Yes this is a pvp game. But the point of this is everyone should be able to at least have a chance at being able to defend against hits between each other within their hit range. Someone who is end game should not be able to hit someone who is barely mid game. Literally the only way i would be able to defend against a 200mcs stat player is if i was to buy a fuck ton of stats to max out and bunch of furni to be ale to upgrade dorm and get more misc stats. From black market. Coz theres no way to get enough bentos to do that ligit with how much i would need. Even then i probly still wouldnt have a chance coz they max is way higher then mine. The current hit range is completely 1 sided and only encouraging black market trading for people to be able to try keep up and defend themself. Just to point out. Im not black market trading coz its a waste of money. Just saying its what i would have to to to even try have a very very slight chance maybe
I am 171mcs and should not be able to land on 30mcs accounts ✋️ fully support hit ranges being revised.
They should include misc stats when determining hit buckets. They have made these stats critical in pvp and not considered it at all in other mechanics. I don’t do black market only because I don’t want to be banned. But it has put me at a disadvantage against less rule abiding opponents.
They actually did at one point but changed it so only the first 100mcs matters. IIRC, players were abusing it by moving stats between accounts to lower their stats out of their opponent’s hit ranges. The problem wouldn’t exist if stats weren’t tradable, which would also eliminate the black market and bot clubs.
Yeah, I know that solution would technically solve the problem but idk if I like that solution. 😭 Maybe adding even more of a limit onto stats? They added the 250 limit, maybe lowering it slowly over the course of a few hunts until it's like 10-15?
imagine the implications to the market if old stats suddenly became much more valuable for the 250 limit 😳 I do agree pvp mechanics needs adjusting, and the buckets as they function seem to have a range that is way too large.
I don't think stats prior to the 250 limit became inflated in pricing when the 250 limit was introduced. Although the 250 limit was still a very generous limit.
The main reason there’s been no change in price is that it’s probably very difficult to get to 250 even with black market buying or bot clubs. You can get each stat only once per account, so you’d need 250 bots, but a 10 item limit would definitely have an effect. In any case, I think misc stats should be included completely in hit range calculations since black market buyers who are unfairly loaded on misc stats are a bigger problem than people who were lowering their hit ranges by moving stats. Limiting misc stats to 10 per item would make it harder to manipulate hit ranges and would’ve been a much better solution than ATA’s last pvp change.
That would be me. They should be tradable. The stats should just be way smaller and stack limit sizes should be made more appropriate. E.g. The limit for 2mcs items is 250 but so is the limit for 125kcs items. If 250*125kcs is a reasonable limit, then 2mcs items should have a limit of 16. The items on this game are too large and too numerous. They should have their stats divided by 10.
I agree that misc stats should be much smaller. Your dorm tower build should decide fights, not the amount of money you spent on the black market. Limiting the number based on item size wouldn’t do anything, though. Bot clubs basically never do ec parties and the bots are generally around 50kcs, so the items that the bot operators sell are on the smaller end since they can’t reach the big items. The total stats from 125kcs items probably exceeds that of 3mcs items because there’s just so much more of them.
It's their rs, not their items. 20% of your rs's stats are added to yours. Their rs has 150m str. That makes them essentially 30m str.