ATA Day Ask Us Anything: Answers!

Discussion in 'Announcements' started by [ATA]Marceline, Sep 12, 2025 at 9:08 PM.

  1. [​IMG]

    Hello folks!

    Thank you so much to everyone who took the time to submit questions for this year's ATA Day AMA. We were impressed by the variety and depth of what you asked; from game design and long-term plans, to thoughtful questions about how we work as a team. Our devs took the time this week to answers as many of these questions; hoping to provide our community with as much insight and detail as we can.

    We hope this AMA not only gives you an interesting look behind the scenes, but also helps open up more space for ongoing conversations between the devs and our PIMD community. Our goal is to keep building mutual understanding, transparency, and connection because PIMD thrives when we learn from each other. We're committed to keeping this game growing and we can't do it without you.

    So grab a snack, settle in, and enjoy the read šŸ’•
    –The PIMD Team

    Answers


    To any / all devs why is it that we really don’t get a choice or a vote when it comes to Avis or hunts or even themes. I know we get the small suggestion box every now and again, but do they really count towards what the people want?
    -Nyfx
    [ATA]Azure - Absolutely! The information we learn from our event theme surveys and player comments helps us shape our content to better meet what the community is looking for. The theme surveys are especially helpful, as we can do a pulse check on what players want before committing to a specific creative direction. We know that we won't be able to satisfy every player's wishes 100% of the time, but we are always striving to get as close as we can.


    As a long time player on PIMD, I would like to know when you guys will actually start listening to what your players want? When will you stop putting out questionnaires just to ignore the answers?
    -Anonymous
    [ATA]Ripley - I'm really sorry that has been your experience. It is definitely not what we're aiming for. We're a small team with finite time and resources. Fixing bugs, improving balance, building features, and shipping content all take a lot of work. Diagnosing problems is considerably easier than solving them, so we triage and tackle the most urgent work first.

    We repeat survey questions to track change over time. We want to see if things are getting better or worse, where and why, so we can focus where we can make the biggest impact. Players will often disagree not just on details but overall goals of updates, so surveys, in addition to Discord/forums/tickets, help us understand that. This gives us the best chance to please as many players as possible since we cannot have regular one-on-one conversations with everyone.

    We often hear ā€œWhy did you do X when Y is still a problem?ā€ One key reason is that different workstreams need different skills. For example, our creative team and engineering team are both strong, but they cannot do each other's work if one team is behind schedule. Another key reason is that a lot of work has fixed timelines we don't get to choose, like iOS and Android version updates or crashes / app not responding issues, and so we have to prioritize them above all else.

    It's also true that some feedback is technically infeasible to action on or would jeopardize our ability to run the game, and so unfortunately can't be considered. However, if something is important to you we still want to hear your feedback on it. As time passes, things can improve and become possible, but only if we know it's still important to you all.


    is PIMD actually a gacha game or its a pseudo chance type of game? cuz ive seen accounts that are obviously alts with better drop/pick rate than other accounts that are often played. What are the basis/chances of the rates and any chance it could be fixed?
    -Anonymous
    [ATA]Ripley - There is no code or math in the game that changes the drop rates for gachas for one group over another. Every time a box is opened, it's an individual random number calculation using consistent weights for each item, factoring in your applicable boosters and max counts. Weights only change when we do a big design update, usually when contents are changed, or if things aren't balanced enough.

    This is why we added a multi-box open queue instead of instant multi-box open, because the calculations are done in real time and depend on what you own at the time of opening, so it can take several seconds and can't be pre-calculated in advance. Drop rates technically are different if you already have max count of some of the items, but that improves drop rates of remaining items to collect, and is generally going to be more beneficial, if at all, to mains not alts.


    I am actually curious about this one- Why didn’t you have the Battle Pass available with ECs and real money and players choose?
    -Anonymous
    [ATA]Jean - For sure, I can give a little context there. For this first run of the Battle Pass, we chose to offer it through real-money purchase to keep things simple and aligned with how this kind of feature is usually offered in other games.

    We know players are used to different ways of getting content in PIMD, so we’re paying close attention to how this feels and what kind of feedback comes in.

    It’s also worth saying that we often experiment different approaches when we introduce something new. You might see future Battle Passes with a similar structure, or we might test different formats - maybe one that uses ECs, though I can't make any promises there! A big part of our process is trying things out and learning what works best for both the game and the community.


    What's the creative process behind the hunts? Like, how do y'all come up with the themes and stories, how long does it take to plan and create a new hunt? Including the storyline, avis, furni, etc.
    -Amira_DAPScra
    [ATA]Azure - We always start our event planning by looking at the calendar to account for any upcoming holidays or special occasions, and make sure that there's lots of fun things happening in the lead up to any major holiday. We take a look at the results of our theme surveys and try to find the right homes for all the highest rated ideas, while also ensuring there's variety from hunt to hunt, and variety year over year. There are a lot of factors that go into choosing themes, including colour palettes, seasonality, what's happening in pop culture, survey results, player feedback, and what events were popular in the past.

    Once we have our roadmap in place, the art team works on fleshing out the event ideas into event proposals which are scrutinized and approved by the rest of the team. It's at this point that the event story and artwork enters production. We have a very collaborative process to make sure that we have the whole team's eyes on the work throughout production to keep the quality high. All in all, most events can take between 2-3 months between entering production and release live in game.

    [ATA]Jean - The design team is also part of the process Azure describes above, though our primary focus in on the mechanics and how everything comes together once the theme and art direction are in motion!

    Earlier in the process, we look at how the event or content will work from a gameplay perspective - whether we’re introducing a new mechanic, trying something different with pacing or rewards, or just tweaking things to keep it fresh. That planning helps shape what the creative team creates, like specific types of items, collectibles, or other visual assets. And if anything new needs engineering support, we want to identify that early.

    As we get closer to release, our role shifts into bringing all the pieces together. We handle implementation, testing, and making sure that the story, art, avatars, furniture, rewards, and features all work together smoothly. It's a big collaborative effort across multiple teams, and design is involved at both ends - helping shape the structure early on and then making sure it all works well in-game when it goes live.


    Why are you guys repeating the same hunts instead of having a contest and allow pimd members give you ideas?
    -angeleyes0314
    [ATA]Jean - I'm curious if you're talking about event themes or mechanics here, but since I'm not sure I will just answer both!

    For event themes, you’re right that sometimes things might feel familiar. PIMD has been around for almost 15 years, so at this point we've probably done everything from alien cowboys to gothic beach parties at least once (though hilariously, I think we've done only one of these, so joke's on me). That said, we do try to put new twists on familiar ideas and keep things feeling fresh. We also run regular mood board surveys to get a read on the aesthetics and vibes players are most excited about, and that input plays a big role in shaping what we do next.

    We’re not running open theme contests right now, but we do genuinely look at the suggestions that come through on forums, socials, tickets, etc. A lot of ideas from players have made it into events over the years, even if they didn’t come through a formal process.

    If you meant event formats (like how you actually play the event), that's definitely an area we'd love to give more attention. Building new event systems takes a lot of time and coordination across different teams, and we’ve been focused recently on some other parts of the game. That said, we have been experimenting with some smaller format stuff, like new types of mini events or other layered content (some I know you liked more than others, ha). The main event structure (hunts) is definitely something we want to play around with more though. It's a big part of the game, so we want to be thoughtful about how we approach any changes.


    Why did the frequency of shard avis, lucky boxes, invite hunts increase? There is literally no breathing room for players in between money spending events, nothing feels special or rare anymore
    -sinistercrystal
    [ATA]Jean - I’m really sorry it’s been feeling that way. We know it can feel like there’s a lot happening back to back, and we do talk internally about how to make sure things don’t start to blur together.

