NEW CONTENT ๐ŸŽ‰ (TRIAL RUN) Weekend Getaway and Mansion Mayhem ๐ŸŽ‰

FOUR CLUBS are TRYING to do key rn๐Ÿ‘€

How to find 240 keys simultaneously? ๐Ÿ‘€

There should be ONE rule

โœ…Club must announce to host a key AFTER
โœ…Only one host announce is allowed. So the next club must always wait 5 hours

Like if you agree๐Ÿ™‚๐Ÿ‘
 
With the new party some things to keep in mind are you need over 100m in stats just to hit the first bar. After that I was able to hit with a 20k alt.

Once you use "drop the bass" you personally have 5 minutes to dn to your hearts content.

Anyone seems to be able to turn the lights on though which did end up cutting the party short on my main.

Basically a single party needs to be ran like a flash where one person ensures the first bar can be done, they would have to be able to buy the keys and sell spots, and that same person should also be in charge of turning on the lights. I don't think I'll ever pay for this party which is clearly what Ata wants and seeing as even after getting cut short I collected almost 4k drops, this will break the game for paying players so it's just a bad idea in general to implement this long term. I highly doubt the players get a say here though. It's their idea and most of them don't play the game. They just want the extra money. ๐Ÿคทโ€โ™‚๏ธ

just after reading this, I felt broke already before thinking about playing.
 
Only replying to your 1st inquiry, this is what ATA Barton said "During official launch, the current plan is to unlock 1 key across the entire week. Every member of the Club will need to participate in Daily XCs and achieve a certain number of tiers over the week to get their key for the week. The idea is that this is an special event that each Club can only do once per weekend!"
Still it has a lot of bugs
 

๐Ÿฐ Mayhem Mansion Review ๐Ÿฐ


Get ready for a long one yall, I had to open a notepad for everything I have to say. ๐Ÿง™๐Ÿผโ€โ™€๏ธ

ATA please refer to all my previous posts before this trial was released, especially the one at the bottom of page 8.

Lets start with introductions; Occult is a 25mcs+ p/potd club. We have quite a few larger members (100+mcs) in our club and scheduled via admin chat & club announcement to trial this party, initating @5:30pm CST today Thirsday Nov 7th. Our members are primarily active during the daytime in North America although we do run 24/7 parties. This was the best window for us to participate in.

Already I have issues here. Firstly this trial was scheduled on a Thursday when the majority of people still have work/school the next day; which means less availability from people in general as they are more likely to flex their bedtime schedule when they don't have obligations the next morning. If everyone works the "typical" 9am-5pm workday we are already stuttering the window for this party across timezones. Nevermind the clubbies who are offline at that hour, and don't have more than half the club active and online during their timezone to ever have a chance to participate without club hopping.

I had full intentions of being here to oversee the entire thing not only to participate, but to provide first hand feedback as well as being able to consider how we may schedule this at Occult once it is an official feature. I had every intention. But life came at me, refer to my post on page 8, and I was unable to do so. I am extremely grateful to the amazing admins I have who took over as club chats navigator in my absence and reported to our admin chat how things progressed. ๐Ÿ’œ And while I was off attending to life I was stressed for them. Over pixels and the chaos that accompanies this party. I only had time to actually be here on this game towards the tail end of things and I am not impressed.

It took 1 hour for us to gather enough members to drop keys to even activate this party. So that's a 1h15 startup time before our members can even hit. Some of them dropped a key and then had their own life to attend to that they never even had the chance to hit the party. This isn't like an ec party where anyone might have one to drop at any time. The availability alone based on timezones is so unfair to your playerbase.

Once we started the flirt bar people's main accounts around ~40mcs were failing to hit, and those around ~75mcs were struggling, alternating lands/fails. Despite this bar being for the larger stats to have to "unlock" so smaller players can also participate it was blown past in under a minute. 1h15mins of waiting just to not even have the opportunity to fully unload if you aren't staring to see how things are progressing. This is ridiculous.

