As everybody here can clearly see during these recent cat club farming issues, players are split. I think the best place to start would be the main split. Partiers VS. Battle listers. For simplicity I'll just group battle listers and war-lovers together, I think that's fair. There is a third split, social-only players, but that is an entirely different ballgame. We have to realize that no matter how different the game is, whatever the player first gets addicted to will be his/her favorite. If you first started playing before parties and that's what stuck with you, of course you will prefer that. The same deal goes for post-party players. This is all fine and works decently with the amount of players we have... until ATA has to update/change/add something. They now have multiple audiences pulling in completely different directions. It is, has been, and always will be a challenge for them to keep both sides happy. It is no longer different ways to play the game, but different games completely. Throw in profit to the mix and it gets even more messy. Partiers, cat cafe'ers in particular, are players who prefer a more relaxed style. This could be called "build up" style. Similar games would be zoo-style games, tycoon, pet games. These players like the satisfaction of building up, or growing ever though there really is no purpose. A new player is no more advanced than a long term players because there's no interaction between them. Battle listers are players who find more satisfaction in small risks and smaller, more long term rewards. This doesn't need to be explained as much because it is basically the inverse of the build up style of playing. Neither way of playing is better than the other, they are 100% down to personal preference. The problem here is that these two games are in the same world and are colliding, or pushing against each other. Both styles of playing want to expand/keep their way of playing but both are not currently possible. This recent deal about farming the cat cafe'ers is an attempt at one side pushing into the other. This is very, very bad for the games economy and should have never happened. In some situations, this is forcing relaxed players into playing a different style. They have the right to be angry, because from the more relaxed point of view these "farmers" are doing nothing but being annoying and messing up that quick feeling of reward. From the opposite end, parties like cat cafe are forcing battle-listers to change their style of playing as well. They can no longer keep up without parties, which breaks the whole pvp aspect that they originally played for. The only way this can be fixed is a big fix by ata before it's too late, but that will force one side to change. They will have to be extremely clever and invent something completely new, that would allow both sides to exist happily. If not, both sides with slowly snuff out each other and lead to a dead game, unique to the deaths of fc and gaw. Their deaths were just from the amount of players. What is NOT helping, though, is the poisonous attitude from both sides. This is not a battle over actions, just opinions. The best thing we can do is quickly acknowledge the problem split for what it is, so we actually have a chance at finding ways to fix it. The fix is there, it's just that nobody has thought of it yet. We aren't even looking. This is simply a game, not life, we can change it. That was a bit of a rant, but more so just wondering on what other players are thinking in an open way. All I've seen are extremely context sensitive opinions, looking for more of a general census here. What do you think? Also, what do you think is the way to go about fixing this? No one person will just "have an idea", but a discussion can lead to very good things.
But we still come together. A war lover hires a party fairy's tut for a war. Party fairy then starts whining about 'respect' and tries to threaten with their ccbc stats. Then cries about being farmed. Segregating players doesn't really work.
I think many people will be relieved that you did this post I hope it has positive feedback cause I support this very much I'm a partier but if someone hits me I return doublelearnt from gaw
The problem is the unbalance in ata's concern. Players who like war haven't had a decent update in a long time
Nice thread. When ata first introduced the game and people who spent their money. There were no parties at all. The game was fun and challenging. Campus was so fun. All what people did were help each other and build new players to form a stronghold club against others. The only way people used to make money is by farming or pwars and wars. Some even dv to help give new players a Boost in the game. When parties were introduced, it was a way to help small players who cant farm to grow. Farming always paid more than parties everytime When cc was introduced, the overpowerment of the party made farmer have no choice other than partying to keep up with their stats and tuts. Which led to less wars and farming inactives and game is boring. I think ata should only make it fair enough and get farming pay more than parties, and the ones who want to party can party, ones who want to farm can farm.
In my opinion, cc makes it basically impossible to keep up. I know people say that people who spend their money on here deserve to be rewarded, but what about the people who spend their money on dn for wars/farming?
It is impossible to keep up. You can't keep up with a cat cafe party fairy by farming or warring so you have to party or be left behind
I got bored reading as it's all stuff I've heard before. Devs give stuff and players use and abuse. If anyone who play kaw would know ee is a broken system, not because devs did it. But because players find and abuse exploits purposely to make it uneven or a no win for players on the other side. No one plays for fun, they came up with a made up rule about farming, because they are scared of hits and think the farming rule is breaking tou. It's players that shape the game and it's players that ruin the game
Its part of growing. ATA just starting to make money. Its like a baby crawling at first, then walking and running once grown up. ATA crawl at first to invite more costumers then when many are already playing and enjoying the game they start to make money.
Taking ss of the thread and i'll read it later, I didn't know cc clubs were being farmed (even tho I farmed one by myself) but if there's a group who does it too, then i'll join them!
I'm just pissed that the pimd I grew up in feels entirely different then what it was.When your day consisted of doing a couple 5k vollied with your friends and teaching noobs and liking one so you recruit them and teach them everything you know about making money and how to be good at war.They get good so you volley them to double worth to keep them and together you grew even more.Clubs were so close that if you insulted me...my owner, admins, and fellow members would sf that person clean before they even had a chance to call their club to help all while you're telling them it's not a big deal but they won't take no for an answer.Looking for more efficient ways to amass your stock of tutors.Breaking out the calculator to decide what your next step was and what your new tutor range was to fill back up your 300 tutors slots.The ENTIRE club is active in your weekend war and almost every single one stays up until 4am if not pulling an all nighter because you don't want your rival club to win so you have the bragging rights for the week. I'm just not feeling it anymore...and unfortunately we may never get that back.CC is obviously here to stay.But I know the Devs could come up with a way to possibly bring some of that community feel back for us instead of promoting these lifeless party zombie noobs that cover this once place. It's up for us as a community to find a common ground and a solution.A real one.One that we can all come to find and make that finally decision to bring to the Devs.If the community can find it's solution and agree upon it I guarantee the Devs would listen if we all brought it to them. Just some food for thought.