    We’ve been running more of the familiar content lately - things like shard avatars, lucky boxes, and invite hunts - which can make the pace feel heavier. Our intent is to make sure there's always something exciting going on, but also to keep the game feeling lively and offer players different ways to engage.Part of how we're approaching this is by experimenting with different types of content and events to find the best balance between keeping the game healthy and engaging while meeting the wants and needs of our community. The goal is to bring more variety so it doesn’t feel like the same thing every time, while still making sure players who love collecting avatars, furniture, or boxes have plenty to look forward to. It’s a balance we’re always working on.


    Recent releases (e.g. BattlePass, Beauty and the Beast StoryPass) were not received well at all, to put it gently, based on feedbacks in the forums. Players don't feel heard, and we don't really hear back from devs about changes that will be made in similar hunts/passes in the future. Is it possible to ask for devs (or if it's someone else in charge, those staff as well) to respond to forum posts or post an update about changes they will be applying for future hunts/passes based on current feedbacks?
    -Tatoru
    [ATA]Will - Appreciate you calling this out, it always hurts to see a launch we’ve worked hard on not land as we’d expect with our players and taking in the feedback and iterating on it for future is something we are constantly trying to get better at. Responsiveness and active discussion with our players is an important part of that and an area we know we need to improve upon because as gamers ourselves we know the feeling of not being heard is incredibly frustrating. We hate to leave folks feeling like that.

    The challenge we often face is that its quick for us to pull feedback from folks, but takes a lot of time to review, validate, plan and put those plans into action. When a new experiment or tweak launches, we often need time to see the results before we can make commitments to whats next. We’d really hate to be in a spot where we commit to something immediately, that it turns out we won’t be able to deliver on or only addresses a small part of the community. But again, I completely understand how us saying nothing can feel even worse and we need to do better.


    Why do you have so many invite party hunts now? It used to be a rarity, but now they’re happening almost every other hunt, and not all of us can afford to sustain the invites required to drop <22 invites that frequently.
    -Anonymous
    [ATA]Jean - Invite parties actually have an interesting history. When we first introduced them, the idea was that they’d become a permanent part of the game. Instead, we just ran them occasionally as a trial… and then kind of never stopped. So in a way, it’s been an 8-year-long ā€œtemporary experimentā€ that never officially wrapped up and became part of how invite parties work!

    Looking ahead, we want to give parties more attention overall, both regular and EC parties. One idea we have been considering is finally making invite parties a permanent thing. That’s by no means set in stone, but it’s something we’d like to explore, and of course we’d want to hear from the community on things like this, understand what they do and don't like about invite parties.

    Moreover though, we really want to create more brand new parties. We get asked about this a lot, and we agree there’s so much potential here. For both new regular parties and new EC parties, there’s a lot of room to expand and try different things. Personally, I’m really excited about this!


    Shard Avis used to be a special occasion thing that most people got really excited about. Now, like the invite parties, they’re too frequent, and not worth spending the money on. Why did you increase shard Avis, but not bother with increasing their quality?
    -Anonymous
    [ATA]Jean - I touched on this a bit in an earlier answer, but it’s worth reiterating here. I know that when familiar content like shard boxes shows up more often, it can make those things feel less special. That’s one of the reasons we’re experimenting with new formats, like the Level Up Avatars (and we’ve got another different format coming up soon!). We want to offer this type of content in more varying ways so it doesn’t always feel like the same experience.

    On the point about quality, I’d love to hear more about what you're thinking here. If you’re talking about the art itself, we do try to make the higher tier avatars feel more special through things like extra visual effects and details. For example, the highest tier of the new Level Up Avatars has a unique visual effect - it’s subtle, but if players like that kind of direction we’re excited to explore what other effects we can add in the future! If overall this isn't landing for you or others though, or if you meant something else by quality feeling stagnant, I’d really like to understand that better, so please don't hesitate to follow up :)


    How do drop rates work šŸ¤”
    -Essence_
    [ATA]Jean - I'm not sure if you mean box drop rates or party drop rates, but since Ripley already covered box drop rates, I’ll take this one as a chance to talk about party drops instead! I actually find these things really interesting (I’m a big nerd about this stuff haha), so sorry in advance if I go a little deep here.

    The way drops work in parties is a bit complex behind the scenes, but the way we use it most of the time is actually pretty simple:

    - Drops scale with hits. The more hits you do, the more drops you get.

    - Each item has a cap. There’s a maximum number of drops you can get per item per party, and for main events these caps have stayed the same for a long time.

    - Upgrades help. For most parties and most players beyond a certain account size, upgrading your dorm mates reduces the number of hits needed to reach those caps. So as you get stronger, it becomes ā€œeasierā€ to max out your drops.

    - Plunder matters. Drops are actually tied to plunder indirectly, so anything that increases your plunder (like max plunder from tutors, care packs, or party promos) also helps you hit max drops faster.

    The original idea behind this system was that as your account grows, the "effort" (number of hits) to reach a certain amount of drops should stay roughly the same. But for most events we haven’t been using it that way, which is why upgrading makes maxing drops easier. Don't worry, we're not looking at changing that anytime soon for main events, where all other event mechanics are build on top of that! It is an area we’ve been experimenting with in new types of events though. For example, the recent Snuggon Campus party used a simplified system where every hit equaled exactly one drop, no matter what. There's lots of different ways we can go with this!


    Would you guys ever consider bringing back old monthly avas for purchase? Like you do with old hunt avas not the old monthly ava boxes 🄹 specifically the pumpkin spice coffee ones with the girl in the fox ears.
    -Kaeru
    [ATA]Jean - Definitely something we can consider! We’ve tried a few different ways of bringing back older avatars and other content so that newer players have a chance at them too, but you’re right that we haven’t really done much yet with monthly avatars.In general, we want to be really mindful of how and when we bring avatars back, as we know these are items that a lot of players feel strongly about. We still believe in finding ways to make past content accessible again, we just want to do it in a way that feels fair and keeps things exciting for both newer and longtime players.

    I can’t make promises about specific avatars, but I think you're talking about "Casual Halloween" and she's also a favorite of mine! :3


    When will we have another PVP hunt?
    -Alyson
    [ATA]Jean - I love this question! Main events (hunts) have so much potential for fun twists. We haven't been able to give this as much attention recently but it's on our roadmap to explore. I can’t say for sure yet if that means a full PvP hunt specifically - PvP can be a bit polarizing, since some players really enjoy it and others would rather avoid it. But that doesn’t mean we can’t explore ways to bring PvP elements into events, either as part of a main hunt or as something layered on top. So while nothing’s set in stone, I can say it’s absolutely on our minds, and we’re excited to dive more into this space.


    How much longer do you see the game lasting? I have had many 10 year+ tenures on games, to see all of their dev companies go out of business due to playership declines.
    -Anonymous
    [ATA]Ripley - PiMD isn't going anywhere. It's our most popular game, and we have tons of plans to follow through on, and ideas to explore. The community has limitless creativity, and that's a really exciting thing to harness. I could work here for several lifetimes and still have more to do.


    Will there be more male avatars with more creative aspects in PIMD? :) Lately the male avatars have been a little bland, unlike the female avatars.
    -Teenu
    [ATA]Azure - It's certainly the intent, and something that the art team is very conscious of when designing avatars. We pay close attention to the feedback we receive on masc avatars, since it is something that comes up fairly regularly, and the feedback is often contradictory. Our hope is that we will continue to improve, and to provide enough variety that there is something for everyone! We would love to hear what it is about the masc avatars lately that you've been finding bland, and if you have any advice on how we can make them more interesting. Are there any avatars we've made in the past that you particularly enjoyed? Do you have a favourite masc avatar of all time? We'd love to hear!


