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lmao since more ppl are complaining about drop rates let me just drop this here again 🥰

DISCLOSE THE ODDS OF YOUR DROP RATES AS PER APP GUIDELINES🫶🏼

Apple: (link: https://developer.apple.com/app-store/review/guidelines/#3.1.1)

  • Section 3.1.1 In-App Purchases:
  • Apps offering “loot boxes” or other mechanisms that provide randomized virtual items for purchase must disclose the odds of receiving each type of item to customers prior to purchase.
Google: (link: https://support.google.com/googleplay/android-developer/answer/9858738?hl=en)

  • Apps and games offering mechanisms to receive randomized virtual items from a purchase including, but not limited to, “loot boxes” must clearly disclose the odds of receiving those items in advance of, and in close and timely proximity to, that purchase.

The language is clear. Loot boxes (i.e. hunt/shard/lucky boxes) or other *mechanisms* (i.e. keys/ecs) that provide said randomized virtual items MUST CLEARLY DISCLOSE ODDS OF RECEIVING THOSE ITEMS.


Common, Rare, Super Rare, and Ultra Rare are not disclosures of any actual ODDS. These are purposefully ambiguous categories and clearly against developer policies.
 
lmao since more ppl are complaining about drop rates let me just drop this here again 🥰

DISCLOSE THE ODDS OF YOUR DROP RATES AS PER APP GUIDELINES🫶🏼

Apple: (link: https://developer.apple.com/app-store/review/guidelines/#3.1.1)

  • Section 3.1.1 In-App Purchases:
  • Apps offering “loot boxes” or other mechanisms that provide randomized virtual items for purchase must disclose the odds of receiving each type of item to customers prior to purchase.
Google: (link: https://support.google.com/googleplay/android-developer/answer/9858738?hl=en)

  • Apps and games offering mechanisms to receive randomized virtual items from a purchase including, but not limited to, “loot boxes” must clearly disclose the odds of receiving those items in advance of, and in close and timely proximity to, that purchase.

The language is clear. Loot boxes (i.e. hunt/shard/lucky boxes) or other *mechanisms* (i.e. keys/ecs) that provide said randomized virtual items MUST CLEARLY DISCLOSE ODDS OF RECEIVING THOSE ITEMS.


Common, Rare, Super Rare, and Ultra Rare are not disclosures of any actual ODDS. These are purposefully ambiguous categories and clearly against developer policies.
The day they disclose this information is the day we get free items without a paywall. Never
 
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