The next Vibe bar only took 20 minutes or so to complete.๐Ÿงโ€โ™€๏ธ Another 20 minutes after that is when I signed on, and I suspect that is largely due to my darlings holding out for me to be the one to turn on the lights and have a chance to get my hands in here. After confirmation everyone in chat was waiting on me the 5 minutes of "Dropping the Bass" was disappointingly fueled by DNs and the cash was far less than your hype had me expecting it to be. Not only that, but being unable to turn on the lights after the "drop the bass" 5 minutes has elapsed means I had to use my alt holding the club to quickly go through those motions to ensure party completion. That is a horrible set up for a club to complete a party without failing or scrambling to find someone who had not yet activated the drop the bass buff. Hell some people activated it long before the party even started and we're unable to even participate on this bar.

Once the lights were "turned on" the last bar was done and gone in the blink of an eye.

More time was spent on this party waiting to be able to hit than was spent hitting it. As a p/potd club that's crietera we look at when deciding to run a PRO party over a regular party. There is so much left wanting here. There's no reason us as players should have to consider removing our avis/dorms/misc in order to give this party better pacing for our other clubmates.

I personally only had the opportunity to use ~5 dns and my total cash only moved about 1T. The average cash payout in the club was less than that. This feels disappointing and disproportional.

By contrast 3720 main story drops and 600 side story drops felt like the huge plunder you advertised.
Lets do some math here! POTD pays out 126 main // 28 side drops and PPOTD 245 main // 49 side drops.

So we would need ~30 regular parties or ~15 pro parties completed just to achieve the same goal. Time vs story rewards here are stupendous. With a payout like that I 100% understand why you intend for this to not be an every day party. The decore box was a lovely surprise, I hope to see which one awards alternate as time moves forward.

The set up for this and the party speed I think is quite terrible as it stands. The drop the bass buff and turn the lights on drop are chaotic and will lead to outrage when used incorrectly for a "once a week maximum" party. Cash isn't great, but the drops and special rewards give this great potential.

See my post at the bottom of page 8. The current state of this party is for it to be geared towards event clubs ahead of their regularly scheduled event. It feels like crumbs as a p/potd club where people aren't litterally paying to be.

I did not have the opportunity to check how this stacks with amps/jets, but am pleased to see VIP stacks on top of the rewards.

Here are my suggestions:


Reduce the amount of keys needed. This needs to be made accessible across all timezones if you want the majority of p/potd clubs to implement it in a fair manner. I suggest ~ 30 keys. Limit them to 1 per showcase per week if need be. I am not at all opposed to them being awarded with the daily xc depending on how that is structured.

Alternatively award the club president 2-3 keys a week and drop the requirement needed to start down to 1 key. Let the president distribute the keys to their admins according to what they think works best for their club.

If you're worried about this party becoming the only party people want to run, limit it to only being able to be activated within a Club 2x a week or something. Don't have us abandon our clubbies with different schedules over this concern.

Increase the hits required to complete this party. We should be spending more time taptaping away than what we do sitting and waiting to be able to do so. I like the idea of the larger members having to "unlock" a bar to help the smaller members, but still don't feel it's fair.

Perhaps have 2 bars needing completion to "unlock" the rest of the party. That way big stats and low stats can hit at the same time towards a similar goal.

Increase the duration of the "drop the bass" buff. 5 minutes is not enough. If the trade off for 10 minutes is requiring to spend dns for that cash payout let us decide if it's worth it.
Alternatively keep the 5 minutes, and increase the cash payout. Also please keep this buff out of Molly's. Put it beside the carepack in the store or something. Put it as a hidden item except for during this specific party next to the attack pots that can only be activated once per party.

Turn on the lights needs a revamp. It should absoloutly be accessible to admins only. I loathe the idea of a drop needed to end a party. I detest it being hinged on use while "drop the bass" buff is active. That needs to be removed immediately. We should not be paying that close of attention to the clock on this game. Also move this out of Molly's.

Increase the hits needed for last bar and include a purple club announcement when the "turn on the lights" drop is activated.

Yall did something here. It is new, it is exciting, it is accessible to your free to play playerbase and encourages members of all stats to come together. I see how the structure of this is meant to alienate the bot alt accounts from capitalizing on this and further decaying the market and community. I'm in full support of this approach, but please do not wrap it up like this and say that's good enough, there are serious considerations here and changes need to be made.