    Are there any new experimental hunts/party types (e.g. Monstrous Megasnuggon Attack: Campus Takeover Party) that ATA is planning to test? Will ATA be looking into feedback for previous smiliar hunts/parties and applying them for future experimental hunts?
    -Tatoru
    [ATA]Jean - Absolutely! In fact, the Campus Takeover Party will be making a return verrrry shortly (or may already be back, depending on when you’re reading this). It’s actually a great example of how we like to approach experimental parties and events. Monstrous Megasnuggon was our first trial of this concept, and for the upcoming version we’ve made a bunch of adjustments based both on player feedback and on what we saw in the activity data. For ATA Day, you’ll notice some of those changes in action. And it likely won’t stop there - we’ll keep iterating on it after this run as well.

    That’s really the spirit of these experimental formats: we put them out there, gather feedback and data, and then fine-tune them until we land on something that feels both fun and sustainable. Sometimes that means a new format comes back quickly, and other times it takes longer because we want to make sure we’ve had the time to make meaningful updates.


    Why are you guys only focusing on monetary aspects and not community stuff
    -Anonymous
    [ATA]Ripley - Great question, thank you. So we have different teams of people who do different things on PiMD. New content, store and deal updates, community events and new features are all worked on by different sets of people with different skills. So we are focused on community things, but certainly there is more we can and want to do in this area, and your feedback is greatly appreciated

    We've spent a lot of our community resources lately dealing with bot accounts and scripters to level the playing field, as well as preparing for ATA Day (including this AMA), planning some Discord changes, working on moderation program updates, and improving feedback collection and handling. What kind of community stuff would you like to see more of specifically, and is there any community stuff you'd want to see less of?


    Are you able to give us a teaser on some of the exciting new events rolling out? ( changes have been noticed and MUCH appreciatedā™„ļø)
    -Bagu
    [ATA]Jean - I’m so glad to hear that! We’ve indeed been experimenting with some different things lately, and while I know they don’t always land perfectly on the first try, it’s exciting to keep building on what works and refining as we go. As for teasers... you'll have to consider this the gossip version of the roadmap - fun to hear, but not legally binding. We do sometimes end up going a different direction later!

    That said, we really loved the community energy around the Campus Takeover event, so that’s an area we’d like to keep exploring. We’re also planning something extra for the holiday season, and with PIMD’s 15th birthday coming up, we’re looking to make a big splash to celebrate properly. And of course, Halloween - we’ve got some small fun extras in the works for spooky season! Looking further ahead, and this is really just early thoughts, we'd like to look at more mechanics twists in main events, as well as new types of standalone (mini) events, including PVP.


    Why has PvP been getting ignored? Are there any plans to remove it from the game since it's basically useless now?
    -_I_Buggo
    [ATA]Jean - You’re right that PvP hasn’t gotten a lot of focus recently. That’s not because we want to remove it - PvP has always been part of PIMD, and we're not looking to change that.

    The challenge is that not everyone enjoys PvP in the same way. Some players really love it, while others would rather avoid it. So when we think about the future of PvP, it’s about finding ways to make it exciting for those who want it without making the game less fun for those who don’t.

    We also know there are some issues with PvP that need work - things like matchups sometimes feeling unintuitive, or outcomes that don’t line up with what players expect. That’s been on our radar for a while, and we do have plans on our roadmap to dig into those areas.


    It's been a while since we have had any changes made to parties outside of invite parties. Are we likely to get a revamp/new ones anytime soon?
    -Heliopolis
    [ATA]Jean - Yes! I’m really excited about the possibilities with parties and what we can do with them.

    Last year we had our first trial of Mayhem Mansion. We know the feedback was mixed, and while we haven’t had the chance to revisit it yet, it’s on our radar to bring back with some updates to see if it works better. More recently, we introduced the Campus Takeover Party, which was another new concept we’re going to continue experimenting with.

    These are just the beginning, though. Our goal is to refocus on parties as they are a central part of the game - both through core updates like new permanent series or EC parties, and by making sure the existing parties feel good to play and adjusting them where they don’t. On top of that, we want new parties to play a bigger role in recurring content and events as well, helping to keep them fresh and exciting.


    how does negative feedback back you feel? & how do you get passed it?
    -spooky
    [ATA]Ripley - Negative feedback can be really difficult for anyone in who does the work we do, myself included. It's our job and we're paid for it and we don't expect anyone to feel sad for us, but we love what we do and it can be quite wounding. Usually the closer someone's role is to reading feedback from and interacting with players, the harder it is for them.

    Our dev team is comprised of hard-working human beings who like to do a good job and make people happy. We of course make mistakes, especially as we learn, grow and adapt, and technical errors always feel bad, but the worst is when the plan is executed well and you feel good about it, but players just really do not like it.

    It's also hard because there is always potential for good learnings and/or action items from any piece feedback, but negative feedback is driven a lot by emotion which is understandable, but this means it tends to be less clear on what the acceptable alternatives a player really wants or would see as an acceptable compromise. There may be 100 different solutions to a problem, but it doesn't mean all or any of them will work for our community, by and large.

    To know there is a problem is one important part of the process of resolving it, but we also must do a lot of work across all of our disciplines to truly work out the best way to resolve them technically, in keeping with the spirit and design of the game, and that the vast majority of the community will not see as a sidegrade or downgrade to what we were doing before, and then figure out how to make room for it in the schedule with all the other thinks we must do.

    The way I personally deal with the stomach drop feeling of getting it wrong for players is by agonizing over it for some period of time, considering running away into the forest never to be seen again. then accepting I missed the mark, and seeing it as an opportunity to learn and do better. For example, in the past we have not prioritized giving the more in-depth type of communications and heads up players want to see enough, so engaging with negative feedback and putting issues on the path to be fixed is a positive step forward, regardless of how it came about.

    If more candid conversations like this AMA are received well, we'll aim to do more of this and try to keep the loop more open and active, so that we can work together and make the game the best it can be.


    Why is the game so expensive? Do you guys only focus on the America's and Europe? How do you think that people from South Asia can buy things if we can't afford it ?
    -ah3adhu_
    [ATA]Ripley - Great question, thank you. The short answer is it's quite complicated. The longer answer is that local pricing is something we recognize would have value for our players across the globe. In order to do this, there are some inherent and significant risks to overcome, primarily with abuse and fraud of geolocation, chargebacks etc, as seen in most free-to-play games and services. PiMD is no different, plus it has the added challenge of trading and gifting, 2 incredible features that we love but that also make it harder to prevent loopholes. We've made significant progress on shutting down abuse in the game with more updates on the horizon, at which point we can reevaluate the feasibility of local pricing.


    With all honesty, how did you think PIMD was going to be received by the community? Did you think it was going to be active for so many years?
    -BaeBee
    [ATA]Jean - It’s wild to think PIMD has been around for almost 15 years. I wasn’t here at the very start, but even in my time it’s evolved so much, and it’s amazing to see how it’s continued to grow for so long.

    For me personally, PIMD holds a special place in my heart because it’s so different from anything else out there. And the community is just as unique - so much of what makes PIMD what it is today has been shaped by players themselves. entos and the whole trading economy around them are a perfect example of this.

    So yeah, maybe it’s surprising to some that a game like this is still going strong after all these years, but knowing how unique PIMD is and how dedicated the community is, I can’t say I’m too surprised!


