Should build mechanics be changed?

Discussion in 'Questions/Feedback' started by Benzophenone, Jun 17, 2019.


  1. I'm aware of sfw complexities and the use of Intel builds. I was an lcbc Intel build on my old account in A, ask Lee.

    The hype on Intel builds is no more than pinning, but pinning isn't as useful as it was.

    If a player s/p on a party every five mins, it's just as effective as milking was with patterns. Pinning just isn't as useful as it used to be unless you can shut down an entire club's partying..
    Which is pretty tough to do.
     
  2. Fat fingers and the buttons are close together. :lol:
     

  3. Why wouldn't your Intel be main? Because it's not as effective?
     
  4. As usual, Lee has nailed it.
     
  5. As already stated in my post I've Cleary said its not just an Intels role, but you most commonly find an Intel taking the role of tracking activity times.
     


  6. So my question to u then is ;
    Have u sent in a help ticket asking the devs to change the mechanics back to how they used to be. When first hit mattered bcuz each subsequent hit on a party paid out less... Me personally I think as game mechanics change everyone (farmers n fairies alike) must adapt.


    PIRATECODE-_A_-TTITUDE
     
  7. I've complained many times to devs about the change, yeah.
     

  8. You're only addressing one part. Unless that's an ascension only thing, I've never heard of intels taking the heavier load of/most of/whatever of tracking.

    Either way, you're still saying a big portion of the intels job is not a game mechanic. It's tracking, not using its build.
     
  9. I've included a list that highlights many of the pros/cons. Your club mate has given pros as well, which seemed to be not using the Intel builds build.

    Pinning is the only pro I've seen given, but in long term sfw, I'd much rather be pinned for hours than be stripped clean.
     
  10. I would argue that SFW isn't really the best route to plunder, in regards to $, so I think the whole having to choose between pinning and plundering argument is a bit null and void- at least for me, personally.

    Also, regardless of your build, if you have stripped someone, your intention is to clear the strip. As an Intel build, I am not just going to unload once and call it a day, knowing they still have money out. I will DN and keep hitting until the strip is cleared. The only concern would be that maybe the target wakes up or something in between regen times and self pins, which is a valid concern because a lot can happen in 5 minutes. But, ideally, regardless of the build you are stripping, you hope to take the entirety of the money they have out anyway.

    I would also like to add that Intel builds are excellent for club SFWs or SFWs that don't just target one individual. Keeping a whole club pinned and being in everybody's NFs is not only bothersome when they need energy to either hit parties or hit back but it's also a psychological thing. It puts them in a position where they don't think they may even be able to fight back because you are on top of your pinning. Prank pinning whole clubs is easier for an Intel, and takes much less energy.

    Idk, clearly there are pros and cons here but I think people really underestimate the value of knowing your build and how to use it. Playing to your strengths can go a long way. I don't think Intel builds need to have any changes made. We are badasses already.
     
  11. Right, it's not the best method for plunder. We agree. But, I'd much rather make a ten or so billion a day pinning targets than nothing.

    Yes, you can hit with DNs all you like to strip a target clean. But, have you actually ever danced a target clean? In a pure Intel, fight wouldn't be an option. Your only option would be to dance them clean. If you have that kind of money for that many DNs, any update is null and void to you as you have the deepest pockets of any player. I've tried it, not worth it.

    Unless you're able to stop parties as a whole (club is forced to ff/fail) continuously, prank pinning won't do that much damage in the long run. I'd always preferred to lose an hour of my day vs being stripped clean. While this is most effectively done with an int build, many dns will be used to prank pin an entire (or most) of a club to cause then to fail parties.
     
