The central idea of this thread is that the devs have not been paying enough attention to the PVP aspect of the game. The following few points explain how: 1. RS breaking against CF terms. Why is this bad? The whole point of RS is because you get stats from them and they help you increase your misc cap. Stats and Misc are directly related to PvP. Consider this: If I am farming person X who is RS to Y, then Y is basically helping X by providing defense bonus and date bonuses. If you ask older players, helping a farm by gifts, strips, cats, etc is forming an alliance. 2. PvP Hunts The title says it all. Some like to play fairy some like to play farmer. Neither is good or bad, both enjoy the game in their own ways. What my problem is that as a player who really likes PvP, it is really hard for me to survive in comparison to my fairy counterparts. For example: I hit pippo all day and pippo hits parties all day. Pippo can hit dogs/cats and earn a LOT of cash while PvP is not really the best way to make bank. Now Pippo can use that cash to upgrade, putting me at a disadvantage. Misc: I hit pippo so obviously my hunt drops are going to be low (unless i hit pippo then i dn to hit party). In the long run, pippo is not even interested in PvP yet because of hunts she will gain misc over me if I only decide to hit her and not parties. 3. PvP Cash While I made a point about this already, it would be amazing if ATA could introduce some new mechanism for PvP players to make extra cash while hitting other players. A really amazing example of this was Battle Cat Cafe. (You hit other players and earn bonus cash. This hit is registered as party hit) Important mention: Hit per Cash remains same when hitting party regardless of regen percentage. However, the milking patterns still apply to PvP. I really think something should be done about this. 4. Monotonous Mechanisms I believe that the game has been repetitive for some time. This point may not be directly related to thread theme so I apologise for that, but for the past few years there really hasn't been anything different. It is still strength and intels where strengths will earn more money from party, lose less money in strips, take more money while stripping and it, in my opinion, puts intel to shame. I think reworking the way intel and strengths work would be a really good starting point. Additionally, a third field can be added. For example Charisma. This defines your luck while getting bonuses and opening boxes or something. 5. Peace Tags I most definitely understand not everyone enjoys PvP, hence the peace tag. Player X indulges in Partying, while Y indulges in PvP. Considering for a brief moment Partying/Farming to be the only aspects of the game, by using peace tag X completely shut down the farming aspect of the game. On the other hand, Y does not have a way of shutting down parties for X. A really good example to fix this was 'War Tags' that I remember reading about in forums. ps: I am new to forums so I do not know if all of these have been said before together. if they have, sorry for wasting your time.