NEW CONTENT 🎉 (TRIAL RUN) Weekend Getaway and Mansion Mayhem 🎉



For this trial, after the party is over, all unused keys will be removed from player inventories.


Trials and Beta events have resulted in showcase awards/souvenirs.

So, even with this trial event we aren't able to keep a showcase item. I don't see how this makes sense, because it has been cleared up that nothing will have EC value - so why not allow players to keep the keys?
 
Whose bright idea was it to publish this after the Halloween fiasco?

It sounds interesting but also highly complex and annoying. Hopefully execution is okay, but y'all should've waited a bit before throwing another new thing at us. I imagine we're all walking on eggshells about this new party.
 
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tl;dr



⭐️⭐️⭐️ This is not your usual type of Party! Please read this post carefully to make sure you've got all the important details! ⭐️⭐️⭐️

- This trial will run from Thursday Nov 7 at 9am PST to Friday Nov 8 at 3pm PST
- In this Party, only the strongest players will be able to hit the Flirt bar!
- Hit the Drop The Bass bar for 5 minutes after activating the Drop The Bass buff from Molly's. Without this buff, your hits will fail and take energy
- To end the Drop The Bass bar you need the LIghts On item, which can only be purchased by someone who still has the Drop The Boss buff active. Plan accordingly!


New Party!


We're thrilled to introduce a brand-new party experience, packed with rewards and designed to enhance club coordination!

The party will be available to start for 30 hours between Thursday 9am (PST) and Friday 3pm (PST)


Here's why you won’t want to miss out:

✨ Stronger Club Coordination! – Work closely with your club members to make the most of this unique party.

💰 Big Rewards – Enjoy better-than-Premium-Party plunder and event drops without requiring an EC drop item!

🎉 Drop The Bass – You can hit the Drop The Bass bar for 5 minutes, as much as you'd like! Massive plunder!

🎊 After Party Buff – Once the party is over, everyone receives a 20% Plunder buff for 2 hours, perfect for those who want to keep the celebration going!

This is PIMD's hardest party yet! It's going to give a challenge to your Club and you'll want to make sure to strategize and coordinate with all your Club members! Gather your strong members and make sure to bring your A-game!

Weekend Getaway


⭐️ TRIAL RUN ⭐️

This first run is a TRIAL RUN!

This week only, we will send FREE Party Rental Keys to your mailboxes to start the party! Once the party is officially implemented into the game, players will need to collect 60 Party Rental Keys from the Daily XCs during the week to start the party, Mansion Mayhem!


When will the Party Rental Keys given out?

Party Rental Keys will be handed out on Thursday, Nov 7th at 9am (PST)

Every player who has completed at least 1 Daily XC tier after October 30 will get a key!

For this trial, after the party is over, all unused keys will be removed from player inventories.

When can Clubs start the Mansion Mayhem Party?
The party will be available to start for 30 hours between Thursday 9am (PST) and Friday 3pm (PST)

⭐️ OFFICIAL RUN ⭐️

When it officially starts, how will we earn keys?
When we officially launch, players will earn keys to start Mansion Mayhem by completing Daily XC tiers between Monday and Friday at 11am (PST)! Remember that your club needs 60 Party Rental Keys to start the party!


Mansion Mayhem


items.png


How does the Club start the Mansion Mayhem Party?
The Club must drop 60 Party Rental Keys to begin the party. Due to this requirement, most Clubs can usually only host one party per week!

What are the different parts of the Mansion Mayhem Party?


⭐️ Part 1: Start the Party! ⭐️
Clubs need 60 Party Rental Keys to initiate the party!

⭐️ Part 2: Flirt! ⭐️
This bar is HARD! Make sure to get your strongest members ready to hit this bar together!

IMPORTANT NOTES:
- If you're not strong enough, your hits will fail!


⭐️ Part 3: Vibe! ⭐️
All hands on deck! With constant damage and a lot of health, you'll want everyone in the Club to help fill the bar. Every participant's contribution counts, and attacks are guaranteed to hit! Maximum effort!

⭐️ Part 4: Drop The Bass! ⭐️
It's Dance Party time! Players will need to buy the "Drop the Bass" buff from Molly’s to be able to hit this bar, and each player can only buy this only once! Once you purchase the "Drop the Bass" buff, you’ll have 5 minutes to Dance as much as you want!

IMPORTANT NOTES:
- Hitting the bar without having Drop The Bass ready will fail automatically AND cost you energy!
- Make sure you don't claim the Drop the Bass buff before you're ready to Dance! You can only get it once and you'll lose your chance to participate!


