Open farm

Discussion in 'Wars' started by Standing-On-Business, Jul 22, 2025 at 10:03 PM.

  1. So instead of a pvp game, you might be happier in a different style of game play. What you are describing is not bullying. And generally only happens if the small person fusses or threatens. It’s kind of a life lesson. Don’t pick fights you can’t win. Hire back or move on quietly.
     
    Muschi and DinosAreTheOldestCars like this.
  2. They dont need a reason. Its a pvp game. I know pimd isnt advertised showing its a pvp game anymore but the mechanics are still used heaps. If you dont like it then go play a different game. Or make a new acc with a different name and stop moaning at people putting a target on your back
     
    Muschi likes this.
  3. Doing pvp on a pvp game is not bullying. Fuck why are people these days becoming such sissys. Cant even breath anymore without someone saying its offensive or whatever and having a cry about it. Harden the fuck up or life, nature and the world are going to eat you alive
     
  4. Ok I had to go look. How can you possibly think you should be able to keep a 4mcs tutor at under 200b. And that it’s bullying for people to hire. Your tutors are ridiculously underpriced and your fight losses are low. And you aren’t a super small player. You are just a whiner.
     
    Muschi likes this.
  5. I'm not speaking for myself... I'm speaking for others
     
  6. PvP isn’t bullying. You’re absolutely right—when it's used as intended: for competition, strategy, or fun. But when someone repeatedly targets weaker players not for challenge, not for gain, but just to provoke, harass, or flex power, that is bullying—no matter how much it hides behind “it’s just PvP.”

    Calling people “sissys” or telling them to “harden up” doesn’t make your point stronger. It just shows you’re more interested in dismissing others than actually understanding what they’re saying. Not everything people speak up about is “crying”—sometimes it’s calling out bad behavior, and frankly, that’s what communities need to stay healthy.

    If your idea of PvP requires punching down and mocking people who speak up, then maybe it's not about the game—maybe it's just about ego.
     
  7. Sure, they don’t need a reason—mechanically. But just because something is allowed doesn’t mean it’s not toxic when abused. PvP is part of the game, yes—but when people constantly use it to target smaller players, not for gain, not for war, not for competition, but just to frustrate or control, then it stops being PvP and starts being personal.

    Telling someone to “just make a new account” or “go play something else” instead of calling out toxic patterns isn’t helpful—it’s how toxic players stay protected. The game’s community defines the experience just as much as the mechanics do. If everyone shrugged and said “don’t complain,” PIMD would be nothing but farming, threats, and silence.

    People calling out this kind of behavior aren’t “moaning”—they’re asking for a better community. And if that offends you more than bullying smaller players does… maybe you’re the one who needs a new game.
     
  8. What would you like to happen? Are you hoping for an auto ban for someone that flips too many tutors or has to many attack hits? Or do you just want them called out by the expert in the room, who is apparently you?
     
  9. I think the problem here is that people aren't being taught pvp or how to deal with pvp, and this is the result, more or less.

    And, personally, I believe people aren't willing to learn.
     
  10. It’s so much easier to cry. Volley members learn about pvp early on. Some stay, some leave. But they are trained and the ones that stay have fun.
     
    Muschi likes this.

  11. Because the game doesn't advertise pvp, so it's definitely not expected to take part in pvp.

    The game is more Sim mmo, rather PVP mmo.
    I agree—partially. The issue isn’t that PvP exists, or even that people can’t handle it. It’s that PvP in PIMD is rarely taught constructively. Newer or social-focused players are dropped into a game advertised as a chat sim/college RP and suddenly face harassment wrapped in “PvP mechanics.” That’s not a learning curve—that’s a trap.

    And let’s be real—most of the people farming smaller accounts aren't trying to teach anyone PvP. They're flexing power because it’s easy. They aren’t guiding anyone through mechanics or strategy—they’re using the "just PvP" excuse to cover bullying behavior.

    Yes, players should be more open to learning. But experienced players also need to stop using "PvP" as a shield for bad behavior. If no one’s teaching, and the only exposure to PvP is being farmed without context or support, of course people are going to resent it.

    We need more mentorship, not mockery. More fair fights, not stat abuse. PvP isn’t the problem—how it's being weaponized
     
  12. Yet you still aren’t answering me. How do you see this being changed and/or enforced? Without making many spenders leave and destroying the game?
     
  13. PvP isn’t the issue—how it’s being abused is.
    Yes, Peace Tags exist, but they’re paywalled. PvP clubs exist, but most are stat-gated and won’t teach you. And PIMD? It's marketed as a social sim, not a war game.

    💥 Tutor sniping is being used to provoke drama, not just for growth.
    💥 Players are being dragged into SFWs they never asked for.
    💥 Some get kicked from clubs just for being farmed, not even fighting back.
    💥 And too many quit because they feel they can’t play peacefully anymore.

    "Don’t change anything or spenders will leave" is a weak argument.
    Spenders already:

    Have massive stat advantage

    Win PvP easily

    Can afford Peace Tags and stripping tools

    Giving smaller/casual players protections doesn’t hurt spenders—it just stops them from abusing mechanics to bully for fun.

    ✅ Make Peace Tags more accessible
    ✅ Create PvP mentorships or practice events
    ✅ Let players opt-in to PvP roles or zones
    ✅ Moderate abuse, not mechanics
    ✅ Call out tutor stealing used to harass, not grow

    This isn’t “soft.” It’s about giving everyone a fair chance to play the game how they came here to play—without being farmed into silence or quitting.
     
    jen4541 likes this.
  14. Making PvP opt in would kill the game, at least for me. It kind of defeats the purpose to only be able to hit people that want to be hit.
     
