Beta War - Test #1

Discussion in 'Past Events' started by pimd, May 30, 2014.

  1. 
     
  2. Next Beta War? Beta War Trial Award?
     
  3. lol with this pests should stop pesting and focus on hitting to be successful.

    My advice… hit someone smaller or inactive … if ur number of successful hits gest u the number of items… do whatever it takes to get the items not a 'club win'

    if a club wins and u pested while u were active and still wins something small or nothing its useless to pest.

    "Be selfish for items" ⇦ my only advice based on the first post. ;)
     
  4. Its not actually "selfish" … its strategic!!
     
  5. Can we get Beta Tester award again?

    The one with hamster lol
     
  6. Thanks ATA. Got it. But, the Beta War Trial Award...
     
  7. It means spent a DN, right?
     
  8. I think War-King had a good idea about the penalties. If inactives don't get some sort of penalty, they'll be likely to join wars again, with no doubt that they can be inactive and nothing will happen.
    Par example, if they are inactive, for the first offence, they will be temporarily banned from the next war, for the second offence, they will be banned from the next two wars, third offence, banned from the next three wars, but after three strikes, your out. Aftee three strikes, you will be banned from the rest of the wars from the war period. When the round of Beta Wars come out, same penalties apply, but more than likely, the inactives will either 1) Make sure they are active during the warring period or 2) Don't sign up at all

    Thanks for considering this.
     
  9. Bump.

    Just wondering opinions on my idea. Well, War-King's idea, but reinvented.
     
  10. Not really something we can change immediately, that's more of a whole new system applied on top of things in order to track stuff. I personally don't like such a harsh penalty but I'll still be sure the devs see it for their consideration.
     
  11. Yea war she said ⇧ ;)
     
  12. Just a thought then. If at maybe 30mins in, a team has a matched number of inactives, those inactives are kicked so that they can't suddenly join on one side and make it unbalanced. Or kick an equivalent number of inactives from both sides to even it out as much as possible. So one side has 3 and another has 5 inactives, kick the 3 from one side and 3 of the 5 from the other matching them as evenly as possible. Not perfect but better than nothing maybe?
     
  13. I know it wouldn't give long to join but in a 2 hour war that's already a 1/4 way through
     
  14. that'll be so uneven @casper
     
  15. Why would it? If you're kicking an even number of inactives from each side wherever possible?
     
  16. I know in reality it wouldn't be perfect, just throwing out an idea hopefully someone could improve on 
     
  17. Nvm casper i skimmed through it
     
  18. Or having substitute players???? Someone doesn't join someone else gets subbed in. I don't know I'm just trying to think of ways round it lol