When your Club has had their fill, designate one member of your Club to turn on the lights and end the dance party! After everyone else has finished Dropping the Bass and danced their heart's out, the last player in the party should buy and use the "Lights On, Party's Over" item. Once this item is used, it will instantly finish the bar and allow the Club to finish the Party!

IMPORTANT NOTES:
- You only need 'Lights On, Party's Over' item ONCE and once it is dropped, the bar ends and no more people can hit it, even if they have Drop The Bass active.
- You can only use 'Lights On, Party's Over' when your Drop The Bass buff is active! Make sure the last person knows to use the item within their 5 minute window!
- If you don't drop 'Lights On, Party's Over' you may fail the party!


⭐️ Part 5: Dance Finale! ⭐️
Extra hits to finish the party off and celebrate!

Feedback


This is all new and we're very excited to get everyone trying this and seeing what you think! Your feedback will help us iterate on this party format to make it even better for the future official release!



You ATA creators can go hit this whack, money grabbing party yourselves🙄 This is insane #BoyBye 😂
 
banner.png


tl;dr



⭐️⭐️⭐️ This is not your usual type of Party! Please read this post carefully to make sure you've got all the important details! ⭐️⭐️⭐️

- This trial will run from Thursday Nov 7 at 9am PST to Friday Nov 8 at 3pm PST
- In this Party, only the strongest players will be able to hit the Flirt bar!
- Hit the Drop The Bass bar for 5 minutes after activating the Drop The Bass buff from Molly's. Without this buff, your hits will fail and take energy
- To end the Drop The Bass bar you need the LIghts On item, which can only be purchased by someone who still has the Drop The Boss buff active. Plan accordingly!


New Party!


We're thrilled to introduce a brand-new party experience, packed with rewards and designed to enhance club coordination!

The party will be available to start for 30 hours between Thursday 9am (PST) and Friday 3pm (PST)


Here's why you won’t want to miss out:

✨ Stronger Club Coordination! – Work closely with your club members to make the most of this unique party.

💰 Big Rewards – Enjoy better-than-Premium-Party plunder and event drops without requiring an EC drop item!

🎉 Drop The Bass – You can hit the Drop The Bass bar for 5 minutes, as much as you'd like! Massive plunder!

🎊 After Party Buff – Once the party is over, everyone receives a 20% Plunder buff for 2 hours, perfect for those who want to keep the celebration going!

This is PIMD's hardest party yet! It's going to give a challenge to your Club and you'll want to make sure to strategize and coordinate with all your Club members! Gather your strong members and make sure to bring your A-game!

Weekend Getaway


⭐️ TRIAL RUN ⭐️

This first run is a TRIAL RUN!

This week only, we will send FREE Party Rental Keys to your mailboxes to start the party! Once the party is officially implemented into the game, players will need to collect 60 Party Rental Keys from the Daily XCs during the week to start the party, Mansion Mayhem!


When will the Party Rental Keys given out?

Party Rental Keys will be handed out on Thursday, Nov 7th at 9am (PST)

Every player who has completed at least 1 Daily XC tier after October 30 will get a key!

For this trial, after the party is over, all unused keys will be removed from player inventories.

When can Clubs start the Mansion Mayhem Party?
The party will be available to start for 30 hours between Thursday 9am (PST) and Friday 3pm (PST)

⭐️ OFFICIAL RUN ⭐️

When it officially starts, how will we earn keys?
When we officially launch, players will earn keys to start Mansion Mayhem by completing Daily XC tiers between Monday and Friday at 11am (PST)! Remember that your club needs 60 Party Rental Keys to start the party!


Mansion Mayhem


items.png


How does the Club start the Mansion Mayhem Party?
The Club must drop 60 Party Rental Keys to begin the party. Due to this requirement, most Clubs can usually only host one party per week!

What are the different parts of the Mansion Mayhem Party?


⭐️ Part 1: Start the Party! ⭐️
Clubs need 60 Party Rental Keys to initiate the party!

⭐️ Part 2: Flirt! ⭐️
This bar is HARD! Make sure to get your strongest members ready to hit this bar together!

IMPORTANT NOTES:
- If you're not strong enough, your hits will fail!


⭐️ Part 3: Vibe! ⭐️
All hands on deck! With constant damage and a lot of health, you'll want everyone in the Club to help fill the bar. Every participant's contribution counts, and attacks are guaranteed to hit! Maximum effort!

⭐️ Part 4: Drop The Bass! ⭐️
It's Dance Party time! Players will need to buy the "Drop the Bass" buff from Molly’s to be able to hit this bar, and each player can only buy this only once! Once you purchase the "Drop the Bass" buff, you’ll have 5 minutes to Dance as much as you want!

