#include<greed.h> #include<lackofinnovation.h> Main () { If (cat_sold==0) Shutdownserver (); Else { Greed (); } } Greed (int cat_sold, int cats_this_hunt, int cats_previous_hunt) { If (cats_this_hunt < cats_previous_hunt) { 2xcatcafepromo (); Startharderhunt (); } Else { repeatlasthunt (change_items) } } The programers will get this, the rest can jog on. P.s I haven't done programing in years so ignore the syntax errors
The only thing I see missing is the spinner subroutine - but of course that is all hard-coded - nothing random there. Troll, u need to apply for a dev position!
It's pretty simple. In summary, he's basically talking about how ATA's use of promos is dependent on cat sales (if the sales from this hunt were lower than last hunt then they include 2x cc promo) and also how they just repeat the same hunts with different items, thus the lack of innovation
I took a coding course last year. :lol: it was fun This really wasn't that difficult to understand though lmao
Not likely. Alzheimer's doesn't run in my family. But if you just jinxed me remind me to punch you for it in like 40 years :')