I already know the item is decided as soon as you hit the button. And when I'm trying to use multiple spins quickly, I don't like waiting 30 seconds for the spinner to finish it's motion each time. Right now my workaround is going to my app switcher and going back into the game, which can also cause problems to crop up. It's annoying and it just feels lazy of ATA that the ability to skip the animation hasn't been implemented yet.
I literally included that in the OP. And I still think it's lazy of ATA to not just add a check box to skip it.
I can't even be disappointed in your arguments. They're just that bad. It sounds like you're saying "How dare you expect a basic QOL feature from a company that has had over 10 years to make the game better!"
Tbh at this point i expect nothing from ata. I dont think they care about the game anymore. Will might. Hes on here a bit interacting with the players. But i think in general the company just dont give a fuck anymore and just wants their money.
Alright, that's actually not too far off from my opinion of them. Still felt like you were taking their side as a result of said expectations.