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With the new party some things to keep in mind are you need over 100m in stats just to hit the first bar. After that I was able to hit with a 20k alt.
Once you use "drop the bass" you personally have 5 minutes to dn to your hearts content.
Anyone seems to be able to turn the lights on though which did end up cutting the party short on my main.
Basically a single party needs to be ran like a flash where one person ensures the first bar can be done, they would have to be able to buy the keys and sell spots, and that same person should also be in charge of turning on the lights. I don't think I'll ever pay for this party which is clearly what Ata wants and seeing as even after getting cut short I collected almost 4k drops, this will break the game for paying players so it's just a bad idea in general to implement this long term. I highly doubt the players get a say here though. It's their idea and most of them don't play the game. They just want the extra money.![]()
Still it has a lot of bugsOnly replying to your 1st inquiry, this is what ATA Barton said "During official launch, the current plan is to unlock 1 key across the entire week. Every member of the Club will need to participate in Daily XCs and achieve a certain number of tiers over the week to get their key for the week. The idea is that this is an special event that each Club can only do once per weekend!"
I just received a new report from some clubbies on the drop the bass bar. They know each other irl, activated their buff at the same time, and one had to put their phone down for something quick.
Mayhem Mansion Review
Get ready for a long one yall, I had to open a notepad for everything I have to say.![]()
ATA please refer to all my previous posts before this trial was released, especially the one at the bottom of page 8.
Lets start with introductions; Occult is a 25mcs+ p/potd club. We have quite a few larger members (100+mcs) in our club and scheduled via admin chat & club announcement to trial this party, initating @5:30pm CST today Thirsday Nov 7th. Our members are primarily active during the daytime in North America although we do run 24/7 parties. This was the best window for us to participate in.
Already I have issues here. Firstly this trial was scheduled on a Thursday when the majority of people still have work/school the next day; which means less availability from people in general as they are more likely to flex their bedtime schedule when they don't have obligations the next morning. If everyone works the "typical" 9am-5pm workday we are already stuttering the window for this party across timezones. Nevermind the clubbies who are offline at that hour, and don't have more than half the club active and online during their timezone to ever have a chance to participate without club hopping.
I had full intentions of being here to oversee the entire thing not only to participate, but to provide first hand feedback as well as being able to consider how we may schedule this at Occult once it is an official feature. I had every intention. But life came at me, refer to my post on page 8, and I was unable to do so. I am extremely grateful to the amazing admins I have who took over as club chats navigator in my absence and reported to our admin chat how things progressed.And while I was off attending to life I was stressed for them. Over pixels and the chaos that accompanies this party. I only had time to actually be here on this game towards the tail end of things and I am not impressed.
It took 1 hour for us to gather enough members to drop keys to even activate this party. So that's a 1h15 startup time before our members can even hit. Some of them dropped a key and then had their own life to attend to that they never even had the chance to hit the party. This isn't like an ec party where anyone might have one to drop at any time. The availability alone based on timezones is so unfair to your playerbase.
Once we started the flirt bar people's main accounts around ~40mcs were failing to hit, and those around ~75mcs were struggling, alternating lands/fails. Despite this bar being for the larger stats to have to "unlock" so smaller players can also participate it was blown past in under a minute. 1h15mins of waiting just to not even have the opportunity to fully unload if you aren't staring to see how things are progressing. This is ridiculous.
The next Vibe bar only took 20 minutes or so to complete.Another 20 minutes after that is when I signed on, and I suspect that is largely due to my darlings holding out for me to be the one to turn on the lights and have a chance to get my hands in here. After confirmation everyone in chat was waiting on me the 5 minutes of "Dropping the Bass" was disappointingly fueled by DNs and the cash was far less than your hype had me expecting it to be. Not only that, but being unable to turn on the lights after the "drop the bass" 5 minutes has elapsed means I had to use my alt holding the club to quickly go through those motions to ensure party completion. That is a horrible set up for a club to complete a party without failing or scrambling to find someone who had not yet activated the drop the bass buff. Hell some people activated it long before the party even started and we're unable to even participate on this bar.
Once the lights were "turned on" the last bar was done and gone in the blink of an eye.
More time was spent on this party waiting to be able to hit than was spent hitting it. As a p/potd club that's crietera we look at when deciding to run a PRO party over a regular party. There is so much left wanting here. There's no reason us as players should have to consider removing our avis/dorms/misc in order to give this party better pacing for our other clubmates.
