I don't think anyone suggested that "loyal club members" should be rewarded for "being loyal". We said that EVERYONE should get drops according to the number of hits they make on a party. (This would also affect the members of a club who are not as active and hit less than others, in case you needed me to break it down for you.) I have called for LBHs a few times myself and appreciate their help, however the fact that all they do is LBH and get the same drops as us is not fair.
Some annoy me, some don't But the ones that constandly ask and only want lbh is not cool I understand that you want to complete the hunt but staying til the end of a party or when a club ask for help is useful too
Really LBH isn't a problem unless ppl let it be one. It is very simple if you do not support lbh then lock your doors or just tell admins not to let ppl in. But I do not agree with ppl saying have ata just lock a club up once it reaches a certain bar. I remember being small in some clubs and we needed just a little push on the last bar. No need to take it from others that really do need it. I do agree that the drop rate should be fixed on the amount of hits a player does do. Maybe 10-15 hits to qualify for drops depending on the party. But ya I've seen some ppl hit a gd bit and some ppl only hitting 1-5x and they get just as big as a drop. And I get that rare item drops are random but I have also seen lbh hitters get the drops. To me I don't think it is right to give rare items to ppl with small amount of hits. It should go to ppl who really did put in work.
I feel that for every hit in the party it should be 1 gift from hunt. Exmp: 50 actions=50 promposals. So last bar hitters get like 10 for 10 hits on the last bar. I think this would work better for those people who hit through out the party. Longer you stay and hit more promposals you get. Every hour stayed in a party should be an extra 25 prizes as well. Thoughts?..
Lol by how much they hit? Like let's say one person hits 50 times he gets 50 pizza boxes? people can just max out on DN lol Those who wanna LBH will LBH and nothing will stop them, they'll use DN, EC NOTHIN WILL STOP THEM MUAHAHAHAH
Well in all honesty i agree with number of hit is what amount of drops you can get. Ppl may say it is not fair seeing as they are using dns or ecs. But in all honesty it is fair bcuz they are using RL money. So why not… I was thinkin ata could do same idea as this beta war also when i saw the 2ed post for beta war test. It has a max amount ppl can get in the wars but it also keeps ppl in check for activity and # of hits made. Parties could have a max on the drop but you still need to make a said amount of hits. In all honesty tho that would take time to set up bcuz not all parties needs same amount of hits for each one. So ata would need to break down each party see how many hits it takes to finish it. Then make a right amount of drops on said party based on hits needed.
If u r a lil stat player n a big star club, the parties move fast n u don't get in as many hits… How would that play n this?
Also, just 4 the record mercing is work. I think they r at a more disadvantage than advantage because they r constantly having 2 work by seeking out good clubs 2 help. When I merc I check club hx 4 completion, check member role 4 stats n how many r active n party. It's an investment of time & tge reward is helping others who ask.
That takes you two minutes...TOPS. It's not time consuming so don't give that excuse out And don't pretend that you take time to check and see which clubs need help, there are more LBHs posts on campus than players asking for rp sorry but i completely disagree with you on everything you just said. @Angel, hiii! I agree with you, but I don't think it would be hard. All they'd really have to do is put a percentage, not a number. As said before, this would affect ALL PLAYERS in the club. Not just LBHs.
Actually on easy parties damage is the same; if you hit in pattern you will get as many hits as anyone else whether your stats are 10kcs or 1mcs. Only time that would make a difference would be if a small player unloads because they may fail the last few hits, thus getting less hits in than a bigger player who unloads. Payout will be bigger according to size but number of hits should be the same. The only reason why you're spending that much time looking at clubs, history and members is because you want to have an assurance that the club will finish the party. Otherwise you won't bother pressing that join button right? So it's more about helping yourself than the club you're "researching". Nothing wrong with playing the game that way not criticizing anyone who does but let's be completely honest, it's about getting those drops and not helping the actual club. Which is why there needs to be a fairer system for drops and not just random, so effort is awarded accordingly.
# of drops based on the # of hits and worrying that people will dn like crazy to get drops… ata can put a max amount of drops for each party or max amount in general and clubs can do what many clubs do for cat cafe… say no dning
It may slow it down though; you can only dn 24 times a day which is only 24 parties (if you use 1 dn per party), and it would cost $24 a day (in US currency). Yes people can dn to get an advantage if the system is made proportionate to the amount of effort out in ie hits in party; however, it would be very costly in the long run with all these hunts going around now. And honestly if someone blows a few dn in my club to help us win the party where everyone else who contributed gets the same amount of drops and those who dn I wouldn't complain too much lol
Lbh is only a problem when hunts come out then ppl don't care about lbh hitters. Only reason ppl don't like lbh hitters is bcuz they can put in little hits get same amount of drops as ppl in the club that partied hard in that party. As in they were doing it from start. In all honesty some ppl even get upset when perm club members only pop in for a sec make 7ish hits and still get a large amount as others. If ata put a max amount of drops each party should get then it would work bcuz even if you do use dns you would still hit the max limit. This will help with lbh hitters and also make club members participate thou the entire party. Low hitters get less drops and the amount of hits made for drops is worked out by ata til you hit drop max. What I meant by ata would have to work out each party and # of hits is bcuz everyone knows not all parties are fast and some can be finished in no time. So the longer a party takes then yes the drops should be greater like pros. But easy parties should have a gd amount also for time it takes to finish and hits. Granted this may be hard. Bcuz in all honesty if an easy party puts out a great amount of drops even bigger ppl will just do that party and go for fast completions. I kinda do like the thou of someone saying top 10/200 should go. So it is fair and easy for everyone. Or if top 10/200 stays I'll admit I thou last xmas was fair that ppl could buy the avi. It didn't bother me seeing as they paid rl money vs ppl that worked hard to get it for free so I see it as a win win.
Oh ok, I see what you mean now, yeah in that sense PIMD would have to adjust according to the party. I think there is already a max amount of DN you can use in a party (6). As for the top 10/200, I don't really care lol Take it off, keep it on, make it drop randomly...Won't matter to me lol
How about dealing with people that share accounts while you are at it. No one person can be on 24/7 like they are. Talk about unfair advantage. This is becoming more widespread.