    Muschi likes this.
  15. Let’s break that down.

    You're saying the game wouldn't be fun anymore unless you can hit people who don’t want to be hit. So the entire PvP system falls apart if you're only matched with willing, competitive players? Then maybe the problem isn’t opt-in PvP—it’s that too much of PvP in this game relies on targeting weaker or unwilling players just to feel strong.

    How is that “player vs player” if the other person was never trying to fight?

    Games with opt-in PvP systems actually thrive—because fights become strategic, fair, and meaningful. It keeps PvP competitive, not predatory.

    You’d still have war, trash talk, competition.

    You’d still have players who opt in because they enjoy PvP too.

    You’d still be able to hit people—just not the ones who came here to chill, chat, and decorate a dorm.

    So again—how does that “kill the game”? Or does it just kill your ability to farm easy targets without consequences?
     
  16. Gotta love a know it all that comes in and wants to change a game. My current and long term farm is bigger than me. So maybe you don’t know everything. If you don’t like the game, find one you like. Problem solved.
     

  17. I agree with the opt out and in, people should not be farmed if they don't want pvp.
    Also must clubs reject pvps farming is sfw which is a good thing.

    You are brillant.
    I used to target farming players like 5 years ago, but now I do pvp and casually hit people for friendship.
    I love the super hot avatars because they are expensive and attractive.

    There used to be a time when high stats players could only afford super hot avatars.
    Today smaller players can get and afford super hot avatars.
     
    Standing-On-Business likes this.
  18. It’s funny—you asked for a solution, and when I gave one, suddenly it’s “you’re trying to change the game” and “go play something else.”

    So which is it? Do you actually want discussion, or just an echo chamber where no one challenges toxic behavior?

    Suggesting improvements—like better protections, teaching systems, or opt-in PvP—isn’t “changing the game beyond recognition.” It’s offering ways to make it more fair, accessible, and enjoyable without ruining it for people who actually like PvP.

    You asked how things could be fixed. I answered.
    If all you wanted was an excuse to dismiss anyone who doesn’t play like you, just say that upfront—don’t pretend you were open to ideas.
     
  19. The reason why devs haven't killed off pvp completely is because its part of their revenue/income, whatever you wanna call it.

    Like you said, spenders have that advantage, mainly in the form of doctor notes and funds to utilize pvp. They know what they're doing and how to deal accordingly.

    And if opting in or out of pvp was a thing, then people would opt out of pvp and pvp'ers wouldn't be able to find anyone to pvp other than each other, and there's not as much pvp'ers as there are partiers.

    That's why it would more or less kill the game because Ata would not only lose a portion of their player base, but their income as well, not that it would budge anything if im being honest.

    If the the tutorial doesn't already teach about hitting and being hit, then it absolutely should, and if it already does, then it needs a little more polish.

    I remember we used to have a feud with another app called Highschool Hero, or whatever its called. When I tried it out and tried to do pvp on it, there was limited hits you could do on another player. That could be a viable solution here. That app, thankfully, no longer exists.

    Anyways, here's some pro tips:
    - Check your TB
    - Check your misc
    - Check your RS
    - Check your dorm stats
    - Check your pet
    - Check your pots/attack/defense items

    Tutors aren't just useful for getting more money from parties, they can provide additional stat bonuses for hitting and being hit.

    But I'll assume everyone knows that. That's my five cents here.

    I kinda struggled, to be honest because dumb brain is dumb.
     
    Muschi and V_Witchy_101 like this.

  20. You're not wrong that PvP ties into ATA’s revenue, especially with spenders using DN and other resources—but that doesn’t automatically justify keeping it non-consensual. Just because something makes money doesn’t mean it’s healthy for the game long-term. Predatory monetization also brings revenue, but we both know that doesn’t make it good design.

    You mentioned that if PvP became opt-in, PvP’ers would only hit each other, and that would "kill the game." But that just highlights the problem: PvP relies on farming unwilling players to stay active. If your entire system collapses the moment people are given a choice, then maybe that system is the problem—not the players who want to opt out.

    And let's be real, people quitting because of PvP is also a loss in revenue. Especially newer players who get farmed out of frustration and never spend a cent. Retention matters more than short-term DN sales.

    The tutorial point is fair—more clarity would help—but "just teach them to take hits" isn’t the same as solving the problem. It’s like telling someone to accept bullying because it’s part of school culture.

    Your High School Hero example proves that limits can work. So if even you admit there are better ways to implement PvP, then maybe it’s worth evolving the system instead of defending the current one out of nostalgia or habit.

    Also, those “pro tips” are great for people who are already invested. But they don’t help someone who’s level 20, getting hit non-stop, and wondering why they’re even playing.

    Bottom line: PvP should be a choice. If it needs unwilling victims to function, then it’s not really competition—it’s exploitation.

    Also, let’s unpack this part: “If opting out was allowed, PvP’ers would only be able to hit each other, and there aren’t enough of them.”

    Okay… but if even the PvP community itself would choose to opt out or stop playing because they don’t want to only fight each other, then what does that say about PvP in this game? If PvP isn’t fun or sustainable unless it involves hitting people who don’t want to be involved… then PvP isn’t really about competition. It’s about exploitation.

    If PvP’ers would walk away the moment they can’t farm defenseless players, then maybe PvP isn’t as strong or valuable as people claim. Because real PvP—actual competitive play—shouldn't depend on one-sided advantage and unwilling targets.
     
    jen4541 likes this.