Since PIMD is a college rp game I think educational courses could be included in it. Courses will often take several weeks to complete and cost money. Each course could be divided into a few semesters and at the end of each semester you gain something like a passive % bonus to your stats or maybe some raw stats. Here is an example: 1. Math course : Sem 1 - gain a 1% passive bonus to int Sem 2 - gain a 1.5% passive bonus to int + 80k int Sem 3 - gain a 2% passive bonus while defending a int attack Sem 4- gain a 2% passive bonus to str and int Course completion bonus- get a cert of completion (a stat item) and 190k int ( in raw stats)
I feel like this concept is good. How often would these last? And would there be a cap on the amount you can take? Also, are these permanent or temporary?
Does no one care that I just said I’m bad at math... can we do like science and maybe I’ll get this post
Sounds like jobs re-named as courses. Unless the payout (cash, stat, bonus) isn't worthwhile, the feature wouldn't get much attention. I like the fresh idea though.
They would give permanent bonuses. Each course could take like around 3 weeks to a little over a month (would be different for each course depending on the bonuses you get from them ; more bonus = takes more time to finish) and there would be a limited number of courses
I lub the idea~I kinda don't want it to be actual learning tho since dis is still a game. If we signed up for a course and say we had to be there at a certain time (like twice a week with some leeway on the time like anytime between noon to five or smthing) and then we had to complete a minigame or a task to get that days attendance?