So I was sadly day dreaming about PimD while watching South Park's "World War Zimmerman" episode. So I was daydreaming about wars and how to make em fun and I had this idea........ A system strip farm war. Basically, a normal system war but strip farming is allowed. So two clubs. 12-24hr System war. No outside hits/strips. But it's more of a knockout in one war. Whoever can't take the heat leaves the club and can't rejoin. After a player leaves war no more hits/strips. Whoever is left at the end wins. If more than one person remains, whichever club has highest plunder (obviously) wins. It's crazy and stupid and weird and stuff but I think it'd be fun if you're not too worried about your tb. What's your input on this?
What happens at the end of the war? Do people get to hire their tuts back or? I mean, if you're gonna have a sfw, you wanna strip their tuts to weaken them in order to get weaker members to hit too right? That way you can make more plunder and win the war. But if its just a sfw where you keep the tuts you took or something then i dunno lol.