than your own

In guest category there should be an option where you could insert a time limit to the guest, as to how long he could stay in the club. And when the time limit expires he is automatically gets kicked out or he has to talk a person who could extend it further to stay longer in the club. To a person who manages a club this could be quite usefull
 
ShaidD said:
In guest category there should be an option where you could insert a time limit to the guest, as to how long he could stay in the club. And when the time limit expires he is automatically gets kicked out or he has to talk a person who could extend it further to stay longer in the club. To a person who manages a club this could be quite usefull

Just tag them with a date n kick them on that date
 
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