I don't have a doubt in my mind that wars can be brought back. Making the text size bigger also doesn't mean I am yelling. I made it bigger so if people are skimming, at least they can read that point of logic that some seem to be lacking. :lol: Dropping items like hunt items or other stat items? Sure. Something equivalent to hypnocat or pizza bikini to help boost as if rs doesn't help enough? Excuse me, but no no. Hell no.
Just because the soundwaves of what I'm saying are larger doesn't mean I'm yelling. It just means that people will be able to hear my opinion over the opinions of others.
Lols, I woke up to be about 13 pages behind. They all say the same thing: give wars some spotlight by giving something we can buy like a hc or pb to enhance wars. Are DNs not enough? Are rs not enough? We got pots and tb to accompany it, other stat items as well. Why not take out regen system? Hit as freely or as often as we like. :lol: Is that how easy you guys want it for wars too? It would help with wars and parties.
*slow claps* I think that every side of the argumebt has been addressed here and we can wrap it up and leave it be. Ata will either read it or not but this has every bit of information necessary.
Sorry hun personally i would like regen to be cut in half but thats main cause when i hit lcbc i takes almost half a bar otherwise u know i agree with u ♡
In all honesty I get what ppl are saying about items with PvP. Farming used to be the main way players got money to grow. Then new parties came out and money was easy to make vs farming inactives. Which is fine bcuz it let others gain money how they wanted. Hunts started to come out then & gave stat items if you completed so much. Ata put the spot light just on parties. They made parties more appealing to players while forgetting about other players who liked to do wars. The hunts were not bad at the start bcuz players had a break between each hunt. Thing is why can't we put a little light back on PvP & wars. Ata can do both so easy really. I've seen many ideas in forums. I remember ata getting us to hunt for stat items that only gave 1str & 1intel. The penguin being one of them. Why can't ata make this idea for PvP & wars? For PvP you could collect at least 2 different items. If you have a successful fight win you get 1 items that is for fights only. Same for dance but just a different type of item. For wars you can drop items that go off number of hits & plunder. Then you would get war drop items. Maybe 2 items for wars also. You can have your regular drop item of 1str & 1intel. At the end of a war ata can have rare drops to winner side. As for the item to up plunder on pvp.... I would agree with but only if this can't be used in wars.
I'm sorry, while we think your suggestions are great, our book of work is full as we have many more statless "joke" gifts to create that we believe will enhance the game more than trying to actually improve the gameplay. Lots of Love, hugs and kisses, ATA
The new pattern is. Unload and bottom surf. you get the same dollar payout no matter what your strength is. Therefore, when at the bottom of your strength if they hit cost you 57 in strength and you have 90 strength left, by bottom surfing you can get two more hits the first hit leaves you with 37 strength left and then you get one more hit which only cost you 37 and strakes you get 20% more for your strength and you get more hits.
I'm pretty upset with this change but we are playing a game called party in my dorm. Kaw may be better for pvp cause after all it's called kingdoms at war.