The amount of people complaining that t10 isn’t a big enough “step up” is nominal compared to the mass of people complaining that we’ve been forced to step DOWN to t10 at all when we had final tier t14s. You’re not addressing the elephant in the room, which is those who paid for final tier aren’t getting final tier, and to replace t10s with final tier again is going to cost 2.5+Q. So what does one step up matter, when you forced us three steps down in the first place? And it’s wild that a lot of people are gonna be grateful over this because of their minor boost in stats, not knowing they’ve been robbed. Should’ve just admitted from the very beginning that you’re effectively releasing the equivalent of t15 with t11 and clearly publish the tier conversions, so we could’ve managed our expectations and saved money, time and effort from busting our asses to put t14 during our most recent upgrades. Yall knew when planning this dorm release that t14 would not be t11, so why not say that from the start? Misleading and vague to your own benefit, as always.
Smartly done, passed off t15 as rebalance to the tower update via back door.. the foresight..they had tho.. 🤦🏻
Sorry can you or someone else clarify? Are we also getting this rebalance if we do not have all open dorms? I had 4 T14 previously which are now T10. There has been no change. Should I be expecting this change to reflect by changeover tomorrow?
While I completely understand why seeing a tier number change from T14 to T10 feels like a downgrade on the surface, the underlying economics tell a very different story once you look at the stats, plunder, and cash value. Here is how the conversion breaks down mathematically: 1. Cash Preservation & Refunds A full T14 tier cost 175.9T across 4 levels (41.2T / 43.3T / 45.0T / 46.4T). If you held a T14 Level 1 (41.2T spent), it was converted to T10 Level 1 (31.9T cost), and 9.3T was refunded directly to you. 2. Stat & Plunder Equivalency Using that 9.3T refund, you can upgrade that dorm immediately: T10 Level 2 (Cost: 3.83T): Gives 96.1% stats and 100.45% plunder of old T14 L1, leaving you with 5.47T spare cash. T10 Level 3 (Cost: +5.95T): Costs only 480B more than your original refund, but gives 103.3% stats and 109.1% plunder compared to old T14 L1. 3. Max Tier Progression Costs Old cost to go from T14 L1 toT14 L4: 134.7T New cost to go from T10 L1 to T11 L4: 109.01T The rebalancing reduces the total cost to max out your dorms while boosting effective plunder output. That said, I would like to acknowledge that it has been challenging communicating tier restructures, and that can be confusing for players. I hope this gives you greater peace of mind for the conversion and update as a whole. It's also worth noting that I used the newly updated stats (released today) in these calculations.
Dear Winston, This calculation work in case of 90 rooms + open. However if you had 60 x t13 and had 60 rooms open. You'll get close to 1.4Q refund. Now if you decide to max your 60 x T9 to l4 it'll cost you only 168B and your stats will be - 492MCS, leaving you with over 1.2Q in refunds, which you can utilise to open 25 dorms and put in T9 L4 and stats will jump to 697 MCS. Now if I had 60 x t14 which got converted to t10 my effective stats will be 540 mcs and I'll have 600T refund Now I can open about 15 rooms with that and put in 15 t9 max my effective stats will be = 663 MCS. So you see the difference here? Someone who had less money invested in dorms got more refund and ends up having bigger stats than me who had more funds invested. It may be advantage for me during progression but the update have left at disadvantage right now to be precise with BF around the corner most of us may decide to skip t10. That's why we all wanted level playing field. Also i invested 31T in t10 and you invested only 8.3t in t9, guess what if we both switch to T11 the difference in cost is only 2T so I'm loosing 24T and you are loosing only 3.5T approx. Well if you still don't get the point, we'll understand that the intentions are to make us spend more.. just say it that you want to milk the spenders.
your calculations is wrong lol max lvl14 costs . basic 41t. lvl1 43t. lvl2 45t. lvl3 46t. how come it be 134t. its 175t in total. we just need our cash to go for same value we spent. why waste 62t to replace pur t10 t11 while we already hadthe highest roommate. i agree with swapping t14 basic to t10 cuz they r difference in value. t14 basic is 41t while t11 basic is 69.3t. this will not be fair for you ATA. but swapping t14 lvl1 which costs 41t+43 which combines in total to 84t. this is 15t more than what the t11 cost. i wanna understand the logic why not swap t14 lvl1 and higher to t11. or you just want us to spend 32t for t10 then spend 62t to swap from t10 to t11 so total cost of t11 sums up to 94t instead of just 69.3t? and we here we dont talk about if t10 worth it or u give it a buff. anyone who has t14 now skipped many tiers because they want the highest stat possible. so their goal is lcbc. even if max t10 is 1084mcs they would still need to swap for t11 again. its silly how u made this buff just to still keep swapping t14 to t10.