    This is for Marceline.. I still have the ss of you promising better lucky box drop rates. Has it been implemented? Also shout out to Jordan!! He always listens to my rants in suggestions patiently!! The real mvp here 🄹🩷
    -Hawt
    [ATA]Marceline - I truly don't remember that, hah! I've checked with the team and looks like it's a no-go at the moment (but never say never). Jordan says a big hello and sends his love!


    Why are your ads for PIMD so erotically suggestive, but yet have the 18+ chat so severely censored?
    -Sinbad
    [ATA[Ripley - Great question! There's a lot of nuance to this, but fundmentally the game being more censored than the ads is to do with the rules and regulations all app developers have to follow. The ads we use to promote the game are simply less restricted, whereas Apple and Google will reject our updates and potentially restrict our app if certain guidelines aren't followed when running the game.

    The ads themselves are not decided by what we think good ads are, but simply by what people actually click on. If ads featuring people quietly reading in the library performed well, that'd be what we'd do. We want to keep growing the game and making it even better.

    Our goal long-term is to make smart usage of AI so that we can create a chat experience with moderation that is more context-aware and in the spirit of the vibe of the community, and investigating ways to give players more granular control over their experience. This would provide better coverage and less false positives, and we wouldn't get our app updates rejected by the app stores anymore for the chat messages they came across in their testing. (Yes, Apple and Google read pub chat.)


    Will we get more hunts like the Snowball fight/PvP which we had few years ago?

    We had it year's ago and it was one of the best hunts/pvp to be honest. Back then many loved that hunt even smaller player's since we all were able to take part of it (we were split into two groups and I think back then it was nicely balanced!). Many became/were very active during that hunt/PvP and stayed just because they started to love this part of the game since it was really fun to do. I would love to see this happen again and then more often, instead of hunts that are just too boring to do where we have to hope time flies til the next hunt in hope it's better.

    -xDevilx
    [ATA]Jean - We’ve actually been getting a couple questions about the Snowball event recently! I know a lot of players really enjoyed it, and it’s great to hear how memorable it was for some. At the same time though, I also know it was a bit controversial at the time, there were also a lot of players who didn’t like it.

    We’ll definitely take another look at it, but I can’t make any promises for that specific event. What I can say is that we do want to keep exploring different types of events in general! I'd love to hear more about what you liked about that specific hunt.


    Why do you guy bring back old shards/story passes?!
    -HEIDILICIOUS
    [ATA]Jean - Good question! We bring back older shard sets and other content because we want newer players to have a chance at content they might have missed the first time around. There’s so much history in PIMD, and if you weren’t around for a certain release, it can feel like those avatars or items are gone forever. Bringbacks are a way to make sure that content isn’t completely locked away.

    That said, we know not everyone feels the same about them. For players who were there the first time, it can feel less special when something returns. So we try to be thoughtful about how often and in what way we bring them back, and balance it by continuing to release new content too. We’re still learning what the right balance looks like, and feedback from players really helps us as we figure it out.


    Why don't y'all make avatar for other religious holidays like Eid or Holi? I've been playing for almost 3 years and I haven't gotten a single hijabi avatar. Yet, y'all have put in countless effort for Christmas, St Patrick's day, etc. It's not fair, when a good chunk of your player base is Muslim or hindu.
    -Breadie
    [ATA]Azure - It's tough, because our team loves working on these events! We have run both Eid and Holi events in previous years, but we haven't seen very much player engagement when we do. WIth such a small team, we need to place our resources very carefully, and sometimes that means we aren't able to meet everyone's wishes.


    Will ATA be transitioning more towards a social/collecting game as the ads now portray?
    -Strawbees
    [ATA]Ripley - We try a large variety of different ad campaigns that focus on different elements of PiMD, sometimes with conceptual ideas we might want to build, so we can attract new players to grow the game. Ad platforms have different audiences and what that audiences are interested in and want to click on changes over time. The industry is very fast-paced and trends change constantly. What ads people click on informs our future ads.

    However, this doesn't mean we intend to transition the game towards any specific direction. It's interesting you mention it going more towards a social/collecting game. That's always been a core part of the experience, but what are you seeing this being at the expense of? What type of game do you see PiMD as, and what would you want to transition it to?


    You have brought back shard avatars, will you ever bring back the old 55ec shop avatars for a bit? Like the puck bunny and exchange student.
    -iSquishy
    [ATA]Jean - No immediate plans right now but we're definitely open to it!


    Pimd wise when are you going to stop pushing the limits of the stats on avis? Because it starts to be too much and makes owning a certain avi feel much less rewarding when you know there will always be better
    -War
    [ATA]Jean - This is a really good question, and I get where it’s coming from. The truth is, as the game evolves, so do the stats on avatars. If stats stayed the same forever, there wouldn’t be as much excitement in collecting new ones. Part of the fun in PIMD is progression - having something stronger to aim for and seeing your account grow over time.

    At the same time, we’re mindful of how this feels for players. Our goal is to pace those increases so that upgrades feel rewarding without making what you already have feel instantly obsolete. It’s always a balancing act, but the intent is to keep things exciting and motivating for players at every level.


    Why are there only EC parties for Art Skool, VIP Pass, and Otaku?

    And, will there ever be EC parties for The Bro Code and Hipster?
    Party amps are more beneficial in EC parties.

    -JOCK
    [ATA]Jean - No specific reason beyond the fact that those were the series where EC parties were originally built. That said, we are planning to give more attention to parties in general, including EC parties, so it’s definitely possible you’ll see changes here in the future. No promises, but it’s on our minds!


    Where do you see yourself (or the game) in ten years? Do you like animals, because why is there so many animal stat items? Haha.
    -Temporal
    [ATA]Jean - In 10 years I see PIMD still going strong as ever, and by the time 2050 rolls around I fully expect to rise to the occasion and avenge Ripley’s untimely demise one day before his retirement party. Future generations of ATA devs will tell the tale like folklore.

    And yes, the whole team loves animals, how could you tell? :p


    If you had unlimited resources and zero technical limitations, what one crazy, over-the-top feature would you love to add to Party in My Dorm that you’ve never been able to implement?
    -Ind-Shri
    [ATA]Jean - Ok hear me out... Pets escape randomly and you have to chase them around campus PokƩmon Hatchmon Go style to get them back. If another player catches them before you do they get to keep them, and your pet occasionally sends you postcards about how much better their new home is.

    Alright, real answer now - I would love to build a highlly interactive Party system to really bring that part of the game alive. Instead of just seeing party progress bars, you’d actually be able to step inside your club or other space, see your avatar in it, and watch them interact with other players’ avatars in real time. Maybe you can throw parties in your actual dorm, and visit your friends'!

    For a slightly more realistic answer that might actually happen one day that likely isn't soon.. I think there’s a lot of potential to expand the RS system. Imagine being able to have relationships with multiple people, and they don’t have to all be romantic either. You could have friendships, family ties, sworn rivals, all sorts of dynamics. You’d be able to invest in your relationships and level them up by doing things together, with higher levels giving better bonuses. I think this would be really fun!


    Is there a specific reason we cannot pick the gender in avi boxes?
    -HannahLecter
    [ATA]Jean - This is a question we get from time to time, and I'll try to give some context here: For event rewards, part of the reason is that it helps keep a sense of progression. Instead of everything hinging on a single tier, it means there’s something valuable waiting across multiple tiers and stories. So as you keep going, there isn't one big tier to get to, but you get meaningful rewards all the way through. That said, I do understand it can be frustrating to not get the avatar you want, and that might actually feel demotivating to continue, so it is a topic we talk about internally.
    For boxes it's a little different and it has more to do with overall box drop rates and the rarity of specific avatars and how choosing avatars would change the balance and overall structure there.


