Does anyone remember how the hits go for every 5 minute intervals from the party patterns, was it ... Snark : 1,2,1,2 Rave : 2,2,2,2 Lecture : 4,1,4,1 Sigh : 5,5,5,5
Snark 2-2-2-1 Rave 2-1-2-1 Lecture 3-3-3-3 Sigh 4-5-4-5 Regen is 9% of full energy. Sigh takes 2% Lecture takes 3% Rave takes 6% Snark takes 5% Even 2-2-2-1 isn't perfect for snark. Those 7 actions take 35% of energy but regen after 4 rounds is 36%. I was discussing with someone, yesterday, the possibility that following pattern is still beneficial for maximising drops. While money earnt was decoupled from energy in a big update called "energy system update" orvsomething, making pattern seem useless, the devs never explicitly mentioned this applying to drop numbers.