Mayhem Mansion Review 
Get ready for a long one yall, I had to open a notepad for everything I have to say.
ATA
please refer to all my previous posts before this trial was released, especially the one
at the bottom of page 8.
Lets start with introductions; Occult is a 25mcs+ p/potd club. We have quite a few larger members (100+mcs) in our club and scheduled via admin chat & club announcement to trial this party, initating @5:30pm CST today Thirsday Nov 7th. Our members are primarily active during the daytime in North America although we do run 24/7 parties. This was the best window for us to participate in.
Already I have issues here. Firstly this trial was scheduled on a Thursday when the majority of people still have work/school the next day; which means less availability from people in general as they are more likely to flex their bedtime schedule when they don't have obligations the next morning. If everyone works the "typical" 9am-5pm workday we are already stuttering the window for this party across timezones. Nevermind the clubbies who are offline at that hour, and don't have more than half the club active and online during their timezone to ever have a chance to participate without club hopping.
I had full intentions of being here to oversee the entire thing not only to participate, but to provide first hand feedback as well as being able to consider how we may schedule this at Occult once it is an official feature.
I had every intention. But life came at me,
refer to my post on page 8, and I was unable to do so. I am extremely grateful to the amazing admins I have who took over as club chats navigator in my absence and reported to our admin chat how things progressed.

And while I was off attending to life I was
stressed for them.
Over pixels and the chaos that accompanies this party. I only had time to actually be here on this game towards the tail end of things and I am not impressed.
It took
1 hour for us to gather enough members to drop keys to even activate this party. So that's a
1h15 startup time before our members can even hit. Some of them dropped a key and then had their own life to attend to that they
never even had the chance to hit the party. This isn't like an ec party where anyone might have one to drop at any time. The availability alone based on timezones is so unfair to your playerbase.
Once we started the flirt bar people's main
accounts around ~40mcs were failing to hit, and those around ~75mcs were struggling, alternating lands/fails. Despite this bar being for the larger stats to have to "unlock" so smaller players can also participate it was blown past in under a minute.
1h15mins of waiting just to not even have the opportunity to fully unload if you aren't staring to see how things are progressing. This is ridiculous.
The next
Vibe bar only took 20 minutes or so to complete.

Another 20 minutes after that is when I signed on, and I suspect that is largely due to my darlings holding out for me to be the one to turn on the lights and have a chance to get my hands in here. After confirmation everyone in chat was waiting on me the 5 minutes of "Dropping the Bass" was disappointingly fueled by DNs and the cash was
far less than your hype had me expecting it to be. Not only that, but being unable to turn on the lights after the "drop the bass" 5 minutes has elapsed means I had to use my alt holding the club to quickly go through those motions to ensure party completion.
That is a horrible set up for a club
to complete a party without failing or scrambling to find someone who had not yet activated the drop the bass buff. Hell some people activated it long before the party even started and we're unable to even participate on this bar.
Once the lights were "turned on" the last bar was done and gone in the blink of an eye.
More time was spent on this party waiting to be able to hit than was spent hitting it. As a p/potd club that's crietera we look at when deciding to run a PRO party over a regular party. There is so much left wanting here. There's no reason us as players should have to consider removing our avis/dorms/misc in order to give this party better pacing for our other clubmates.
I personally only had the opportunity to use ~5 dns and
my total cash only moved about 1T. The average cash payout in the club was less than that. This feels disappointing and disproportional.
By contrast 3720 main story drops and 600 side story drops felt like the huge plunder you advertised.
Lets do some math here! POTD pays out 126 main // 28 side drops and PPOTD 245 main // 49 side drops.
So we would need ~30 regular parties or ~15 pro parties completed just to achieve the same goal.
Time vs story rewards here are stupendous. With a payout like that I 100% understand why you intend for this to not be an every day party. The decore box was a lovely surprise, I hope to see which one awards alternate as time moves forward.
The set up for this and the party speed I think is quite terrible as it stands. The drop the bass buff and turn the lights on drop are chaotic and will lead to
outrage when used incorrectly for a "once a week maximum" party. Cash isn't great, but the drops and special rewards give this great potential.
See my post at the bottom of page 8. The current state of this party is for it to be geared towards event clubs ahead of their regularly scheduled event. It feels like crumbs as a p/potd club where people aren't litterally paying to be.
I did not have the opportunity to check how this stacks with amps/jets, but am pleased to see VIP stacks on top of the rewards.
Here are my suggestions:
Reduce the amount of keys needed. This needs to be made accessible across all timezones if you want the majority of p/potd clubs to implement it in a fair manner. I suggest ~ 30 keys. Limit them to 1 per showcase per week if need be. I am not at all opposed to them being awarded with the daily xc depending on how that is structured.
Alternatively award the club president 2-3 keys a week and drop the requirement needed to start down to 1 key. Let the president distribute the keys to their admins according to what they think works best for their club.
If you're worried about this party becoming the only party people want to run, limit it to only being able to be activated within a Club 2x a week or something. Don't have us abandon our clubbies with different schedules over this concern.
Increase the hits required to complete this party. We should be spending more time taptaping away than what we do sitting and waiting to be able to do so. I like the idea of the larger members having to "unlock" a bar to help the smaller members, but still don't feel it's fair.
Perhaps have 2 bars needing completion to "unlock" the rest of the party. That way big stats and low stats can hit at the same time towards a similar goal.
Increase the duration of the "drop the bass" buff. 5 minutes is not enough. If the trade off for 10 minutes is requiring to spend dns for that cash payout let us decide if it's worth it.
Alternatively keep the 5 minutes, and increase the cash payout. Also please keep this buff out of Molly's. Put it beside the carepack in the store or something. Put it as a hidden item except for during this specific party next to the attack pots that can only be activated once per party.
Turn on the lights needs a revamp. It should absoloutly be accessible to admins only. I loathe the idea of a drop needed to end a party. I detest it being hinged on use while "drop the bass" buff is active. That needs to be removed immediately. We should not be paying that close of attention to the clock on this game. Also move this out of Molly's.
Increase the hits needed for last bar and include a purple club announcement when the "turn on the lights" drop is activated.
Yall did something here. It is new, it is exciting, it is accessible to your free to play playerbase and encourages members of all stats to come together. I see how the structure of this is meant to alienate the bot alt accounts from capitalizing on this and further decaying the market and community. I'm in full support of this approach, but please do not wrap it up like this and say that's good enough, there are serious considerations here and changes need to be made.
TLDR
β’ Horrid structure
β’ Litterally work to organize
β’ Target audience unclear (currently event club leaning / home club events only for the high traffic timezones)
β’ Good potential
β’ Good drops
β’ Meh cash payout to dn usage
You wanted feedback, I gave it. I spent hours writing this. I love to see ATA in the fourms communicating with us. We hear you,
do you hear us?