CosmicVixen
New Member
! LUCKY METER !
ATA kept this game alive and entertaining for how many years. They try keeping things fair and give players equal chances throughout. But how do most feel about 2 active players, Player A and Player B. Player A won Ultra Rare items every hunt (ex. Avatars, 999, 499, Cat, Kini, etc. from lite or timer boxes) while Player B never won such items for 5 or more hunts straight. Player A must be really lucky right? But what about Player B who played actively same as Player A? Don't you think its quite unfair just because he/she did not got lucky? Is that really fair? My point is not to complain but to suggest a change in the fairness of the game. Why not give each and every player a chance to be lucky. Like having a lucky meter for every player. It doesnt have to be shown in the game. But ATA can program it to each and every player. For example, Player A got an Ultra rare in a current hunt. While Player B didnt. If there is a lucky meter, Player A's lucky meter will go back to 0 while Player B's increases his until he get an Ultra Rare also. It doesnt have to be applied in paid boxes where players can abuse the use of it. But in timer boxes and lite boxes, it will give everyone a fair chance on top of being lucky. But then again, this is just a suggestion. Thank you for listening

ATA kept this game alive and entertaining for how many years. They try keeping things fair and give players equal chances throughout. But how do most feel about 2 active players, Player A and Player B. Player A won Ultra Rare items every hunt (ex. Avatars, 999, 499, Cat, Kini, etc. from lite or timer boxes) while Player B never won such items for 5 or more hunts straight. Player A must be really lucky right? But what about Player B who played actively same as Player A? Don't you think its quite unfair just because he/she did not got lucky? Is that really fair? My point is not to complain but to suggest a change in the fairness of the game. Why not give each and every player a chance to be lucky. Like having a lucky meter for every player. It doesnt have to be shown in the game. But ATA can program it to each and every player. For example, Player A got an Ultra rare in a current hunt. While Player B didnt. If there is a lucky meter, Player A's lucky meter will go back to 0 while Player B's increases his until he get an Ultra Rare also. It doesnt have to be applied in paid boxes where players can abuse the use of it. But in timer boxes and lite boxes, it will give everyone a fair chance on top of being lucky. But then again, this is just a suggestion. Thank you for listening