Okay so this comes across often as a question. Who can I hit? The answer? Pretty much anyone. The system is designed to keep you from bullying those much weaker than you and bullied by those much stronger. Even if you are able to hit the little ppl the pay is so bad that it's a waste of troops. That being said, in a war situation, everyone is fair game. From the smallest noob to the biggest player. There's no dtw or dts. (Defender too weak or Defender too strong) You may not always win against the bigger players but you will weaken them. When choosing someone off the battle list be sure to check stats and tutors. This will give you an idea of their strength and your odds of winning. I tend to choose ppl that are 50%-70% of my size. Be sure to keep a good amt of tutors so that your plunder is maxed. As to what that number is yet, my club mates and I are still trying to determine exactly how MP is figured. (CJS maybe you know) And that, my friends, is battles in a nutshell. Feel free to add to or correct any mistakes I may have made.
I know everything. MP: Max Plunder, right? Max plunder is determined by the persons overall stats, bonuses, and cash amount invested. Provided you are hitting from full regen, and you 'significant other,' is fully regen'ed too. It's based on stats, more like: quality, not quantity of tutors.
Yeah max plunder is screwy here and hard to figure. But overall stats combined with the hire price of the tutors makes sense.
The actual formula for fight plunder is difficult to figure out. But the things that effect plunder are simple. Tutor worth Number of dorms How close to full regen you and your opponent are The stats and cash held of your opponent And for the future. Most likely permanent items.