I personally only had the opportunity to use ~5 dns and my total cash only moved about 1T. The average cash payout in the club was less than that. This feels disappointing and disproportional.
By contrast 3720 main story drops and 600 side story drops felt like the huge plunder you advertised.
Lets do some math here! POTD pays out 126 main // 28 side drops and PPOTD 245 main // 49 side drops.
So we would need ~30 regular parties or ~15 pro parties completed just to achieve the same goal. Time vs story rewards here are stupendous. With a payout like that I 100% understand why you intend for this to not be an every day party. The decore box was a lovely surprise, I hope to see which one awards alternate as time moves forward.
The set up for this and the party speed I think is quite terrible as it stands. The drop the bass buff and turn the lights on drop are chaotic and will lead to outrage when used incorrectly for a "once a week maximum" party. Cash isn't great, but the drops and special rewards give this great potential.
See my post at the bottom of page 8. The current state of this party is for it to be geared towards event clubs ahead of their regularly scheduled event. It feels like crumbs as a p/potd club where people aren't litterally paying to be.
I did not have the opportunity to check how this stacks with amps/jets, but am pleased to see VIP stacks on top of the rewards.
Here are my suggestions:
Reduce the amount of keys needed. This needs to be made accessible across all timezones if you want the majority of p/potd clubs to implement it in a fair manner. I suggest ~ 30 keys. Limit them to 1 per showcase per week if need be. I am not at all opposed to them being awarded with the daily xc depending on how that is structured.
Alternatively award the club president 2-3 keys a week and drop the requirement needed to start down to 1 key. Let the president distribute the keys to their admins according to what they think works best for their club.
If you're worried about this party becoming the only party people want to run, limit it to only being able to be activated within a Club 2x a week or something. Don't have us abandon our clubbies with different schedules over this concern.
Increase the hits required to complete this party. We should be spending more time taptaping away than what we do sitting and waiting to be able to do so. I like the idea of the larger members having to "unlock" a bar to help the smaller members, but still don't feel it's fair.
Perhaps have 2 bars needing completion to "unlock" the rest of the party. That way big stats and low stats can hit at the same time towards a similar goal.
Increase the duration of the "drop the bass" buff. 5 minutes is not enough. If the trade off for 10 minutes is requiring to spend dns for that cash payout let us decide if it's worth it.
Alternatively keep the 5 minutes, and increase the cash payout. Also please keep this buff out of Molly's. Put it beside the carepack in the store or something. Put it as a hidden item except for during this specific party next to the attack pots that can only be activated once per party.
Turn on the lights needs a revamp. It should absoloutly be accessible to admins only. I loathe the idea of a drop needed to end a party. I detest it being hinged on use while "drop the bass" buff is active. That needs to be removed immediately. We should not be paying that close of attention to the clock on this game. Also move this out of Molly's.
Increase the hits needed for last bar and include a purple club announcement when the "turn on the lights" drop is activated.
Yall did something here. It is new, it is exciting, it is accessible to your free to play playerbase and encourages members of all stats to come together. I see how the structure of this is meant to alienate the bot alt accounts from capitalizing on this and further decaying the market and community. I'm in full support of this approach, but please do not wrap it up like this and say that's good enough, there are serious considerations here and changes need to be made.
TLDR
โข Horrid structure
โข Litterally work to organize
โข Target audience unclear (currently event club leaning / home club events only for the high traffic timezones)
โข Good potential
โข Good drops
โข Meh cash payout to dn usage
You wanted feedback, I gave it. I spent hours writing this. I love to see ATA in the fourms communicating with us. We hear you, do you hear us?
Apologies in advance since this will be a bit long. My final thoughts on this party as is right now. The name is aptly fitting since it had Mayhem ensuing.
As previously mentioned, the keys were a nightmare to get. Different timezones make it really hard to get 60 people in the club online within a reasonable time. It took over an hour to get 60 keys dropped and 18 of those keys came from alts or tutors who came and dropped for us. No amount of pre-planning could get 60 people in a potd/ppotd club online around the same time. That's more than half of them if the club is full.
Since we had a one time chance at this trial run I tried to find the most opportune time to get everyone a chance to hit and decided to slow jam and hold the party until the very end. My club was all on board to just sit around and chat/wait. So in that regard it did get cc more chatty than it has been in a while.
The flirt bar seemed to be fine. We got through it fairly easily and those who could successfully hit didn't mind using a few dn to push through it so that everyone could get the part they all could hit.
