Still with you guys, just doing other stuff too.
Some interesting ideas.
One point I want to clarify is that we track parties by party health, not by 'hits', so thinking in terms of a party being x amount of hits isn't going to help, because that 'x' amount is different for everyone based on their account size, it's kind of core to the game and not really viable to change.
Requiring x amount of minimum hits might be possible, but it's not quite as simple as you're thinking. Given how the system tracks party health and damage you're doing to make the bars go down. Think of it more in terms of a boss monster's health bar, the stronger you are, the faster you kill the boss.
If you're not quite strong enough to take down the boss on your own, and you elicit the help of a larger player to finish them off, everyone still get their rewards. The larger player isn't taking any of your drops away, they're just enabling you get those drops.
Drops aren't 'x amount drops for the party in total, divided up by everyone who did stuff', they're 'you did enough to qualify for a chance of getting stuff and everyone who qualifies gets their own drops'.
Basically - they're not taking your drops away, the drops are additive. Just wanted to make sure everyone was understanding that, it kind of feels like you guys are so anti LBH because they're taking stuff away from you.
In regards to Top 200, I can see why that makes it more of a 'they're taking stuff away from me' vibe. Top 200 is intended for those going super hard core.
For this Hunt, we also made Top 3000 to help out with that. Top 200 is just the crazy train of tiers to aim for.