Old party hit formula

Discussion in 'Questions/Feedback' started by Raven_of_Nightmares, May 3, 2026.

  1. Does anyone remember how the hits go for every 5 minute intervals from the party patterns, was it ...
    Snark : 1,2,1,2
    Rave : 2,2,2,2
    Lecture : 4,1,4,1
    Sigh : 5,5,5,5
     
  2. Snark 2-2-2-1
    Rave 2-1-2-1
    Lecture 3-3-3-3
    Sigh 4-5-4-5

    Regen is 9% of full energy.
    Sigh takes 2%
    Lecture takes 3%
    Rave takes 6%
    Snark takes 5%

    Even 2-2-2-1 isn't perfect for snark. Those 7 actions take 35% of energy but regen after 4 rounds is 36%.

    I was discussing with someone, yesterday, the possibility that following pattern is still beneficial for maximising drops.

    While money earnt was decoupled from energy in a big update called "energy system update" orvsomething, making pattern seem useless, the devs never explicitly mentioned this applying to drop numbers.
     
  3. Pattern hitting was awful. Why would anyone do it voluntarily?
     
  4. Oh yeah it was 2-2-2-2-1 = 45