    On which hunt did u guys worked on the longest or is it always a specific time like bf hunts that require More attantion ?!šŸ„šŸ«‚
    -Vena
    [ATA]Jean - Black Friday and other big holiday events are definitely the ones that usually take the longest! We put a lot of extra attention into them because we really want them to feel special. Outside of that, any time we do something new or different from the usual format, it also tends to take longer. That could be new art or visual effects, new mechanics, or balance changes, anything that isn’t part of our usual process adds extra steps like testing, discussion, and iteration. So those kinds of events or content can take quite a bit more time than the typical ones.


    Dear ATA Marceline - my rs is really into tentacles, is there any chance we'll be getting new šŸ™ misc soon?
    -x_Rogue_x
    [ATA]Marceline - I love me some tako myself! I'll see what I can do to throw that idea in for future events for you!


    Can you start selling merch that has our favorite Avis on them? Kudos to the artist that draws them.(This is a cash cow for you) Keychains, tumblers, tshirts, magnets)
    -SavageBliss
    [ATA]Azure - Ooh, I would love merch with my favourite avi on it too! The reason we haven't done this is mainly due to bandwidth, as selling and shipping physical merch can be quite time consuming, not to mention complicated with international shipping rules these days! Since we know we don't have the resources to do this properly yet, we feel it's better for us to focus our attention on the games themselves for now.


    Is there going to be an option (in the future) for us to choose our own avis from the storypass?
    -Gothita
    [ATA]Jean - It's not something we have immediate plans for, no! For passes and other events, we usually design the avatars in tiers, so the further you go, the cooler and stronger they get. Part of the fun is that sense of progression: as you put in more effort, you unlock bigger rewards along the way.


    I have a few question to the dev team; did one of y'all came up with the idea to have players that can be moderators in pimd? And who though of making the "volleying" system with tutors? Is the code hard? I feel like it's a great characteristic to this game that really distinguishes it to others, also it's fun :)
    -skidaddle
    [ATA]Ripley - Player moderators are a very old concept, for as long as there have been online spaces there have been moderators. There are some folks who are really naturally inclined to want to help out in that way, and it's a huge help for the dev team. We're actually trying to wrap up our moderator program revamp right now, where we'll be making it more clear how it works, what's involved, how to apply, how to complain if you disagree with a moderation decision etc. Big shout out to all of our mods past and present, your hard work is a huge help to us and we appreciate you dearly.

    Volleying pre-dates me joining ATA, I've been here for just over 5-years now. We have ideas around how we want to add to or modify the system but it's a very simple and effective thing, and it would be easy to mess up by overcomplicating it. I'd love to hear more about what you love about it and how you think it could be even better, if you're interested in sharing! Personally I'd like for it to be a bit slower, but maybe I'm wilding!

    The code looks insanely hard to me, but I don't have any of the skills or experience to do what our software engineering team does. They're truly some of the best I've ever worked in my career with, and despite us being a small team they're super supportive and willing to put in so much hard work to make our crazy ideas come true. I appreciate them more and more every day, especially because if they weren't here then people like me would have to do the coding, and trust me, nobody wants that.


    Hi ATA! I noticed that you get inspiration from animes/shows and movies! Like the current hunt is inspired by "DanDaDan" anime, or last year in July the monthly avatars was Barbie and I'm wondering if you can do something similar to the anime "Nana" if so it'll be great!
    -Sweetea
    [ATA]Azure - We have some big Ai Yazawa fans on the creative team, and the fashions in Nana are so cool and iconic! Thanks for the suggestion! <3


    My question is: how did Pimd become a thing, such as what made The devs develop Pimd and how long did it take to fully plan out Pimd before releasing the app?
    -SheWhoGetheaetbrokeneasily
    [ATA]Ripley - PiMD is based on the first game ATA released, Kingdoms at War (KaW). If you play both games, you'll see that the systems are very similar. They're sister games, in effect. This is because we really liked what we had created with KaW, but wanted to also try and offer an alternate version to appeal to a different audience too. Thematically, the games couldn't be more different, but they share a lot of synergy and oftentimes upgrades we make in one game can be proven and then ported to the other. It's amazing how different the experience of playing them can be, given their shared nature.


    Why have you guys been recycling avis and not making new ones?
    -Boba
    [ATA]Ripley - If we look at the numbers over the last year, we've created more avatars than ever before, and in my opinion they are some of our most creative, highest quality avatars we've ever done. That being said, we also do extend previous sets or bring things back for a limited time either as response to player requests, or as a way to revisit or spotlight something we thought was really cool. Sometimes it's done to gauge interest in similar styles, and sometimes we just want to make the store more varied and interesting.

    We have a broad audience with folks that have been here forever, some returning from a long absence, some joining us for the very first time. A lot of the time we're simply experimenting to see what works best. We know this is something that generates a wide array of feelings so please do keep the feedback coming, it makes a big difference in our planning sessions.

    If you're specifically asking about for things like Canada Day, that's honestly just a choice we sometimes feel we have to make based on how few people were interested in previous efforts, low volume of requests or hype for it, the limited resources we have available, and the schedule and timing of the surrounding events / holidays. If we missed out on an occasion you feel very passionate about, please share it with the community. Seeing shared interest is a one key aspect of how we make the judgment call on these things.


    What’s the hardest part about coming up with new launches/themes?
    -toodles
    [ATA]Azure - It can be tough to come up with fresh themes for holidays in particular. PIMD will be celebrating its 15th birthday this year, so that means 15 years of Easter, Halloween, Christmas...that's a pretty big backlog! It helps that culture and fashion changes over time as well, so there are always new things in the world we can draw from. PIMD's style has evolved a lot over the years as well, and the creative team is always thinking of new ways to play within the limits of the game, for example with avatars with special effects, or furniture pieces that break the illusion of the dorm walls. Every event is an opportunity to try something new and see how players enjoy it!


    So ive had this question for so long. Pimd was made in Canada but when buying ecs from the web or game store it’s all in USD.. why is that?šŸ˜”šŸ©µ
    -mina_moo
    [ATA]Will - I feel you! I wish we had a better way to localize prices on the Web Store, but at the moment you can only see the local currency conversion once you go to checkout. As we can't localize it right now, we decided to use USD as the main currency on the Web Store as that's where most of our players are based. This is something we'd love to tackle in future, its just a matter of prioritizing among all the other fun and quality of life things we want to do! Appreciate you calling it out as this feedback reminds us whats important to players. <3


    When you going to make this tap tap 2D game to something animation or 3D or some Part 3D game?
    -BloodBlossom
    [ATA]Azure - While the team is interested in using more animation in certain areas of the game to make PIMD feel more dynamic to play, we're also conscious of making sure that PIMD feels like PIMD. The 2D art style is something that we are very proud of! Our sister game Single City has a 3D art style if you're interested in checking it out! <3


    Jordan! Hiii~ Will we be having another crossover? I remember last time was with SC. Is it gonna be with KOH this time? šŸ˜„
    -ZanniCatfisher
    [ATA]Jordan - YES! We are working to do more cross-overs in future, but we can't tell you which games or when just yet! We've run a few in the last year with newer formats (which we hope you've enjoyed), and we really want to do some deeper investigation to figure out what can make them even better in future. Stay tuned!


    What's a favorite hunt by any of the devs? Any rad ideas for the game in the future?
    -Lavender_tea
    [ATA]Ripley - I will always feel forever fondly of the Pastelloween event in 2020, because it was the first event I worked on when I arrived to ATA, it was really exciting to work on a core update for players again after a hiatus in working in games, I loved the all the set pieces, and I still use them today.