TLDR


โ€ข Horrid structure
โ€ข Litterally work to organize
โ€ข Target audience unclear (currently event club leaning / home club events only for the high traffic timezones)
โ€ข Good potential
โ€ข Good drops
โ€ข Meh cash payout to dn usage

You wanted feedback, I gave it. I spent hours writing this. I love to see ATA in the fourms communicating with us. We hear you, do you hear us?
I just received a new report from some clubbies on the drop the bass bar. They know each other irl, activated their buff at the same time, and one had to put their phone down for something quick.

When they came back they were no longer able to hit the bar, while the first was still going on it. ๐Ÿงโ€โ™€๏ธ is this some sort of glitch? Or did you sneak it in there that if we're not consecutively hitting this bar our buff ends early?
 
Apologies in advance since this will be a bit long. My final thoughts on this party as is right now. The name is aptly fitting since it had Mayhem ensuing.

As previously mentioned, the keys were a nightmare to get. Different timezones make it really hard to get 60 people in the club online within a reasonable time. It took over an hour to get 60 keys dropped and 18 of those keys came from alts or tutors who came and dropped for us. No amount of pre-planning could get 60 people in a potd/ppotd club online around the same time. That's more than half of them if the club is full.

Since we had a one time chance at this trial run I tried to find the most opportune time to get everyone a chance to hit and decided to slow jam and hold the party until the very end. My club was all on board to just sit around and chat/wait. So in that regard it did get cc more chatty than it has been in a while.

The flirt bar seemed to be fine. We got through it fairly easily and those who could successfully hit didn't mind using a few dn to push through it so that everyone could get the part they all could hit.

The rest was kind of just a mess. Despite trying to get everyone to know what was going on and how things would go, there were still lots of questions about "Drop the Bass", but over time I know that confusion would end the more the party would be done and people see firsthand what it's about. Some had gotten the boost prior to the party starting so they missed out hitting that bar. Again though I think that's something people had as a learning experience to hopefully know better next time.

Thankfully everyone in my club read and followed instructions to not get the "Lights On". This part actually worked well for us despite me being worried someone would just get both at the same time and end it. I had planned it out that I'd have an alt in the club and have them be the last to hit and activate their "Drop the Bass" with 10 minutes left in the party so that they could turn the light on and we could finish the party. So we didn't have the worry about finding someone who still had their boost going/hadn't used it yet to end it.

In the end I don't think the overall concept is terrible and actually kind of liked the idea of needing the club to come together to drop and start the party. Just the 60 keys seems way too high unless in the future people could earn more than one to drop multiple at a time. I like the idea of a harder bar that needs to be done to open up the rest of the party for others. It gives an incentive for people to grow more and hit that first bar. The rest of it, I see the point to it but am iffy on how that goes. It just seems like more trouble than what it's worth to hit a party.
 
Apologies in advance since this will be a bit long. My final thoughts on this party as is right now. The name is aptly fitting since it had Mayhem ensuing.

As previously mentioned, the keys were a nightmare to get. Different timezones make it really hard to get 60 people in the club online within a reasonable time. It took over an hour to get 60 keys dropped and 18 of those keys came from alts or tutors who came and dropped for us. No amount of pre-planning could get 60 people in a potd/ppotd club online around the same time. That's more than half of them if the club is full.

Since we had a one time chance at this trial run I tried to find the most opportune time to get everyone a chance to hit and decided to slow jam and hold the party until the very end. My club was all on board to just sit around and chat/wait. So in that regard it did get cc more chatty than it has been in a while.

The flirt bar seemed to be fine. We got through it fairly easily and those who could successfully hit didn't mind using a few dn to push through it so that everyone could get the part they all could hit.

The rest was kind of just a mess. Despite trying to get everyone to know what was going on and how things would go, there were still lots of questions about "Drop the Bass", but over time I know that confusion would end the more the party would be done and people see firsthand what it's about. Some had gotten the boost prior to the party starting so they missed out hitting that bar. Again though I think that's something people had as a learning experience to hopefully know better next time.

