The Bridge (RP)

Discussion in 'Fan Fiction' started by Mason1039, Aug 11, 2014.

  1. The Bridge

    A few keys lies around the world, in places unknown. The guardians of these keys are mysterious, and only a selected few know they exist. To the rest, it is a myth, though deep in their hearts, they're not sure if it exists These keys open the door to a place nobody has ever spoken of, a place the normal human wouldn't even imagine existed. With a key, the human will be able to travel back and forth from Earth to this special place.

    Each key has a easy yet different requirement to open their respective doors. For example, a key of nature would need to be stuck in the ground, of in between branches to access the door. After that, a simple twist and push would open it.

    Once the door is unlocked, you would be able to see the magical place called the Bridge. There, your mind will be most powerful, yet the very thing that might cause your downfall. Your mind can do anything you wish it to, except anything related to your key's type. For example, using the Nature's Key as above, you would not be able to manipulate nature, create nature, or do anything with it. However, anything else is fine.

    From the Bridge, you can create anything, if it passes the requirement above, and bring it home to Earth. Therefore, the keys are sought for by the greedy. But the only way back is to reach the door back to Earth. The condition for this door is strict, as only one place can have the door, unlike before. This time, no matter what key, a specific door will be chosen randomly. If you're lucky, it'll be within a few hundred kilometres away, but if not, it could be all the way on the other side of the map.

    As the name suggests, it is a bridge, one in between life and what comes after. Many tortured souls remain in between, not able to revive, and not allowed in the holy land of peace. Only the most evil stay, and they are crazed, mental and deformed. These are the obstacles between your entrance and your exit, and it is your job to defeat them to return home. Hence, creating a huge risk to entering the world.

    Once you die in the Bridge, you will cease to exist on Earth, and like others, will be stuck in between life and after.

    The reason why nobody can be sure if it's true is based on the fact that any key holder who explains the key to anybody else will cease to exist, too, disappearing in ashes.

    Since these keys can give you everything you ever wanted, the guardians only give them to those who are worth, but of course, this would be too boring for the guardians. Therefore, this rule is not closely followed. The guardians may choose some twisted people, so in case you meet them in the Bridge, becareful.

    You have been chosen by one of the guardians. It visits you late at night in the form of shadows, leaving the key and this message: Be the last one standing, and win a lifetime's worth of wishes, without any rules. The shadow then zooms towards you, disappearing in your body.

    Name:
    Age:
    Appearance:
    Key Type:
    Personality:
    Bio:
    Extra:

    Name: Lucy
    Age: 16
    Appearance:
    [​IMG]
    Key Type: Ice/Water
    [​IMG]
    Bio: Lucy has learnt how to skate at the age of 8. She started figure skating not long after, and at the age of 12, it became a job for her. Since her dad died before she was born, she became a mommy's girl. She does whatever her mom tells her to. It's like her mom is re-living her childhood through Lucy.
    Personality: Does not have her own opinions. Acts like how her mother wants her to.
    Extra: Her shoes can turn into ice skates
     
  2. Name: Nero
    Age: 17
    Looks: [​IMG]
    Key type: Sky/Lightning
    Bio: A scientist at a younger age, his intelligence was unmatchable. With an iq of 200, he was one of the if not the most smartest child on earth. When discovered by a guardian he was told he would soon have the ability to use the sky to his ability. He now travels the word saving peoples lives.
    Extra: Can fly and can read minds.
     
  3. ((Rejecting the extra. He can do anything he wants in the Bridge, just not the Earth. Anything his mind can think of, and I don't think it's fair to say that your character is the smartest kid :/))
     
  4. ((Just wanna clarify that when I typed that her shoes could change into ice skates, I meant that there's a compartment that can be removed and replaced with the blades of skates.))
     
  5. (Oh sorry you just confused me. Ok my sword I carry is filled with electricity instead and I wear gloves to can shock people)
     
  6. Name: Chenoa
    Age: 18
    Appearance:
    [​IMG]

    Key type: Metal
    [​IMG]

    Personality: although her name means dove of peace, Chenoa is quite the opposite. She comes off as a kind, caring girl, but has a dark and troubled mind. The reason for that is unknown, but she puts on a facade around other people.
    Bio: she had a perfect childhood, a spoilt brat so to speak. She grew up in a mansion, surrounded by servants and had a particular fondness for the outdoors and animals.
    Extra: she loves hiding things within metal boxes or crafting something into metall to hide it until the metal is melted.

    Name: Kesi
    Age: 16
    Appearance:
    [​IMG]

    Key type: Air/wind
    [​IMG]

    Personality: with her name meaning born of a troubled father, she is a trouble maker when you first meet her. She is always cheeky and has a mischevious smile on her face. On the inside, she would put the happiness and the safety of other people in front of her own. She will never pass an opportunity to help someone, even if they have hurt her in the past.

    Bio: her mother died before she was born and the emergancy services raced to rescue her before she died. The paramedics named her Kesi because it was thought that her father accidentally killed her mother from thinking she was an intruder. She has always been close to her father, visiting him when he has been in jail when she was 12 until she was 15 as thats when they found him guilty of killing her mother. But then released him three years later, as police had manipulated evidence.

    Extra: she can seem distant and often gets stuck in her own thoughts.
     
  7. Dreams is accepted, but I hope you have some means of charging those items, VIP. They can't remain charged forever.
     
  8. Name: Ace black
    Appearance: [​IMG]

    Bio: he grew up in a high class family but never wanted all the perks that came with money, at the age of 15 he ran away and lived with a gang of thieves.
    Personality: sly and Wity and quick to trust people.
    Extra: very light footed and nearly silent when sneaking.

    Key: darkness/shadows
     
  9. Holy cow! That's good! May I join?
     
  10. wozzer accepted.
    @dawg just make a profile and I'll see
     
  11. OK, Ill do it later, summers over
     
  12. Name: Qamdhyn Nexus
    Looks: (I'll post looks once I figure out how to change the flipping picture size)
    Key: Fire / Heat energy
    Age: 18
    Extra: Qamdhyn masters well in fighting techniques, considered dangerous. He also keeps a sword with him as a last resort weapon sometimes. He has always dreamt of The Bridge being in existence which really caused many religious people to look at him as if he were mad.
     
  13. I'm gonna write up a character soon :3
     
  14. Name: Valilana Reed
    Age: 19
    Appearance:[​IMG]
    Key: [​IMG]
    Psychic
    Extra: Has always brought the key with her dreaming that one day, the key will have its own purpose to bring her to the bridge,And live a sucessful life. Others stay away from her and teases her for her 'Mental Complications' which she had never had.
     
  15. What do you define as Psychic
     
  16. Forcefeilds.?.?.?.?