The rest was kind of just a mess. Despite trying to get everyone to know what was going on and how things would go, there were still lots of questions about "Drop the Bass", but over time I know that confusion would end the more the party would be done and people see firsthand what it's about. Some had gotten the boost prior to the party starting so they missed out hitting that bar. Again though I think that's something people had as a learning experience to hopefully know better next time.
Thankfully everyone in my club read and followed instructions to not get the "Lights On". This part actually worked well for us despite me being worried someone would just get both at the same time and end it. I had planned it out that I'd have an alt in the club and have them be the last to hit and activate their "Drop the Bass" with 10 minutes left in the party so that they could turn the light on and we could finish the party. So we didn't have the worry about finding someone who still had their boost going/hadn't used it yet to end it.
In the end I don't think the overall concept is terrible and actually kind of liked the idea of needing the club to come together to drop and start the party. Just the 60 keys seems way too high unless in the future people could earn more than one to drop multiple at a time. I like the idea of a harder bar that needs to be done to open up the rest of the party for others. It gives an incentive for people to grow more and hit that first bar. The rest of it, I see the point to it but am iffy on how that goes. It just seems like more trouble than what it's worth to hit a party.
I have just completed hosting a pop up Mansion Mayhem Party and everything I said here still applies. Including the set up time vs bar speeds and the whole shebang.
Mayhem Mansion Review
Get ready for a long one yall, I had to open a notepad for everything I have to say.![]()
ATA please refer to all my previous posts before this trial was released, especially the one at the bottom of page 8.
Lets start with introductions; Occult is a 25mcs+ p/potd club. We have quite a few larger members (100+mcs) in our club and scheduled via admin chat & club announcement to trial this party, initating @5:30pm CST today Thirsday Nov 7th. Our members are primarily active during the daytime in North America although we do run 24/7 parties. This was the best window for us to participate in.
Already I have issues here. Firstly this trial was scheduled on a Thursday when the majority of people still have work/school the next day; which means less availability from people in general as they are more likely to flex their bedtime schedule when they don't have obligations the next morning. If everyone works the "typical" 9am-5pm workday we are already stuttering the window for this party across timezones. Nevermind the clubbies who are offline at that hour, and don't have more than half the club active and online during their timezone to ever have a chance to participate without club hopping.
I had full intentions of being here to oversee the entire thing not only to participate, but to provide first hand feedback as well as being able to consider how we may schedule this at Occult once it is an official feature. I had every intention. But life came at me, refer to my post on page 8, and I was unable to do so. I am extremely grateful to the amazing admins I have who took over as club chats navigator in my absence and reported to our admin chat how things progressed.And while I was off attending to life I was stressed for them. Over pixels and the chaos that accompanies this party. I only had time to actually be here on this game towards the tail end of things and I am not impressed.
It took 1 hour for us to gather enough members to drop keys to even activate this party. So that's a 1h15 startup time before our members can even hit. Some of them dropped a key and then had their own life to attend to that they never even had the chance to hit the party. This isn't like an ec party where anyone might have one to drop at any time. The availability alone based on timezones is so unfair to your playerbase.
Once we started the flirt bar people's main accounts around ~40mcs were failing to hit, and those around ~75mcs were struggling, alternating lands/fails. Despite this bar being for the larger stats to have to "unlock" so smaller players can also participate it was blown past in under a minute. 1h15mins of waiting just to not even have the opportunity to fully unload if you aren't staring to see how things are progressing. This is ridiculous.
The next Vibe bar only took 20 minutes or so to complete.Another 20 minutes after that is when I signed on, and I suspect that is largely due to my darlings holding out for me to be the one to turn on the lights and have a chance to get my hands in here. After confirmation everyone in chat was waiting on me the 5 minutes of "Dropping the Bass" was disappointingly fueled by DNs and the cash was far less than your hype had me expecting it to be. Not only that, but being unable to turn on the lights after the "drop the bass" 5 minutes has elapsed means I had to use my alt holding the club to quickly go through those motions to ensure party completion. That is a horrible set up for a club to complete a party without failing or scrambling to find someone who had not yet activated the drop the bass buff. Hell some people activated it long before the party even started and we're unable to even participate on this bar.
Once the lights were "turned on" the last bar was done and gone in the blink of an eye.
More time was spent on this party waiting to be able to hit than was spent hitting it. As a p/potd club that's crietera we look at when deciding to run a PRO party over a regular party. There is so much left wanting here. There's no reason us as players should have to consider removing our avis/dorms/misc in order to give this party better pacing for our other clubmates.