  12. Well, I like to consider Intel build the way I use it as more of a supporting role. So, sometimes clearing a strip is a team effort with a strength build. However, I will say that I have cleared strips as an Intel, using both fight and dance, depending on the build/stats of the target and whether or not I think I can land fight. Sometimes, I'll start with dance until they are low enough in energy for me to land fights. Just because someone is an Intel build, doesn't mean they can't fight. :)

    Also, I think it depends on your target. You wouldn't be bothered by not completing parties because you are clearly well engaged with the PvP aspect of the game. A lot of people are incredibly bothered by being pinned so well and consistently that they can't hit parties and, especially if you are working with a small team, getting clubs to the point where they can not complete parties is not nearly as farfetched as, respectfully, you seem to think it is.
     
  13. It's a supporting role that's taken up by knowledgeable team players. Keeping players pinned is a large part of sfw and disrupting play styles. It counters many if not all aspects to sfw.
    The strongest point of sfw is keeping players pinned next to stripping their tutors and destroying their cash.
    My point on Intels most commonly taking up task on tracking in sfw is obviously not a game mechanic, but simply a show of Intels are mained by knowledgeable players.
    Knowledgeable players that main Intel realizing it's predominant strengths in being a supporting role.
     
  14. You dance until they're low enough to fight. Doesn't that get very expensive? Dances take very little energy.

    I also assume this means you don't fight people of your same total stats/anything not a fellow Intel build. I reckon you'd have a tough time landing fights on me when I'm hitting from pin and you're full.


    Back to the pinning, whole clubs won't be that bothered by pinning unless you're capable of pinning enough members to cause them to fail parties. That's actually pretty tough. You'd have to pin multiple members multiple times.

    At the end of the day, you say you fight to strip. It's the best action. Your build is not optimized to fight and it's downright nearly impossible for you to land that action against anyone who is optimized for it and it's 1/4th of your size.

    The Intel account is forced to be the alt or the account with hella dns in Pvp.
     
  15. I can therefore counter any Intel main's main strength by making a thread on how to track player's TZs.

    Then all players would be as supportive as a Intel build, by your logic, minus pinning.

    This is ofc to say that str builds can pin, too, just not as well.
     
  16. Be my guest I hold no objection in players learning more about the game and how to contribute more to sfws they're in. Knowing how to track is anyone's game.
    I've stated many times it's not only for intels  but most commonly done by them as Intel is mained by players with a lot of understanding into pvp etc. etc. All my previous mentioned points.
     

  17. I feel like this argument is in circles.

    Intel mains are most knowledgeable, therefore they do majority of the tracking: teach everyone to track, now your most knowledgeable players are even.

    Now what
     
  18. I don't think we are going to be able to convince each other, but the main thing to be learned here is that a lot of people are happy with Intel build, and don't feel as though a change in the build mechanics is necessary. :)
     
  19. My point in its current state. Intels aren't useless in sfw and are more effective than you thought.
    In future more players will know how to track it's a good point and activity to take up in teaching.
    Nothing more needs to be said unless a new pvp mechanic is brought in.
    We've established that Intel has its uses just the same as strength has its own. It's a team effort and you need both working together in sfw. Not against each other. No one build should be working on its own in a sfw.
    So no buffs are needed or changes. Things are fine as is.
     
  20. Pretty out of the box thinking. I've always been happy with the way this was but it could definitely be more balanced.

    As I was readign this I only thought of one conclusion but you left it open to us so I'ma say what I thought you'd say.

    Make dances viable for stripping. They already take more energy than fights, and their plunder advantage isn't that great that the energy is worth it.

    If they damaged the same cash% as fights, the payout advantage would still be worth the extra energy they cost to perform imo.

    I don't even think this would make them OP. It's still dance or prank vs fights. You can't get some super wombo combo ability by using both and pranks are already balanced against fights imo.

    Intels aren't meant to be banks so i don't mind the strip vulnerability but take away opt in for offensive strength.

    I can't help think that there could be some other way to make intels more viable in a very intel-esque way.
    Not too sure what it would look like. Maybe also increasing payout from dances to make them actually pay significantly more than fights and make intels more intelly than they are now. Still might be unviable for "sfw" but make strip fund generation that much faster that it's worth the potential hits.