Thankfully everyone in my club read and followed instructions to not get the "Lights On". This part actually worked well for us despite me being worried someone would just get both at the same time and end it. I had planned it out that I'd have an alt in the club and have them be the last to hit and activate their "Drop the Bass" with 10 minutes left in the party so that they could turn the light on and we could finish the party. So we didn't have the worry about finding someone who still had their boost going/hadn't used it yet to end it.

In the end I don't think the overall concept is terrible and actually kind of liked the idea of needing the club to come together to drop and start the party. Just the 60 keys seems way too high unless in the future people could earn more than one to drop multiple at a time. I like the idea of a harder bar that needs to be done to open up the rest of the party for others. It gives an incentive for people to grow more and hit that first bar. The rest of it, I see the point to it but am iffy on how that goes. It just seems like more trouble than what it's worth to hit a party.

still sounds like a problem, to make an impossible, be possible
 
So, personally I do like these Mayhem parties, finishing them is complicated though and it gives way for anybody to finish the party whether by mistake or purposely, disrupting everyone's hits. I think the lights function should be changed to where:

1) Only club Executives or higher power should access the lights.

2) just take it out and make it finish like all other parties.

My only complaint is the lights function, I hope that gets fixed differently and also that the key isn't going to replace the Daily XC DN a lot of us rely on that. Thank you for coming to my txpsy talk :)
 

๐Ÿฐ Mayhem Mansion Review ๐Ÿฐ


Get ready for a long one yall, I had to open a notepad for everything I have to say. ๐Ÿง™๐Ÿผโ€โ™€๏ธ

ATA please refer to all my previous posts before this trial was released, especially the one at the bottom of page 8.

Lets start with introductions; Occult is a 25mcs+ p/potd club. We have quite a few larger members (100+mcs) in our club and scheduled via admin chat & club announcement to trial this party, initating @5:30pm CST today Thirsday Nov 7th. Our members are primarily active during the daytime in North America although we do run 24/7 parties. This was the best window for us to participate in.

Already I have issues here. Firstly this trial was scheduled on a Thursday when the majority of people still have work/school the next day; which means less availability from people in general as they are more likely to flex their bedtime schedule when they don't have obligations the next morning. If everyone works the "typical" 9am-5pm workday we are already stuttering the window for this party across timezones. Nevermind the clubbies who are offline at that hour, and don't have more than half the club active and online during their timezone to ever have a chance to participate without club hopping.

I had full intentions of being here to oversee the entire thing not only to participate, but to provide first hand feedback as well as being able to consider how we may schedule this at Occult once it is an official feature. I had every intention. But life came at me, refer to my post on page 8, and I was unable to do so. I am extremely grateful to the amazing admins I have who took over as club chats navigator in my absence and reported to our admin chat how things progressed. ๐Ÿ’œ And while I was off attending to life I was stressed for them. Over pixels and the chaos that accompanies this party. I only had time to actually be here on this game towards the tail end of things and I am not impressed.

It took 1 hour for us to gather enough members to drop keys to even activate this party. So that's a 1h15 startup time before our members can even hit. Some of them dropped a key and then had their own life to attend to that they never even had the chance to hit the party. This isn't like an ec party where anyone might have one to drop at any time. The availability alone based on timezones is so unfair to your playerbase.

Once we started the flirt bar people's main accounts around ~40mcs were failing to hit, and those around ~75mcs were struggling, alternating lands/fails. Despite this bar being for the larger stats to have to "unlock" so smaller players can also participate it was blown past in under a minute. 1h15mins of waiting just to not even have the opportunity to fully unload if you aren't staring to see how things are progressing. This is ridiculous.

The next Vibe bar only took 20 minutes or so to complete.๐Ÿงโ€โ™€๏ธ Another 20 minutes after that is when I signed on, and I suspect that is largely due to my darlings holding out for me to be the one to turn on the lights and have a chance to get my hands in here. After confirmation everyone in chat was waiting on me the 5 minutes of "Dropping the Bass" was disappointingly fueled by DNs and the cash was far less than your hype had me expecting it to be. Not only that, but being unable to turn on the lights after the "drop the bass" 5 minutes has elapsed means I had to use my alt holding the club to quickly go through those motions to ensure party completion. That is a horrible set up for a club to complete a party without failing or scrambling to find someone who had not yet activated the drop the bass buff. Hell some people activated it long before the party even started and we're unable to even participate on this bar.

