Hire value/Stats

Discussion in 'Strategy' started by Renamed12387, Jul 11, 2014.

  1. I can't find the post where it talked about what stats someone should have for their hire value. I've been gone for a while and I'm trying to look for tuts, I don't want to buy op'd tuts.
     
  2. I think you add up the totals kcs then multiply by 15? Someone correct me if I'm wrong
     
  3. Hire me I'm fantastic
     
  4. She's not on about max plunder peeta. She means tut prices
     
  5. I found the post I was looking for, thanks anyway! :)
     
  6. I believe with cc out now those prices are outdated since money is easier to earn I mean initial volley used to be 250mil now even right off start it's 1-2 bil
     
  7. buy actives. 5Kcs-1-2b
    beyond that half their stats



    Here comes the THOSE PRICES AREN'T RIGHT, YOUR RUINING THE MARKET angry rage mob. Those prices are right though, if your tut stay active they'll be easy sells at that price. Ok mob time, brace yourself.
     
  8. I sell 5-7 kcs (active and inactive) for less than a bil.
     
  9. I do KCS divided by two,that is market price
     
  10. Woah.. since when did intial volley go up to 1B??
     
  11. For every 2 kcs is 1b
    For example;
    A tutor with 10 kcs should have a 5 b hire value, this is also insuring op.
     
  12. A tutor can EASILY Have 8k cs at 2 bil price ?

    If you volley someone to 267 mil they should be able to have 5k cs