IMPORTANT NOTES:
- Hitting the bar without having Drop The Bass ready will fail automatically AND cost you energy!
- Make sure you don't claim the Drop the Bass buff before you're ready to Dance! You can only get it once and you'll lose your chance to participate!


When your Club has had their fill, designate one member of your Club to turn on the lights and end the dance party! After everyone else has finished Dropping the Bass and danced their heart's out, the last player in the party should buy and use the "Lights On, Party's Over" item. Once this item is used, it will instantly finish the bar and allow the Club to finish the Party!

IMPORTANT NOTES:
- You only need 'Lights On, Party's Over' item ONCE and once it is dropped, the bar ends and no more people can hit it, even if they have Drop The Bass active.
- You can only use 'Lights On, Party's Over' when your Drop The Bass buff is active! Make sure the last person knows to use the item within their 5 minute window!
- If you don't drop 'Lights On, Party's Over' you may fail the party!


⭐️ Part 5: Dance Finale! ⭐️
Extra hits to finish the party off and celebrate!

Feedback


This is all new and we're very excited to get everyone trying this and seeing what you think! Your feedback will help us iterate on this party format to make it even better for the future official release!



I m excited to see how this goes, I know we been asking for better ecs parties that are not going so insanely fast, so this will be something new. Though I am concerned about the cost it might entail lol.
 
One thing we want to improve on though is communicating our plans with you, and we'll actually have some updates on this coming soon. But that's all I can share about that for now : )

Absolutely love this- thank you for taking steps to improve communication with the player base. I'm really happy to see interaction from the team in this thread! I feel like in the past, there was quite a bit of communication between the dev team and community, but there has been much less to none for quite a while now.
 
This isn’t giving. All the community has requested stuff from you guys which are actually important to us on a day to day basis playing the game, try to focus on those instead of creating new stuff for us to worry about. There’s many things on the game already that could use change or revamp or modifications.
 
Trials and Beta events have resulted in showcase awards/souvenirs.

So, even with this trial event we aren't able to keep a showcase item. I don't see how this makes sense, because it has been cleared up that nothing will have EC value - so why not allow players to keep the keys?
Incase it has a good try out and they might wanna do it a EC party after all
 
Incase it has a good try out and they might wanna do it a EC party after all

That's answer makes no sense. Like how shards and avatars that have different releases say "year" in the name - the same could be for this.

It's just poor planning which is why everything in the post is also so vague.
 
Okay, I just thought of something... if this is made for your big players, which are gonna already be hella strong, do they really need better plunder? I mean, that'd be nice for me if I can hit and get money to upgrade even faster (I'm 70mcs), but if even I can't hit, you're shitting on the majority of your players. I've been playing for 5 years, but I stopped upgrading because I like how big I am and I prefer maxing hunt cash gifts instead. If people less than 100mcs can't hit, you're pandering to the people that ALREADY spend a ton of money on the game. If you want the smaller players to spend money, you need to incorporate stuff for them, which you sooooo haven't been.

(Yes, I am considering myself a smaller player. There are some players that are 700mcs. I didn't even know that was a thing until a month ago.)
 
Okay, I just thought of something... if this is made for your big players, which are gonna already be hella strong, do they really need better plunder? I mean, that'd be nice for me if I can hit and get money to upgrade even faster (I'm 70mcs), but if even I can't hit, you're shitting on the majority of your players. I've been playing for 5 years, but I stopped upgrading because I like how big I am and I prefer maxing hunt cash gifts instead. If people less than 100mcs can't hit, you're pandering to the people that ALREADY spend a ton of money on the game. If you want the smaller players to spend money, you need to incorporate stuff for them, which you sooooo haven't been.

(Yes, I am considering myself a smaller player. There are some players that are 700mcs. I didn't even know that was a thing until a month ago.)
From what I understood everyone will be able to hit other bars aside from the first one.
 
Personally, I like the idea of new parties. PIMD needs new things. I look forward to see how the trial goes.
 
Hey guys, hope that Jean's answers helped get you all a little more excited than before! Just wanted to also jump in here and quickly clarify a few things here.

That gives an idea for sure, but how many floors? How many dormates at that level? It's such a variable with avis and dorm levels and even the way your account is built, like if you don't have a ton of floors but your dormates are high level then what? It would be so nice to know something like "20/30/40/50mcs will be able to hit" without all the variables. If people are only trialing at 100mcs+ it doesn't really give a good sampling

There is very much a variance here, especially when you take into account all the other bonuses and stats from other sources! As a quick baseline, if you're wanting to hit the Flirt bar, you will need a minimum of more than 40 Dorm Rooms with Tier 10 Dormmates (you may fail a lot of attacks at this level) and recommend that you have 60 or more Dorm Rooms with Tier 11 Dormmates.