    We've got plenty of rad ideas, for hunts, and the rest of the game too! Nothing I can reveal right now, but keep your eyes peeled! (Oh wow I just realized how weird that phrase is.)


    What is the one thing you wish all players knew?
    -MzMystique
    [ATA]Ripley - I wish something I think anyone who has worked on online games before has wished, which is that it was more apparent that our mistakes aren't malicious or intentional. The people who work here really do put their heart and soul into their jobs. Some people put in way too many extra hours to try to do cool stuff and make players happy.

    We don't hate players, we love players, nothing makes the team more joyous than nailing an update they've worked hard on, seeing the hype, the excitement. It's often months and months of work for a huge but short-lived burst of excitement, and it's what we live for.

    When we fall short, it's not due to a lack of trying to do a good job. Game development is just much more complicated and time-consuming than folks typically imagine, and we're still learning and growing every day. You deserve great work, no bones about it. When we fail, it's in spite of you deserving our best, and us wanting to give your our best.

    That doesn't mean though that we think you shouldn't be upset when we mess up, or not give us a reasonable amount of heat whenver it happens, we do and it's important. It's a key piece the contract between devs and the players that makes things work. We need your accountability and feedback, and as hard as it can be to read, it makes a huge difference at the end of the day.

    Special shoutout to all the folks who tirelessly give us feedback, and extra kudos to those who keep it constructive and to only a mild spicy level. Real human devs are reading what players say, myself included, and the more we can engage with a piece of feedback, the more likely it is we can do something about it.

    P.S. Another thing I wish players knew is that we really don't take any joy in silencing or banning people, it upsets them which sucks for them and us, it takes a bunch of time, and generally we want more players to be playing and socializing our games, not fewer, as this keeps them healthy and strong!


    What is the stupidest mistake you made while developing. šŸ˜‚
    -Hunter403
    [ATA]Beans - I once accidentally deleted an entire club by mistake... shoutout to ATA Simplex who came to save the day! (If a member of that club is reading this, I'm actually really sorry about that <3! Not a day goes by where I don't think about that mistake!)

    [ATA]Ripley - I thought what I had planned to do would be simple. This happens about once a week.


    Can we do an avi drawing contest based on a theme? And then do shard boxes from the winning avis?
    --mochi-
    [ATA]Jean - I think that's a really cute idea! It probably wouldn't be an exact copy, but something the Art team would take as inspiration and then work their magic on. No promises, but I'll make sure we keep it in mind :)


    Is ATA diverse? How many people of color work at ATA?
    -Anonymous
    [ATA]Ripley - ATA is the most diverse company I've ever worked for. I don't have actual numbers available right now, but as I recall our most recent check-in numbers were some of the best for the games industry across Canada. We also participated in a recent government program called the 50-30 challenge focused on increasing diversity, and all of our hiring has DEI at its core. Diverse teams make the best games that appeal to diverse audiences. I'll see if I can get more specifics for you!


    If we will never be able to trade our old avatars, would you ever consider allowing us to "recycle" our old avatars for percentage stat points that could be added to our favorite avatars in the future?
    -Anonymous
    [ATA]Jean - I think that’s a really cool idea! I’ll be honest though, it’s unlikely we’d do something exactly like that, since it doesn’t fit very well with how our current systems work. That said, some sort of system to get more use out of old avatars you don’t want anymore is definitely something I could see as a possibility, so it’s not off the table entirely.


    When will there be another update to the Furniture Dye Shop?
    -Anonymous
    [ATA]Jean - Oh nooo… so we’re actually planning to retire the Furniture Dye Shop soon (we’ll give a heads-up before it goes!). It never really took off the way we hoped, so rather than letting it sit there gathering dust, we figured it’s time to tidy it up and make some room in the shop. šŸ™ˆ

    Can you tell us more about what you'd want to see with this, what you liked and disliked about it etc?


    Will there be an update to the attack and defense item's in-store?
    -Anonymous
    [ATA]Jean - Nothing immediate is planned, but you’re right, they haven’t been touched in a long time. Right now, they’re not super useful in parties because most parties are easy enough to hit successfully, and in both parties and PvP their bonuses are quite small compared to where overall stats are at these days.

    We do plan to take a deeper dive into PvP and address some of the issues there, and that could be a good time to look at items as part of that. And as we build out more new parties, I expect we’ll also start introducing some more challenging ones, and that might be another good opportunity to revisit items.


    Will you ever allow us to purchase old molly stat items, lucky boxes and/or avatars in the future?
    -Anonymous
    [ATA]Jean - It’s definitely something we’re open to! We’ve brought back older content in different ways before, and we like giving newer players chances to get things they might’ve missed. We do try to be thoughtful about how we do this, because we know older items can feel special to the players who earned them the first time around.


    Will you ever add a translate option for players that speak a different language on walls/chat/club?
    -Anonymous
    [ATA[Ripley - Yes! It's a key missing feature of the game and would be a great thing to add. As AI technology improves, it becoms more and more feasible to offer features like this. It's definitely on our list of stuff we want to do, but it's a long long list, as players have so many great ideas. We definitely will get to it though, it's just a matter of when.


    What is the requirement to apply for modship. Do you need a clean slate? Are previous silences taken into consideration?
    -muah
    [ATA]Marceline - Full details will actually be coming soon as part of our moderator program revamp, but there's nothing that says you must have a clean slate. It's a balance of what people can bring to the table, how well we think they'll work with the current mod team, what their availability is, why they want to be a mod etc. It is possible that past conduct could be so severe that we would say no based on that alone, but usually folks who behave that way don't really want to be player moderators and follow rules etc.


    Why don't you guys give multiple options to ask out ? Atleast make it 2
    -TravisHead
    [ATA]Jean - If you mean multiple ask-out tokens, we give out one free one because we see RS as more of a long-term social commitment rather than something to swap around all the time.. unless it’s Valentine’s, haha.

    That said, I do get where you’re coming from, sometimes it just doesn’t work out, and that can be frustrating when you only have one token to work with. In general I think there’s a lot we could improve with the RS feature, and it’s something I'm personally very excited about, it’s just not on the immediate roadmap unfortunately.


    How do you become a dev? And when you are one is it the same thing as a mod? And I ask that because I've always wanted to make my own mod crate stat item LOL
    -Brenley5
    [ATA]Ripley - Moderators are volunteers, players like you, who help us enact our moderation policies and bring vital issues to our attention. Applications for moderators will be opening again in future!

    Devs are folks who have a job at A Thinking Ape and work on the games behind the scenes 40+ hours of their week. We have people with lots of different skills and backgrounds. Artists, software engineers, game designers, community folks, and many, many more.


    Why is there a 25 speaker limit, 75/100 would be better.
    -BarbwireSilk
    [ATA]Ripley - We've definitely seen players advocate for larger numbers of speakers like you have, and we've seen players advocate for smaller numbers. Some suggest we ought to give fewer speakers to new players, and others say it must be the same for everyone. I personally think that maybe your speaker allowance goes up over time or due to good / positive behavior, and is reduced due to negative behavior. Something earned that can be rescinded if not used properly. What do you folks think? What's the right way to handle speaker count?

    This is also true for club sizes too, some people think it should be more than 100, some less than 100. Some say if we change it at all, we're cooked. Thoughts?


    Can we get Bianca back?
    -PuffPuffTJ
    [ATA]Fog - Yes, Bianca has joined our cast! You'll definitely be seeing her around. For better or worse. Depending on who you ask. We do sometimes have guest characters that only show up for one or two hunts. But if you notice a PIMD character has facial expressions that change, that's a good sign they're a permanent cast member!

    (Or are you asking if you can get revenge on Bianca? It could happen! No spoilers, but I believe in you!)


