I know Dan I have up dated this before just want the new war system and how it works to do it all in one.
Good read for someone new to war. I like all the nice rules you can add to make it more friendly. I have disgusted an unique war idea especially created for PIMD with the op if this thread. While wedding wars are a unique fabric of PIMD war they lack the competitive sense of urgency war should have. Cute non the less. Most strip farm wars (osw's) the result of silly arguments and correct me if I'm wrong they don't suit PIMD. My proposal is to create a new war platform that everyone will want to participate in. I need a rival club leader to work with me on an experiment and then report back to the community on the results. The 2 clubs will have no more than 30 ppl and be similar in stats locked roster The twist im adding to the war win is very PIMD My hopes are you'll all love it and the developers will take over run match ups.
I have a few questions. How do you know if someone is np? And how do you figure out when you will be full ( like f10)?
Np= not pinned, simply....you hit them....of you can hit them they're np, if it comes up with an error message "defender is to weak" they're DTW
And how long till you're full is a maths related thing. Every 5 minutes you regain 9% energy, however this may be less of you've been hit on one of your energy bars more than another making your regain off-balanced, making it slightly longer to regain. Saying F10 means you're roughly 80% energy and you'll be full in 10minutes assuming you do not receive and incoming hits during that time that may effect your regain time.
This will be much appreciated today, since some of the participants in the beta wars do not know how to war.
So since there is no real change in the war system yet I will not be changing it yet but if something does change I will change it