The party gets easier as you get more rooms and better Dormmates and you will more reliably be able to hit the Flirt bar. Other stat sources will also affect how easily you can hit the bar!

Questions I have,

Question 1: During official launch, Will each day reward 1 Key? If so, will it be competing all 3 tiers of the daily XC. Meaning 5 Keys a week. Monday-Friday.

Question 2: Will the Drop the Bass Buff be available for each party? Example if we have 5 keys each. And do 5 parties back to back will we be rewarded or able to use a new 5 minute boost upon each party? Does this imply 20% boost will be capped or stacked?

Question 3: Would it be possible if players sold keys for example to flash party host. I have 1 key drop it. And leave the club. 40 members that didn’t drop to start the party will still be able to hit the party? For B2B possibilities?
During official launch, the current plan is to unlock 1 key across the entire week. Every member of the Club will need to participate in Daily XCs and achieve a certain number of tiers over the week to get their key for the week.

The idea is that this is an special event that each Club can only do once per weekend!

As for dropping for other Clubs, you can certainly arrange it but the number of keys within a Club is designed to encourage the entire Club to tackle the party together!

From what I understood everyone will be able to hit other bars aside from the first one.

Yes, the Flirt bar and the final Dance bar are the two bars that are stat dependent. Club members who are weaker can still contribute towards the Vibe bar and can hit the Drop the Bass bar!
 
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Love the idea! Cant wait. Some people are more anxious than ever and are asking lots of questions, which is expected.

Nobody asked for PIMD to exist yet it did. The devs plan and design features to the game based on certain objectives or KPI they hope to gain out of it.

Honestly, some of yall prefer to have more parties that are harder but give out more drops and plunder but these kinda parties only cater to flashers (aka spenders).

If the current PIMD goes on, chances are people will get bored. As someone who has tried being f2p and also a spender, there’s a massive gap in hunt drop collections between when you flash and you don’t. Additionally, it’s gets boring fast just to flash every hunt, literally spamming buttons to complete parties with the same few people every month.

I believe that this new party should encourage clubs to have people with more diverse stat range and introduce more communication within clubs (this is a social game after all). It’ll also hopefully increase the average drops in future hunts.

It’ll be confusing at the start, but I think we PIMD players will easily learn it 🤣 Personally, I feel like it’s sorta like a “club raid” where everyone actually has to contribute. Perhaps we can introduce features to track party hits so admins can track members activities better.

Oh and to those who say that the features that they ask for should be made first: The dorm room as they mentioned before is still in development. They can’t possibly be working only on what the community ask for. They have other content, features to work on as well. As for the multi open of speed up boxes, it seems intentional that they don’t want to release it. They could periodically release those gold/silver/bronze box to convert it if they really want to.

Having the search in gift feature would be nice to have but I guess it’s low priority as people can search using trade.

All in all, I’m excited to see how this new party will be. There might be some tweaking but I hope more interesting and unique party concepts are more introduced. (Don’t attack me but I kinda like the interface for starter club parties compared to normal parties 😅)
 
During official launch, the current plan is to unlock 1 key across the entire week. Every member of the Club will need to participate in Daily XCs and achieve a certain number of tiers over the week to get their key for the week.

The idea is that this is an special event that each Club can only do once per weekend!

As for dropping for other Clubs, you can certainly arrange it but the number of keys within a Club is designed to encourage the entire Club to tackle the party together!

Let's talk about what you just said here, the bolded part 👀 I'm hearing that this was a party designed for what I'll refer to as home Clubs opposed to event clubs.

If this is the case, why not have it award these keys to the club president or something (and less than 60 plz)?

Event clubs are the place where 60+ players are active, online, and watching all at the same time to arrange for this wild number of drops to start a party.

Home clubs, which typically run 24/7 when possible, have huge time frames where their members are existing and having a life. Between sleep and work and/or school, assuming everyone is getting their suggested 8h sleep (🥸), work/school for 8h a day, and in that remaining 8h have to attend to life everything else life throws at us before leasure can ensue; how are 60 members expected to be able to drop 1 key each in a reasonable time frame without sacrificing something from another area of their life needing their attention?

I'm not saying it won't happen, I'm saying it shouldn't have to for the sake of our clubmates gameplay.

I'm excited to see what yall cooked up with this, but I definitely think some of the schematics are going to need to be seriously considered before official release.
 
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