Once the lights were "turned on" the last bar was done and gone in the blink of an eye.

More time was spent on this party waiting to be able to hit than was spent hitting it. As a p/potd club that's crietera we look at when deciding to run a PRO party over a regular party. There is so much left wanting here. There's no reason us as players should have to consider removing our avis/dorms/misc in order to give this party better pacing for our other clubmates.

I personally only had the opportunity to use ~5 dns and my total cash only moved about 1T. The average cash payout in the club was less than that. This feels disappointing and disproportional.

By contrast 3720 main story drops and 600 side story drops felt like the huge plunder you advertised.
Lets do some math here! POTD pays out 126 main // 28 side drops and PPOTD 245 main // 49 side drops.

So we would need ~30 regular parties or ~15 pro parties completed just to achieve the same goal. Time vs story rewards here are stupendous. With a payout like that I 100% understand why you intend for this to not be an every day party. The decore box was a lovely surprise, I hope to see which one awards alternate as time moves forward.

The set up for this and the party speed I think is quite terrible as it stands. The drop the bass buff and turn the lights on drop are chaotic and will lead to outrage when used incorrectly for a "once a week maximum" party. Cash isn't great, but the drops and special rewards give this great potential.

See my post at the bottom of page 8. The current state of this party is for it to be geared towards event clubs ahead of their regularly scheduled event. It feels like crumbs as a p/potd club where people aren't litterally paying to be.

I did not have the opportunity to check how this stacks with amps/jets, but am pleased to see VIP stacks on top of the rewards.

Here are my suggestions:


Reduce the amount of keys needed. This needs to be made accessible across all timezones if you want the majority of p/potd clubs to implement it in a fair manner. I suggest ~ 30 keys. Limit them to 1 per showcase per week if need be. I am not at all opposed to them being awarded with the daily xc depending on how that is structured.

Alternatively award the club president 2-3 keys a week and drop the requirement needed to start down to 1 key. Let the president distribute the keys to their admins according to what they think works best for their club.

If you're worried about this party becoming the only party people want to run, limit it to only being able to be activated within a Club 2x a week or something. Don't have us abandon our clubbies with different schedules over this concern.

Increase the hits required to complete this party. We should be spending more time taptaping away than what we do sitting and waiting to be able to do so. I like the idea of the larger members having to "unlock" a bar to help the smaller members, but still don't feel it's fair.

Perhaps have 2 bars needing completion to "unlock" the rest of the party. That way big stats and low stats can hit at the same time towards a similar goal.

Increase the duration of the "drop the bass" buff. 5 minutes is not enough. If the trade off for 10 minutes is requiring to spend dns for that cash payout let us decide if it's worth it.
Alternatively keep the 5 minutes, and increase the cash payout. Also please keep this buff out of Molly's. Put it beside the carepack in the store or something. Put it as a hidden item except for during this specific party next to the attack pots that can only be activated once per party.

Turn on the lights needs a revamp. It should absoloutly be accessible to admins only. I loathe the idea of a drop needed to end a party. I detest it being hinged on use while "drop the bass" buff is active. That needs to be removed immediately. We should not be paying that close of attention to the clock on this game. Also move this out of Molly's.

Increase the hits needed for last bar and include a purple club announcement when the "turn on the lights" drop is activated.

Yall did something here. It is new, it is exciting, it is accessible to your free to play playerbase and encourages members of all stats to come together. I see how the structure of this is meant to alienate the bot alt accounts from capitalizing on this and further decaying the market and community. I'm in full support of this approach, but please do not wrap it up like this and say that's good enough, there are serious considerations here and changes need to be made.

