1% Cash Loss Mechanics – Unexplained Findings & Community Research

Discussion in 'Strategy' started by Ikemen, Mar 27, 2025 at 2:26 AM.

  1. PvP "1%" Cash Loss Mechanics – Community Research & Unanswered Questions

    Hey everyone,

    Over the years, we’ve all heard about the "1%" term in PvP—referring to players who can make opponents lose ~1% of their cash out per Fight hit. But after extensive testing, some unanswered questions remain.

    What We Know So Far

    Most players fall into either the 0.2% ±0.05% or 0.9% ±0.5% ("1%") cash loss range.

    A "1%" player cannot make another "1%" player lose 1%—instead, they only lose 0.2%.

    Dance loss is roughly 1/3 of Fight loss (e.g., 0.3% vs. 0.9%).

    Some 0.2% accounts have shown 0.3% Dance loss, similar to 1% accounts, while still only causing 0.2% Fight loss.


    Unexplained Findings

    1. A pure intelligence account (low misc, no STR) was able to make 50% of opponents lose 1% on Fight. Meanwhile, a pure strength account needed to max misc before it could do the same.


    2. Despite being fully "1%", players still can’t make other 1% players lose 1%.


    3. Are build type, hit ranges, or hidden mechanics affecting these cash loss brackets?



    The ATA Response

    I reached out to support, but they wouldn’t confirm or deny anything—just encouraged more community testing. So now, I’m bringing it here.

    Next Steps – Can We Crack This?

    Have you noticed similar patterns?

    Have any pure intelligence builds triggered 1% loss without high misc?

    Any guesses on why 1% can’t make 1% lose 1%?


    Let’s put our heads together and see if we can find the missing link. Drop your thoughts below!
     
    Kefo likes this.
  2. Cash loss could be tied to the battle outcome.
    e.g. insect vs close fight.
    Likely that when you crush someone like an insect, they lose more money than when you barely beat them or get lucky.
     
    Ikemen likes this.
  3. As an intel build with low misc that doesn’t plan on farming for a long time, I’m taking notes 📝
     
    Ikemen likes this.
  4. I tested this theory using a pure intelligence build. At first, I had very little misc and barely won (close fight), yet my opponent still lost ~0.9%. Later, I increased my misc and started winning as an insect, but the cash loss remained roughly the same (~0.9%). If battle outcome played a major role, we’d expect a significant difference between close fights and insect wins, but in this case, the effect was negligible. So while there might be a minor impact, it doesn’t seem to be the main factor. Have you noticed any cases where the loss changed drastically based on battle outcome?

    Also, even after increasing misc, I was still far from filling either the strength or intelligence caps. In fact, the strength cap of my pure intelligence account wasn’t even 30% filled. So if cash loss was tied to overpowering an opponent, I should have seen a bigger difference, but that didn’t happen.
     
  5. As a 108mcs full intel build, I did some quick little research with a 25.9mcs full strength build.

    Below is my personal misc.

    [​IMG]
     
    Kefo, Green and Ikemen like this.
  6. I'm confused why pure intel builds can make up to 50% of opponents lose 1% of their cash, even with low misc stats. For example, when you hit my RS with low misc, she didn’t lose 1%, but in the screenshot you provided, you were 1% to another player. I’ve noticed the same with other pure intel builds—they’re 1% to many players despite having low misc. So, why are some intel builds still considered 1% players without enough misc?
     
  7. We could differ depending how much misc we have. Example would be more misc we have, the more “equal” we are to bigger players. So if I have more misc I might be able to 1% your rs or other bigger accounts. And it continues as I progress.

    Edit: I can’t really land anyone like 20mcs below my stats and up. I might have a lower hit range than regular strength builds as well. Not sure.
     
    Ikemen likes this.
  8. I’ve concluded that the cash loss mechanic is likely build-related. For example, I’m not 1% to the same player with low misc, but my RS, with the opposite build, is. I also think hit range or brackets play a role. In my thread, I mentioned that most players fall into two categories using FIGHT, not all, because rare cases exist where players lose 0.4%-0.7%. This suggests certain conditions need to be met.

    This research could be useful for VIP players with high TB (10bcs+), who struggle to fill misc caps and become 1%. By adjusting their build types and intel vs. str TB ratios, they could become 1% to 50% of their opponents, even without enough misc.
     
  9. Oh, you weren’t lying about this being a science project!

    From experience, there is such thing of 1% hitters.
    Talk to KingKice (he’s pretty close).

    signed 🐔

     
    Kefo and Ikemen like this.
  10. I came up with an interesting theory that i think an opponent at top end of bucket[hit range] takes 1% from opposite buld at lower end of bucket without even maxing misc or even 0 misc. Can anyone test it ?. I came up with it because so far I have seen intel builds take 1% from weaker str builds opponents [or sometimes even builds but i have seen it lot less than opposite buld]
     
  11. 😂theories... Enough said! Another theory down the 🗑️🚮
     
  12. You and akudou you two Pls do check my other thread under strategy on how to make an 1% account lose 1% after a strip. It has been proven. Just saying because you always embarrass yourself when you strip another 1% opponent but fail the strip because they are only loosing 0.2%
     
  13. Go check my other thread under strategy and learn how to strip your maxed misc opponents.
     
  14. It was a theory up untill yesterday but with enough testing and data collected from multiple accounts it has been proved
     
  15. I'll soon be posting new meta. What build types have what advantages . And especially where even builds stand in pvp from cash loss point of view etc etc. Keep an eye
     
  16. 😂 #guidesformore🗑️
     
  17. One of the most interesting parts is how TB ratios can be manipulated and how RS builds affect your account. It’s not just about getting intel tb.

    The old belief that misc alone determines the 1% effect is completely wrong. While it plays a role, the actual mechanics are very different from what we thought. Back in 2020, maxing misc was considered the key to becoming 1%, but new discoveries are redefining PvP. Stay tuned.
     
    SimplyAlfa likes this.
  18. I get why you're frustrated—so far, no one has been able to strip you successfully. Since you're maxed on misc, even when you do get stripped, you only lose 0.2% cash, giving you plenty of time to hire tutors back. But don’t get too comfortable… that’s about to change soon. 😉
     
  19. 😂More 🗑️