Help with hiring tutors

Having strong tutors won't really come in handy until way later, or if you want to get into farming early on.

If you don't want to get into farming, what you can do for now is focus on increasing the price of one of the stronger tutors you have, and ignore the rest, if they get hired away. It would be preferable if the one you keep is inactive, because people are less likely to hire them away, and you choose when to bump their price.

Also, a small crash course into tutor bonus for hitting parties: you will get more cash and drops for every hit, if you have enough money in tutors. There is, however, a cap for the cash bonus, AND, if you don't reach that cap, it will take more effort to get more drops from parties. That cap is called "max plunder".

The way max plunder is calculated is: your strength + intelligence * 15.
For example, your str + int amount to 136k combined. 136 * 15 = 2,040. That means, you have to have 2 bil and 40m (roughly) in order to achieve max plunder.
Or, if you're lazy like me, just remember that for every 100kcs you have, you must spend 1.5b. For every mcs, 15b. And so on.

Basically, you would benefit more from having a good foundation to increase your cash income from parties right now, and then bother with having lots of tutors later on ;)


So in my case I should drop some tuts?
 
So in my case I should drop some tuts?
You only need ~37.95B in tuts, but some of the ones you have seem to have been active this hunt. I'd say keep the active ones for now and maybe have someone else strip the others from you (so you get a profit, instead of losing money).
Beware though.. If the one who strips wants payment, don't pay until they strip ๐Ÿ˜…
 
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