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anyone else experiencing a huge drop in the drop rates for blueprints??? or did i specifically just get screwed out of 500+ ecs opening like 14 boxes n getting nothing
The next one I can think of that'd be guaranteed is around Halloween.please tell me there's another offer wall promo coming soon bc i just spent all my ecs and got nothingi'm dumb
crying lmfao. i was opening & getting blueprints in every other box earlier! n then i opened more a couple hours later & got literally nothing in 14 boxesI opened 4 boxes & got 3/4 with blueprints so that sounds like some mega bad luck
I opened 7 boxes at launch and only got one blueprint so I think it's just typical ata bs drop ratescrying lmfao. i was opening & getting blueprints in every other box earlier! n then i opened more a couple hours later & got literally nothing in 14 boxesthey hate me specifically ig
I opened two boxes and no blueprints dropped.Also appears that spending 39ec does not guarantee you a random blueprint, you may just get components - so that will heavily effect how much this costs pretty quick![]()
The day they disclose this information is the day we get free items without a paywall. Neverlmao since more ppl are complaining about drop rates let me just drop this here again
DISCLOSE THE ODDS OF YOUR DROP RATES AS PER APP GUIDELINES
Apple: (link: https://developer.apple.com/app-store/review/guidelines/#3.1.1)
Google: (link: https://support.google.com/googleplay/android-developer/answer/9858738?hl=en)
- Section 3.1.1 In-App Purchases:
- Apps offering “loot boxes” or other mechanisms that provide randomized virtual items for purchase must disclose the odds of receiving each type of item to customers prior to purchase.
- Apps and games offering mechanisms to receive randomized virtual items from a purchase including, but not limited to, “loot boxes” must clearly disclose the odds of receiving those items in advance of, and in close and timely proximity to, that purchase.
The language is clear. Loot boxes (i.e. hunt/shard/lucky boxes) or other *mechanisms* (i.e. keys/ecs) that provide said randomized virtual items MUST CLEARLY DISCLOSE ODDS OF RECEIVING THOSE ITEMS.
Common, Rare, Super Rare, and Ultra Rare are not disclosures of any actual ODDS. These are purposefully ambiguous categories and clearly against developer policies.