[New Idea] Boost Items

Discussion in 'Off Topic' started by LadyAnn, Dec 8, 2014.

  1. I have been inactive for some months and when I came back there has been changes and improvements in the game.

    This came to my thought, I would like to give a suggestion that might help players but it may have corresponding costs, I hope that I could elaborate this carefully for full understanding.

    This is not the typical boost items that we have in the market that gives additional stats.

    For example, there would be boost items that will last for 2, 4, 6, or 8hrs that will enhance the player's chance of getting drops or will enhance the pay out of each player.

    Lets say, I get 1b per hit on rave or dance in party. Then I bought boost items for payout that will last for 4hrs. It should increase my pay out for 20-50%. So I should be getting 1.2b to 1.5b per hit.

    Pricing: (I hope they take consideration to this)
    300m/2ec = 2hrs
    400m/3ec = 4hrs
    500m/4ec = 6hrs
    600m/5ec = 8hrs

    It could be higher or lower since you can exchange 15ecs for a certain amount depending on your stats.

    Does this sounds fair?
     
  2. No support, I feel like we get enough help with CC's and promos, if they make it even easier to upgrade the game wouldnt be fun.
     
  3. Only if the boosts are relevant to your kcs, no a flat price.
     
  4. I was just thinking that not all players get cats and can spend too much to buy one. This might also help when there are no promos.
     
  5. yeah and for 69ecs you get unlimited boost for 69mins
     
  6. This is like ATA's care package with money boosts for 2hrs.