    Do you guys have normal PIMD acc? Aside from the one with ATA acc? I'm curious šŸ˜…
    -WLSH
    [ATA]Ripley - We often do, yes. They're secret, but you might already be friends with one of us! Who knows. šŸ˜Ž


    If you could bring back one retired event, item, or feature from PIMD’s history, what would it be and why?
    -PinkChampagne
    [ATA]Jean - The reindeer pugs!! No explanation needed.


    What’s the most ridiculous feature idea you’ve ever joked about but secretly wished you could add to the game?šŸ‘€
    -Anonymous
    [ATA]Beans - I know PVP is a spicy topic but giving Clubs the ability to fight and control certain parts of PIMD Campus could be fun! Depending on which area your club controls (e.g. the Main Quad, Lily Pond, The Gymnasium) it would give your entire club temporary in-game benefits and boosts (as long as your club holds control of it)! I think there are a lot of different directions we could go with it!


    Are you guys ever hiring for a dev? I'm also in a similar industry, and working at ATA seems so fun, a dream job!
    -Vee-
    [ATA]Ripley - We are often hiring, and hiring people who already played our games is always really cool. The best place to check is on our website at www.athinkingape.com, as well as by following us on LinkedIn!


    How do I become part of the design team for PIMD?
    -vicksvaporub
    [ATA]Ripley - Keep a look out on our website or LinkedIn for available positions! Or if a change of career isn't your thing, give us clear feedback, share your unique perspective and help us understand it, share your excitement with other players in-game and on Discord, and keep telling us what we're not doing right!

    You could also consider applying for a volunteer moderator position when applications open back up again, we spend a lot of time in dialogue with our moderators and their insight and suggestions are very important to us.


    Are you planning to develop any PC games? If it's already planned or being developed currently, when will it be launched approximately?
    -Toji
    [ATA]Ripley - Not currently, but never say never! I do play our games on PC already via BlueStacks though, it's very convenient when my thumbs hurt.


    When will you start accepting new registrations for the PIMD Forum?
    I've been waiting to sign up for a year now.

    -Arch_Nemesis
    [ATA]Marceline - Oh gosh, sorry that it's been misleading you. It's an odd quirk of how the tech is set up. The PiMD forums are indeed closed to direct account creation via the normal signup route you might see on other forums. To comment in the forums you need to open the forums through the in-app menu buttons (not the campus buzz button as that opens forums in your browser) and it will auto log you in so you can comment and engage with folks! If you are having trouble with this please let us know in a help ticket and we can fix it!


    Will you ever bring back #pimdsgottalent in the near future? & why didn't I win in2019? šŸ¤­šŸ‘‰šŸ¼šŸ‘ˆšŸ¼šŸ„ŗ
    -VampiraAlien88
    [ATA]Ripley - I can't say if we'd bring it back in the near future, but if players are interested I'm sure we could consider bringing it back some time in the future for sure!

    As far as why you didn't win in 2019, I wasn't here for the judging of that; I can only imagine that there were so many spectacular stars in the sky that evening, we could have chosen a winner 100 times and awarded 100 different people, each winner equally deserving. That, or it's a global conspiracy.

    Can you tell us more about why you loved the last one so much, and what talent you'd be bringing to the next one? It's OK if it's a secret you don't want anyone to copy though, no pressure.

    OK, actually, I've made an executive decision. We WILL do this at some point in the not-too-distant future. I can't promise by when but the team will make it happen!


    All the banned accounts would it be possible to create an auction for the items? Like buying an account then the admins giving us the items from on the banned accounts?
    -Mavis_Dracula
    [ATA]Ripley - This is an interesting idea in theory, but it has one key problem that I don't think there's a good solution to. If we did auction items from banned accounts, it would create the appearance of potential impropriety; that our reasons for banning an account are partly or wholly due to us wanting to auction the items off.

    It would be functionally impossible for us to prove otherwise, as we do not disclose private account details to anyone but the owner, which already has us on the backfoot as far as our perceived fairness goes. That being said, I'm interested in hearing what the community thinks the pros and cons are!


    Is it possible to Rs a Dev šŸ‘€
    -Anonymous
    [ATA]Ripley - Our dev accounts are not our main gameplay accounts so we'd all make pretty terrible relationship partners, also I was raised to believe in having 1 lifelong RS you start in high school and then stick with forever, and that wouldn't be fair to other players!


    What will it take to get a Stranger Things inspired hunt 😭?
    -_isis_
    [ATA]Azure - A lot of factors go into choosing a hunt theme, including what's trending in pop culture, and what time of year it most makes sense to run different events. Sometimes there are shows or games that the team is really inspired by, but that aren't the strongest fit for what we need right now. For a specific idea to pass through our processes and become an event, we have to have a lot of confidence that it'll hit with a large number of players, and it has to fit within our schedule that we build out based on providing a nice variety of themes across the board. I hope that helps provide a little insight into why we sometimes don't pick specific themes that are really cool <3


    What is a favorite office snack?
    -Mermaid
    [ATA]Ripley - We all work from home... but some of us do have specific office spaces. My favorite snack would be bananas! Now that the obligatory healthy lie is out of the way, it's actually Cheetos.

    [ATA]Beans - Coffee... and yes, I consider coffee a snack.


    What's the thing that makes you happiest?
    -Nomad
    [ATA]Ripley - I like doing nice things for people. Also cake, and motorcycles.


    Hi [ATA]Ripley how are you so awesome sauce and handsome
    -juno
    [ATA]Ripley - That's hard to believe considering Jon Hamm exists and I look like a random character from a Dilbert comic, but thank you for saying it! Let's both pretend it's true.


    Why do you not gift players on their annual anniversary for playing PIMD? Especially for those who have played for many years.
    -Bekkabeauty
    [ATA]Ripley - We do have a series of achievements to highlight anniversaries in the game, but I'd love to see us do more - what kind of rewards would you be excited to receive that you think would also have low abuse potential with alts?


    What's a favorite thing y'all love to do in PIMD? Either play wise or making something.
    -ShortMomma
    [ATA]Ripley - I like talking to people and learning about them. And it's always nice to make someone's day with a wall signing or other small act. 😁


    If PIMD had a mascot, what would it be? 😌
    -Anonymous
    [ATA]Ripley - The most haute couture of all exotic birds, the Resplendent Quetzal, which would only ever look down at its phone and routinely ignores anyone trying to distract it from scrolling.


    Yooo devs if you could erase any color from existence what would it be??
    -Sleepy-Kimi
    [ATA]Ripley - Chartreuse, it looks like baby poop. You know it, I know it.


    What dev has the best ideas for anything.
    -Vena
    [ATA]Ripley Anonymous Dev - [ATA]Ripley


    Hii so my question is for any Anyone! Does anyone have a specific Hunt/Theme that was a fav when started Vs. Hunt/theme now?
    -____smile_ITSBOO__
    [ATA]Jean - The first hunt I ever worked on as a designer was the 2016 holiday event (Arts & Craftsmas), so that one has always been special to me. :3 I even got to help out with the art direction of the LB avatars (I'm not an artist!) and I remember putting so much time into trying to get all the details just right! It was a lot of fun, and really gave me a good perspective of how much effort goes into each piece of content.
    For something more recent - personally I'm a big suck for the whole Hatchmon universe hehe.


    What's a good name for an RP/potd club? 🄺
    -Grace18653
    [ATA]Ripley - "Yes And Party"


    Will you marry me? šŸ„ŗšŸ‘‰šŸ¼šŸ‘ˆšŸ¼
    -VampiraAlien88
    [ATA]Ripley - That depends, how many of your previous spouses have gone missing under mysterious circumstances?