I personally only had the opportunity to use ~5 dns and my total cash only moved about 1T. The average cash payout in the club was less than that. This feels disappointing and disproportional.
By contrast 3720 main story drops and 600 side story drops felt like the huge plunder you advertised.
Lets do some math here! POTD pays out 126 main // 28 side drops and PPOTD 245 main // 49 side drops.
So we would need ~30 regular parties or ~15 pro parties completed just to achieve the same goal. Time vs story rewards here are stupendous. With a payout like that I 100% understand why you intend for this to not be an every day party. The decore box was a lovely surprise, I hope to see which one awards alternate as time moves forward.
The set up for this and the party speed I think is quite terrible as it stands. The drop the bass buff and turn the lights on drop are chaotic and will lead to outrage when used incorrectly for a "once a week maximum" party. Cash isn't great, but the drops and special rewards give this great potential.
See my post at the bottom of page 8. The current state of this party is for it to be geared towards event clubs ahead of their regularly scheduled event. It feels like crumbs as a p/potd club where people aren't litterally paying to be.
I did not have the opportunity to check how this stacks with amps/jets, but am pleased to see VIP stacks on top of the rewards.
Here are my suggestions:
Reduce the amount of keys needed. This needs to be made accessible across all timezones if you want the majority of p/potd clubs to implement it in a fair manner. I suggest ~ 30 keys. Limit them to 1 per showcase per week if need be. I am not at all opposed to them being awarded with the daily xc depending on how that is structured.
Alternatively award the club president 2-3 keys a week and drop the requirement needed to start down to 1 key. Let the president distribute the keys to their admins according to what they think works best for their club.
If you're worried about this party becoming the only party people want to run, limit it to only being able to be activated within a Club 2x a week or something. Don't have us abandon our clubbies with different schedules over this concern.
Increase the hits required to complete this party. We should be spending more time taptaping away than what we do sitting and waiting to be able to do so. I like the idea of the larger members having to "unlock" a bar to help the smaller members, but still don't feel it's fair.
Perhaps have 2 bars needing completion to "unlock" the rest of the party. That way big stats and low stats can hit at the same time towards a similar goal.
Increase the duration of the "drop the bass" buff. 5 minutes is not enough. If the trade off for 10 minutes is requiring to spend dns for that cash payout let us decide if it's worth it.
Alternatively keep the 5 minutes, and increase the cash payout. Also please keep this buff out of Molly's. Put it beside the carepack in the store or something. Put it as a hidden item except for during this specific party next to the attack pots that can only be activated once per party.
Turn on the lights needs a revamp. It should absoloutly be accessible to admins only. I loathe the idea of a drop needed to end a party. I detest it being hinged on use while "drop the bass" buff is active. That needs to be removed immediately. We should not be paying that close of attention to the clock on this game. Also move this out of Molly's.
Increase the hits needed for last bar and include a purple club announcement when the "turn on the lights" drop is activated.
Yall did something here. It is new, it is exciting, it is accessible to your free to play playerbase and encourages members of all stats to come together. I see how the structure of this is meant to alienate the bot alt accounts from capitalizing on this and further decaying the market and community. I'm in full support of this approach, but please do not wrap it up like this and say that's good enough, there are serious considerations here and changes need to be made.
TLDR
โข Horrid structure
โข Litterally work to organize
โข Target audience unclear (currently event club leaning / home club events only for the high traffic timezones)
โข Good potential
โข Good drops
โข Meh cash payout to dn usage
You wanted feedback, I gave it. I spent hours writing this. I love to see ATA in the fourms communicating with us. We hear you, do you hear us?
Huh?FOUR CLUBS are TRYING to do key rn
How to find 240 keys simultaneously?
There should be ONE rule
Club must announce to host a key AFTER
Only one host announce is allowed. So the next club must always wait 5 hours
Like if you agree![]()
This. Counting 60 keys, checking who dropped, especially OD drops, is difficult asf. There should be a notif in club chat like there is when ppl drop invites or other ec items.I have just completed hosting a pop up Mansion Mayhem Party and everything I said here still applies. Including the set up time vs bar speeds and the whole shebang.
I would like to add that key drops specifically also need a purple club chat notification. Checking droppers through the party log was quite hectic and involved a lot of back and fourth. A key counter would be nice as well to not have to do manually, but that would not be so labourous if you reduce the keys. (30 still recomended)
Say you want all clubs to be ec clubs and for potd clubs to be eliminated, without saying it, ATA. Oh wait, you just did. At some point, I guess I need to accept that.