Max tutor plunder

Discussion in 'Strategy' started by *lllllllllEvilSlavelllllllll (01), Feb 3, 2011.

  1. Hey i was just wondering what the max tutor plunder a person with 300 combined stats would get?
     
  2. I mean how much tutors would i have to buy to max
     
  3. Plunder calcs work differently.

    So yes you need a certain amount. But the HEALTH of your target is also a factor. As you get weaker your plunder decreases in PIMD.

    As your target is weakened, it pays out less. After 7 hits the gold decline speeds up.

    This was part of their strategy to remove the reliance on plunder or turtle hitting in wars.

    At high levels, big stats the plunder can be MORE then gold made per hit.

    So don't think about plunder. The strategy should be to rush to up stats until around 2500 combined stats then think about keeping plunder up
     
  4. What's plunder?
     
  5. Tutor cash. It's relative on the cash you have spent on tutors and your current stat/crew make up
     
  6. 75m in tutors . But better : next room x 2 in your tutor .
     
  7. Cursed soul that is incorrect. Your farms health has nothing to do with your plunder. Only your health. And the declination of plunder never speeds up. It goes down about 600k for me per hit.
     
  8. It's relatively low. It should be no more than 10 mil at 300cs. The next dorm: irrelevant. Has nothing to do with your stats.
     
  9. I think I recognize your name from somewhere though... Were you a mod?  g1 forumer? 
     
  10. I think at your stats stick to jobs op ^o^
     
  11. Yep. Opp's health has nothing to do with your plunder. I hit my farm and make my max off him. Next hit (seconds after the next one) he's dtw. But what do you know, I still made my max even tho he was 1 hit from dtw.
     
  12. Omg are you people dumb.

    Look at the date of this thread. He will not talk to you, for this thread is over a year old.
     
  13. Who the hell is bumping all these old threads !!!
     
  14. King...... :roll:
     
  15. It was only once