    [​IMG]
     
    #1 [ATA]Marceline, Sep 12, 2025 at 9:08 PM
    Last edited by a moderator: Sep 12, 2025 at 10:26 PM
    iFlora, Joy, Tatoru and 9 others like this.
  2. Full transparency, mods had no idea other players could log in to forums on PC.

    SORRY IF I TOLD YOU THAT OVER THE YEARS, it was what I was told šŸ˜”
     
    Expensive likes this.
  3. I think that answer may need an update actually. I don't think players can. Sorry for confusion there.
     
  4. Whew, that was quite the read. I'm pleased with the thoroughness of some of the answers as well as the devs tackling some of the harder hitting questions. I do really hope that the devs and the community continue to try to work together to keep PIMD the best it can be.
     
  5. As for my direct feedback on some of the things touched in this post:
    This is incorrect. It continually will give an "incorrect password" notification. I just tried again to verify. I've been wanting desktop/webpage access since 2018 to no avail. I do think it would make forums a lot more accessible for people to be able to use it on a bigger screen. Yes, you can still open forums and view it, but being logged out you can't like or reply and you also have limited access to it.
    I personally like the proposition for new players needing to work up speakers, perhaps by working their way through the tutorial to encourage them to learn about the basic mechanics of PIMD before immediately jumping into the game. Obviously a basic starting amount of speakers, allowing them to regen, and still allowing purchase with ECs of speakers should still be allowed, especially since talking in Campus is required for some of the tutorial tasks. However I think maybe newer players earn the same amount of speakers by learning the game first would definitely cut back a bit on say, people making new accounts just to immediately spam Campus/Pub or to bypass a silence.

    For regular players, I do think the regen time is perhaps fine, but maybe increasing the speaker count to 50 for players that have completed the tutorial and have no recent silence violations would be cool. I do like the idea of players with a recent silence history having reduced compacity. Maybe keep anyone who recently got a 7 day silence have a 25 speaker capacity that will cool down when they move back down to the 1 day silence tier? I say the 7 day tier because I'll take into acknowledgement that 1 day silences can sometimes be a fluke for a lot of players, but to then go on to get 7 day silence shows some repeat offenses that maybe they need to show some better knowledge of ToU before they can have all 50 speakers back.
    I thought 100 is perfect and should not be changed. There are different QoL changes I think clubs could actually use though, like the ability to ban players from certain clubs without needing to keep track of IGN changes and the like.
    Personally I totally agree with this. As much as it sucks to see some high valued items locked behind a useless banned account, I do think auctioning off items from it would create too much of a problem for it to be feasible.
    Perhaps a set of masc + fem avatars or a special stat item (or both!) that cannot be traded would be nice! Both things that players like, and making them non-tradeable would prevent alt abuse.
     
  6. I am pleasantly surprised with the questions chosen and the thoroughness of the answers given. This feels like the dev team really showed up and is addressing some of the community's most common questions and concerns, as well as some fun ones. Thank you for your attention and time here.
     

  7. Sorry Muschi, that forum access one was incorrect I just updated it for Marcie. I believe the original intention of folks not being able to login to forums manually/in browsers was to prevent abuse/spam, and ensure that forum accounts are tied to actual users in game. But I'll bring this back to the team as maybe there are other workarounds we could look at in future for folks.
     
    Victoria and Muschi like this.
  8. Even if it required a sort of application process or manual approval, I'd be totally interested! I always feel annoying having to hunt down a mod to upload an edit or revamp for one of my forum guides, for example, so it'd be lot nicer if I have the ability to do it myself. I do understand there are limitations though, especially with forums appearing to have a different host.

    I think these new forums (although new may not be accurate since they're 6 years old at this point) have some decent anti-spam techniques built into them that I don't recall the old forums having too which I think would make opening up forums to more non-mod players not necessarily bring in a lot more abuse or spam.
     
    Victoria likes this.
  9. lol, y'all really think this game will survive another 10 years by the way y’all have been actively destroying it with your greed is crazy.
    hope to see some much needed improvements, actual acknowledgment and action taken from the community’s input in the future.
     
    iJoshyBoo likes this.
  10. Thank you for answering my question about the currency exchange 🄹🩵 very well put and thank you for doing the ask ata anything! Helps all of us outšŸ©µā˜šŸ¼
     
    Bagu, [ATA]Marceline and Muschi like this.
  11. I'm very pleased with how many tough questions got picked in here, but I feel like some of them, specidically about paid for content, got sidestepped in a very "HR speaking" sort of way and really missed actually responding to the question. Myself and many other are incredibly frustrated and mad with the pay to win direction this game has taken and we are losing confidence that you even really care about the community beyond cash. This AMA has really brought the human aspect of the Devs back into it so I'm going to go more in depth on this later and I hope I can get a more clarifying answer from ya'll.

    You asked if you should do these more often: yes. 100% absoloutly. I try and fully believe I give good in depth feedback beyond just "this thing feels good/bad" and I was šŸ¤ this close to giving up on bothering with feedback at all anymore. This AMA brought me back.

    Theres a few things I also want to respond to that will involve linking to other threads, this is very difficult to to (especially multiple) on mobile. Having PC fourm access would be a life saver with the option of opening multiple tabs.

    Yall also asked a lot of questions back to the community in this that I also want to respond to, but again, mobile makes it difficult and time consuming. Ill do my best but it'll take me a while to come back with all of this.
     
    CorneliaSt, j0rdan, Tyra and 10 others like this.
  12. I just learned what a Resplendent Quetzal is šŸ§šŸ¾ā€ā™€ļøcool
     
  13. Will you bring breaks between hunt ? Atleast 1 day ? So people can chill, relax with their home club, engage with others, focus on trading, not needing to hop hop hop, new clubs can unlock parties. Just the old way of pimd, settle their pvp disputes, friendly wars etc?

    Sorry for asking this question delayed. Hoping to get an answer for this question as well.
     
    Muschi likes this.
  14. How do I get a mod crate 🄲 I been on pimd for over 10years I haven’t gotten a single one
     
  15. Omg! I’m excited for the roadmap! Big things coming and I’m here for it all! 🫠 might just have to save a little more. It is getting a little more expensive. 😭 Thank you so much for the opportunity to ask some questions! 🄹

    ( also, to touch bases on a previous question that was asked, There has been a Hijabi Character released. I personally made sure to get it because only was it special, she has such a cute purse šŸ˜­ā™„ļø I do hope breadie gets the opportunity in the future for one as cute as this one 🄺)
     
    Muschi likes this.
  16. You have to win them in Mod hosted events like trivia, giveaways or other games.

    Lyssa and I are currently hosting an event posted in Contests.
     
    Witchee, Muschi and Bagu like this.
  17. 🤭 There’s always forums and cross-over events! Check in to forums tabs every once in a while. They some really creative and fun ones that could lead to that special box. Cross-over does require just a little elbow grease but worth it! šŸ˜Œā™„ļø
     
    Muschi likes this.
  18. honestly reading all the answers made me feel really good about pimd šŸ˜…šŸ„¹
     
    Hawt, Cocoa and Muschi like this.
  19. I was about yo call Ripley a psychopath for the banana comment but I change my mind šŸ˜‚ and also MARCELINE I HAVE EVIDENCEEEE. I got receipts girl šŸ¤šŸ½
     
    [ATA]Marceline and Muschi like this.
  20. Omg I was pleasantly surprised y'all replied to my question! But after reading some other questions it seems like mine was a little silly lol BUT TYSM for all the information and answering questions for us! I loved reading this and thank you for the straight answers šŸ’ƒ
     
    Hawt and Muschi like this.