Just give t14 0* => t9 3* and refund money we'll put t11s our self doesn't matter how much I'll get i am okay.
The main thing is about the dorm value become 1/5th. That's concern not stats we just wanna be top tier or lowest good. Money is wasted in t10s or you should from beginning provide till t10 in new system and launch t11 on BF as always new tiers introduced on BF so this mess and dissatisfaction never happen in first place.
If you make your mind ATA to give us t10s only then i make mine to replace only them when you launch t12 😄. I already stopped my gold sub and won't be starting till the clarification of what we're going to actually get.
exactly. if they waste our money why we spend more for t11 just skip t11 cuz with t10 max its 1085mcs. equal to lcbc of old update 😂😂😂. not worth spending 12Q extra for 200mcs
I understand why people are upset seeing their T14s converted to T10s but I think we also need to look at the bigger picture instead of focusing only on the tier numbers when you compare the actual stats, plunder, refunds and overall upgrade costs, the changes do have their benefits this morning Noob and I actually tested the T10 plunder ourselves and the payout was pretty good what’s interesting is that I’m slightly higher in overall stats than he is, but he has more T10s than I do and his payout was actually higher so from our personal testing and what we’ve seen so far I do think there are some positive changes worth acknowledging 🩷🩷 thank you Winston🩷for taking the time to look into everything listening to our concerns and making sure our voices are heard!!!🩷🩷🩷 I know there’s been a lot of feedback surrounding this update and I genuinely appreciate the time and effort being put into addressing it 🫶🏻🫶🏻🩷 overall I think this update has its positives and sometimes it takes actually testing the changes to see the difference rather than judging everything based on the tier numbers alone 🩷 Nowwww since we’re talking about updates and listening to the community 👀🤣🩷🩷 Once this whole dorm tower situation settles down, can we please give the club war community some love too ⚔️🩷 there are still so many of us who genuinely enjoy club wars and I feel like this is one part of the game that’s been overlooked for years😭🫥 could we possibly see some improvements to the glitches we’ve experienced during wars, especially with plunder? Maybe introduce rewards for completing a certain number of wars, achievements, badges, titles or even something as simple as bragging rights for those who actively participate 🏆⚔️ there are honestly so many ideas players have suggested over the years and I think we’d just love to finally see some attention given to a part of the game we still enjoy Soooo Winston how many likes do I need to get on this comment for the war community to finally be heard 😌🤣 Because I do love a good challenge 💅🏻💀🤣 But seriously, bring something new to the war community. Some of us have been keeping the war fun alive for years and we’d love to see that side of PIMD get some love too 🩷🫶🏻
I spent a lot on ata day under the impression that a t14 at 1 star would convert to a t11 because ata says it will convert to closest cost comparison. The changes in stat of t10 will make it feel better than it did previously that helps. But I don’t understand why you ignore the core complaint of t14 1 star or above should be t11, and base t14 should drop below a t10. It effects the refund and the value toward next tier isn't great, if this is to difficult to do then maybe make only the converted t10s give some bonus value towards the next tier.
Ty after a long time I get some good gift cash it's not like before update i get 250b and now I get 116b
I don't think they said it would be cost based, that was an assumption, sure what they wrote earlier on may make it sound like that but after observing some updates it was clear they meant the stat being close to it and not money. This stat thing also came in because people didn't want to get zeroed on their cash from what was received as a general feedback to them and it was established pretty early on. This probably complicated the higher tiers for them as people wanted flexibility in stats and they also wanted that their cash wasn't zeroed or was bare minimum refunds. In any case i feel this new update is pretty good as now reaching the old stats is cheaper again with t10 3 stars xd and well good luck to whoever wants the t11 3 stars as people are saying its t15, sure paying extra for it makes sense then and you can still have the old stats but even cheaper now.
even if it its close to stat. it will still be replacing t14 to t11 lol. cuz both same stat. thats why they made this buff to make perfect excuse to replace t14 to t10. good move anyways . update should come soon cuz they will not do anything to help people who spent much on game 🌚😂