Its 10mil lol. Not to be rude but at your stats thats nothing. Too many players worrying about party plunder lol
See in both definitions BC refers to dormates all the way upgraded. So lv1 bc is an oxymoron. Anyways…it's just like saying Three Hundred AND Fifty-One. That and drives me nuts. Im not a grammer hound, Im a mathematics hound. Anyways, its no matter. Just a petpeve. And it's all in how you hit!!! You could destroy them I'm tellin ya :/
10 mil every time you hit adds up. All I'm saying is it doesn't make sense to spend money on your dorms when the result is you earn less all day every day. Even if it's just a little bit less, you're still earning less, you're making it harder on yourself to continue to upgrade and build your tb. It makes more sense to save your money and either trade tuts or wait for the next level I guess.
Una feel free to teach me how to farm, I did it for a couple years hitting players much stronger than me no problem so didn't think I needed help lol but if you can tell me how to get through on this guy go for it.
prank 1st fight second. Boom. 1-2Pranks and you should be good to go, depending on their build. Another popular strategy is to tell more people about your farm. More hitters=weaker farm
Never said it bothered me, it's an issue that was brought up when the levels came out, people I knew were still wondering about it. When I got an answer I decided to share, because I think it's something people should know so they can make an informed decision. As I said, my guess is most people assume they will be increasing plunder as they grow. If that's not true, they deserve at least a hey FYI.
I think it does decrease. If you hit someone with specific stats, then you upgrade and hit the same person with the same stats, it's easier to hit them. So your plunder drops. The same thing is probably happening with parties.
Angel they said it was to encourage pro parties for stronger players, but until they adjust pro parties or club sizes so we no longer have to have a club full of active hitters for the entire party in order to complete, kicking anyone who has anything else going on every party, I don't see big clubs switching over from running easy parties to pros.
I say no to clubs size they are pro parties for a reason as to plunder decrease you should have known that was going to happen it always does
I've ALWAYS seen my plunder increase with every upgrade until now. Even if it was by practically nothing, it still went up. And I don't care if things stay the same but if ATA wants us to do pro parties all the time, which is what they basically said in their response, that bigger players should be doing pros instead of easy parties, then they need to address that most clubs don't want to kick all of their members every 24 hours. Most people sleep at some point, if they want us running b2b pros instead of regular parties we need to be able to do that without kicking. Whether it means they make it so these new stats can destroy a pro, or whatever other adjustment they want, if that's their goal they need to change more than just decreasing our plunder in regular parties.
I'm personally fine with not gaining anymore plunder we make enough as is maybe no one remembers when 60 - 70 mil was a lot per hit lmao