TLDR


โ€ข Horrid structure
โ€ข Litterally work to organize
โ€ข Target audience unclear (currently event club leaning / home club events only for the high traffic timezones)
โ€ข Good potential
โ€ข Good drops
โ€ข Meh cash payout to dn usage

You wanted feedback, I gave it. I spent hours writing this. I love to see ATA in the fourms communicating with us. We hear you, do you hear us?
I have just completed hosting a pop up Mansion Mayhem Party and everything I said here still applies. Including the set up time vs bar speeds and the whole shebang.

I would like to add that key drops specifically also need a purple club chat notification. Checking droppers through the party log was quite hectic and involved a lot of back and fourth. A key counter would be nice as well to not have to do manually, but that would not be so labourous if you reduce the keys. (30 still recomended)
 
As someone who didnt get to trial it but has been reading through this forum:

โ€ขDo NOT make either the Drop The Bass or Lights accessible in Mollyโ€™s.
โ€ขThis party was made specifically to be ran once a week and not every single day, i think lowering keys to anything 35 and under is not a good idea, because we still dont know how theyโ€™re gonna go about proportioning the keys.
โ€ขHOWEVER 60 keys is a bit much, i would say 45-50 would be okay.
โ€ขThe idea of how this party works and all the coordination you need to do, it seems like this would be more of a flash party than anything
โ€ขThere are definitely people who will exploit it if they lower keys, make it accessible in Mollyโ€™s or lock it behind ECs. IT IS NOT MEANT TO BE AN EVERY DAY PARTY. So Stop Making Reccomendations for it to be EC locked dependant or have them lower keys down to 10-30. Tf๐Ÿ‘จ๐Ÿฝโ€๐Ÿฆฏ
โ€ขLastly, for all those complaining about the chaos and confusion about the lights and stuff. Watch this party end up being a flash and see how well they coordinate who is gonna turn the lights on. Itโ€™s actually fairly easy to coordinate.
 
I was annoyed at this at first. Obligatory couldโ€™ve been releasing something highly requested.

The party isnโ€™t too bad. Iโ€™ve been wanting a rework with parties overall. This gives it a flash feel, as you have to coordinate.
Im skeptical if all items needed will be no EC, either way hope itโ€™s reasonable.
I think the drops werenโ€™t bad better than I expected to be honest with how stingy ATA likes to get.
This isnโ€™t meant to be a daily party and thatโ€™s fine.
It does need some rework though, keys required should go down 40-50 perhaps.
lights out only club admin at minimum.
Some small tweaks overall so it can flow better.
 
In my opinion

30 keys per party
Bass boost lasting 10mins
Lights on only VP or President can use
Dance bar... needs to be harder otherwise blink and it's done.

Able to run 2 parties per week that way those two parties are ran at different time zones and all members of a regular club can benefit from the extra drops. Otherwise I am not one to kick my members for someone else to jump in cuz they have key to contribute, due to someone else sleeping, working or just being busy!

That doesn't bring a club together but divides it.
 
This was horrible.
And the last bar SHOULD NOT need the drop the bass anymore. Make it a different bar.
 
I have just completed hosting a pop up Mansion Mayhem Party and everything I said here still applies. Including the set up time vs bar speeds and the whole shebang.

I would like to add that key drops specifically also need a purple club chat notification. Checking droppers through the party log was quite hectic and involved a lot of back and fourth. A key counter would be nice as well to not have to do manually, but that would not be so labourous if you reduce the keys. (30 still recomended)
This. Counting 60 keys, checking who dropped, especially OD drops, is difficult asf. There should be a notif in club chat like there is when ppl drop invites or other ec items.
 
Say you want all clubs to be ec clubs and for potd clubs to be eliminated, without saying it, ATA. Oh wait, you just did. At some point, I guess I need to accept that.
:( POTD clubs are a necessity and I'd hate to see them fazed out. A lot of ppl can't afford/don't want to spend $7 on a cat every two days to stay in an EC club constantly. That's just how it goes. When a hunt is mid, I ain't tryna spend $$, so I don't. I understand it's just business but F2P in this game is soo underwhelming sometimes. And P2P is wayy too expensive without a ton of effort & time ๐Ÿ’€ I play plenty of games & this is by far the most expensive to P2P
 
