No, the misc. rebalance.
Yes, to peacemaking.
Instead of a misc. rebalance there could be a hit range rebalance instead. Here's my thoughts on what would be reasonable hit ranges for mcs stats. It's just a rough example...
1-3mcs
3-7mcs
7-15mcs
15-25mcs
25-35mcs
And from there it'd be like...
35-50mcs
50mcs-75mcs
75-90mcs
90-115mcs
115-130mcs
130-150mcs
150-175mcs
175-200mcs
Or something as reasonable as that.
Unfortunately, many "farmers" spend nearly $300 irl every time per 1bcs. You pay to win players caused this and we're all paying the price for the actions of the reckless cheating of you pay to win players.
I suggested an idea on forums about an item to avoid hits before. It's nice to see ATA found a way to make money and to help out players at the same time. 8 hours, 1 day and 3 days isn't too bad. Especially if players can stock up on them and activate them whenever they want. For Black Friday and Christmas it'd be great to see special editions for longer periods of time that you also can stock up on. I support this idea, it'll help noobs grow and strategically, it can be used to an advantage... all depending on what you do on here. It's not a bad idea, but the way it's only on the spinner rn defeats the purpose in a considerably big way. It stops high stat players from harassing small stat players for items... better than the misc. cap.
For those of you who didn't read any of that, please discuss your concerns an opinions below without arguing. If you're going to complain about the peacemaking idea, please don't comment... unless it's pointing out an improvement that could be made. Thank you.
Yes, to peacemaking.
Instead of a misc. rebalance there could be a hit range rebalance instead. Here's my thoughts on what would be reasonable hit ranges for mcs stats. It's just a rough example...
1-3mcs
3-7mcs
7-15mcs
15-25mcs
25-35mcs
And from there it'd be like...
35-50mcs
50mcs-75mcs
75-90mcs
90-115mcs
115-130mcs
130-150mcs
150-175mcs
175-200mcs
Or something as reasonable as that.
Unfortunately, many "farmers" spend nearly $300 irl every time per 1bcs. You pay to win players caused this and we're all paying the price for the actions of the reckless cheating of you pay to win players.
I suggested an idea on forums about an item to avoid hits before. It's nice to see ATA found a way to make money and to help out players at the same time. 8 hours, 1 day and 3 days isn't too bad. Especially if players can stock up on them and activate them whenever they want. For Black Friday and Christmas it'd be great to see special editions for longer periods of time that you also can stock up on. I support this idea, it'll help noobs grow and strategically, it can be used to an advantage... all depending on what you do on here. It's not a bad idea, but the way it's only on the spinner rn defeats the purpose in a considerably big way. It stops high stat players from harassing small stat players for items... better than the misc. cap.
For those of you who didn't read any of that, please discuss your concerns an opinions below without arguing. If you're going to complain about the peacemaking idea, please don't comment... unless it's pointing out an improvement that could be made. Thank you.