Does anyone know what factors affect the number of hits you’re able to get in while pinning someone? I know that the stat differences and the builds matter, but are there any other factors?
Yup, it’s why people who farm would try to get you kicked from a club if it wasn’t sfw. No club means they’re more likely to have full energy bars.
Hi to clarify. I don't think anyone is 100% sure. People might think that the hitter's stats matter, but I somewhat doubt it. Just how their builds cope with being pranked/danced or fought. Idk if having higher strength makes fights take more energy. Idk if having higher intel stats make dances take more energy. Idk if lower oppo stats influence either of those. Perhaps people with more intel take less energy damage from fights, Perhaps people with low strength are actually sorta weak to fight energy damage but thanks to their high intel, they're resistant to dance and prank energy damage. These are the commonly known/assumed factors and there's uncertainty around them. I couldn't tell you if max plunder matters or if tb, rsb, or mb influences things. Would be cool if you want to do test for some of these. Post your data and findings. Thxz
Back in the day, about 20 pranks would pin a str build. As for fights, it would take 50-60 hits to pin a target. (Depending on how many times you fail)