Mayhem Experience: (5 hours ago)

Admins gave directions similarly to flash:
--lineup SD or OD on an admin's wall
--CA stating not to use Light Switch
--admins did banner post in club chat instructing not to use Bass until Dance bar
--lots of Q&A in club chat about when/how/who should use bass, who can hit which bars and when, etc

Much business-like coordination had to occur for this party to run successfully unlike the party atmosphere intended. There were tags for key droppers yet to drop; these were cleared as people dropped keys mainly at the first checkpoint mentioned below. I did not check member list again later during party to know whether tags were continuously added. It seems unlikely as OD entrance and key drop were rapidly occurring. I believe majority of the SDs joined during the party countdown like myself but I could be wrong.

10min in: 36 keys left to drop
Rate of key drops began slowing heavily at this point. Because of this particular party test being later in the window and the restriction to a max of one key per acc, I mostly saw ODs entering, dropping, and leaving in club chat during this time. The party hitter list only showed a dozen key droppers as ODs left club, so I counted from party log and saw 24 keys dropped thus far.

23 min in: 24 keys left to drop(admin announced)

31 min in: 17 keys left to drop(admin announced)

38 min in: All keys finally dropped! I didn't see this moment and had to trace back the time from ss of party log

Flirt: crazy fast as many hitters over 100mcs+ and even 200mcs+. I didn't even seen this bar occur. This first bar must have taken 0-1min.

Vibe: also crazy fast, I barely got to unload right at its end. This point was when I saw the party screen again after checking this thread updates about the results of other party tests, suggestions as a result, and exchanging updates with someone beginning to host another party test elsewhere. The Vibe bar probably took about 1-2min.

Dance: An admin spammed chat to let ppl know to use Bass then to Dance; sadly, some participants had used it too soon, so they couldn't Dance ๐Ÿคง Dance took abt 12min total. I activated my Bass abt 2min into it and witnessed/felt chaos for the remainder of the time as thereby described below.

Lights On: I started Bass a little later than most but was using regens and DNS up until my bass boost end, so I didn't get to volunteer as a potential Lights On person during that time as I hoped to. Still, with how everything was conducted, I expected there to be a designated Lights On person already. l let chat know when my Bass boost had ended. Many had already finished their Bass boosts, and admins now instructed chat to use the Light Switch. We then realized nobody talking still had the Bass boost on and that there was no designated person or volunteer. After 4-5 minutes of everyone panicking, someone used a Light Switch. I do not know details on whether it was an emergency alt/person brought in or whether it was one of the party hitters who had a SD or OD and hit throughout.

Suggestions:

Key requirement drop to 30. I attended a semi-planned/booked party test and it still took 38min before all keys could be dropped to start the party. Key droppers who could only be on for the first half hour missed out on hitting it period. Ain't no way a potd/ppotd club can benefit from the current key requirement.

The link between light switch and bass use should either be disconnected and/or modified. It's unnecessarily stressful, not exciting nor thrilling. I don't quite think it's right to have to stress about both party start and end, so kinda so-so on the mere existence of the light switch tbh.

Increasing bass time to 10min is a suggestion I spotted and support as a modification.

Club admins only should be allowed to use light switch to end party, parallel to how club admins only start parties. Club admins can temporarily promote someone if they wish to designate a member to perform the task. Having light switch be available for an entire cub reminds me of the club pin situation but is much worse

Relocation of both the bass and light switch is needed. Bass to be with solo items like care packs. Light switch with club items like slow jams.

Notifications for muuuuuch needed
--key drops in club chat with key count such as "x dropped Key (22/60)"
--total key drop count in party log
--notif in club chat about all keys having been dropped to start party
--reaching the Bass bar
--countdown timer and notif for Bass boost activation

Cash payout needs to improve heavily, most likely in proportion to the drops. This would definitely meet the hype as advertised for this new party. It also would justify dn use since max drops only needs two unloads without care pack, one with.

I may be missing more suggestions I agreed with in from this post, so I'll show support by Liking comments with such! I'm happy to be part of testing though I felt the brief window should have been a day longer. I also believe the keys should have been unlimited to test.
 
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