Locking party on last bar doesn't quite help with anything; people will only find a way around it and get people right before it hits last bar.
Increase the amount of hits you need to get drops to 40 hits total. That way people that last bar hit have to at least contribute more than 3 hits.
Actually, who cares. LOL. I'd rather win a party knowing that this Merc hit 5 times and that we all got our prizes and didn't fail.
Locking and 2 diff bars wouldn't help the clubs that only call for help on the last bar. Sometimes clubs thing they can do it but on the last bar realize they need help. I don't see Lbh as a bad thing because many clubs with smaller amounts of ppl, ppl who r sleeping, ppl out warring etc, depend on ppl willing to come to help the on the last bar. I do however agree that there should be some system to keep those who only hit a couple of times getting drops. I don't think the current system, based on damage inflicted, is fair or the best system.
I'm pretty sure needing to hit on more than one bar solves it completely that way they can't just go flying through clubs getting 20k items in a week
Require certain number of hits per bars on parties. Those who were active from start will get more than those who are only active on a shorter period on an ongoing party. Basically those active since a party start gets more than those who join in late
Well to address the 'last bar hitters help with even 3 hits' problem:. You have to hit at least 40 times to get the maximum amount of rewards. Even if you only hit once, you still get some rewards, but not nearly as much as the people that hit 40 times.
I understand clubs need some help to complete parties but that's a risk I'm willing to take recruit active members and make sure you start parties your club can complete if you fail that's on you and your club.
Britt, sometimes I can't hit 40 times though if I'm going for my max plunder and if I am at work. And I don't wanna unloadddddd all over da kitty, cause some clubs don't allow it.
i think maybe a equation to give drops on. Like maybe something like this: For every 4 hits u do, u get 1 item So 24 hits = 6 items. Makes it where lbh cant get much and gives it a fair shot to all can on to hit whether they hitting in sequences or just getting on to unloading but make it different for each bar. Cuz if u gave lets say a brofist rate the same as a swipe rate ppl would unload on brofist since it uses less energy allowing more hits. Maybe make an equation for all bars at different rates?
Just because they join late and get less items doesn't mean the problem will be solved; it just means they will get less at a time but still make about 20,000 if they put their time into it.
If you increase hits needed to receive the reward, mercing is dead. The whole point people do it is for the reward and the benefit to the club is that they finish the party on time/faster. I suppose this will come down to which is worse: failing parties, or letting some people get some things they didn't "work" hard for? Honestly I don't see it as much of a problem. As far as hunts go, top 200 will be top 200 without mercing. They're the ones that don't sleep. There's also the problem of cat cafe clubs... They're going to make way more than regular clubs. However this could be said for any fast completion club. Are those people getting an unfair advantage too? If you don't like last bar hitters simply don't let them in. Easiest solution. They aren't stopping you from getting the avatars, which are usually the prizes everyone looks forward to anyways.
Bruh, why is LBH an issue? I respect them for helping clubs finish and being able to jump from club to club all the time. That's dedication.
It should definitely NOT be hits per bar as some parties move faster than others and it's impossible to hit certain bars unless you have phone in hand the entire time. If anything it needs to be overall. Even 10 hits would be a good start or base it off of complexity of a party (obviously longer/pro parties) take longer which means more hits per person would be required. It really is a simple fix. Damage dealt is far too biased and instead of really favoring LBH it masks the actual lazy players which are players with bloated stats who don't contribute nearly as much time, effort or energy as other members in the club—perm members or otherwise.
40 hits isn't that much. And if they raise the amount of drops per party, that way you only need to participate in like 15 parties that week to get your rewards, then that makes it easier.