CURRENT EVENT The Stakes are High 🧛‍♀️

Discussion in 'Events' started by [ATA]Marceline, Oct 22, 2025.

  1. here’s a couple more !

    give - bargain with spirits
    please - summon me
     
  2. Thank you. Will we have some feedback on the overall event after it’s over. Like data results to see how the feedback help you / will help you. Like what kind of feedback you would need for the next time we run the event ?
    Can people give their thoughts once the event is over on this thread ? Will the team keep check it out (even if it’s not transmitted in the first 24 hours the event is over) ?
     
    Muschi likes this.
  3. Loving the enthusiasm for the event!

    Yes, we highly encourage you and everyone else to share their thoughts in this thread and/or Discord. We're collecting all of it to help shape the next iteration of this kind of event. I believe our team will be monitoring feedback over the next couple of weeks post-event, so ya'll have time!

    Feedback that they will find specifically helpful:
    • What did you like most about the event i.e. what felt fun, exciting, interesting? What should we definitely NOT change?
    • What did you not like? What wasn't fun? And if you could choose, how would you want us to change it?
    • What was missing? What could have made it better?
    • What was confusing or could have been explained better?
    • How was the balance? What felt good, what felt off? (Anything from drops and scoring, to role durations, infection rates etc.)
    • How did folks play? What strategies did you see and which ones did you end up pursuing? What was most important to for you as players to achieve?
    I hope this helps!
     
  4. I appreciate that yall have done what you can to update and adapt over the course of the event, but changes like this are also frustrating to those who have GRINDED for the entirety of the event to get/ do what they can, to the point where it feels like the challenge has been nerfed.

    I feel like the last update was a good balance, and now this feels like we have gone too far.

    Just my 2 cents.
     
  5. I get your point, but I feel like they're shouldn't have been this amount of grinding required from the get-go. I know plenty of people that were still struggling even after the previous update. I'm pleased ATA is at least listening to players by giving adjustments (and taking this feedback into consideration for future iterations of this format).
     
    CocoPuff and Victoria like this.
  6. I'm retracting. Apparently Bumps' was referring to the hunter accuracy portion; I agree that hunter's should NOT be plainly handed the vampire's username. I do not agree with this adjustment and had not realized that was what was meant by "more precision."

    I like the new cooldown time of 6 hours.
     
    Victoria likes this.
  7. Omg, okay, still so much confusion. I've again been informed that this is incorrect and my original reading of the update was correct. Hunter's still get a list of 5 potential vampires, but they'll get a list 100% of the time when completing a party with a vamp instead of it being randomly rewarded. They are not being directly given the name of the vamp, flat out, which is good. They still have to try to figure out who in a list of 5 is a vampire, with 2 attempts every 30 hours.
     
    Victoria likes this.
  8. A bit confused after the new update. Alt used a hunters token. Completed a party. Still got no hint list......so is the 100% chance update a 100% chance to get a list? And if so and I didn't get one, does that mean there isn't a vampire in the club?

    Still have yet to get a single hunters token on this account 😒 So thankfully the alt has so I can participate in that part and give feedback on it
     
  9. I would assume that means there are zero vamps in your club, or at least who were in that party.
     
  10. 30 hour cooldown is lame af. I was a human literally the entire time until today. Now I don’t have enough time to collect all the badges. BOOO 😠👎🏾
     
    MayaTheHopeful, Reee, Muschi and 2 others like this.
  11. For a short event, the cool downs were way too long. I lowkey LOVED this event but I never once was able to be infected nor get a chance at a vampire position (I died only once). I’ve also been seeing that the token drop rate is horrendous for people that hit less parties which also sucks for this short event. I have a few friends and tuts who couldn’t even do half the event because they were stuck as a human with no tokens or were stuck with cooldowns.
     
  12. It’s been long since we have new events like this! Definitely sparked the interest in me as a old time player. However, i am urghhed by the fact that it took me way too long to get infected and become a vampire. And that I could only infect 1 human at a time, at random parties, and that there is no way for me to track how many humans have i infected so far. I have to manually count!! Definitely not ideal and not easy at all!! Grinded so hard but still can’t get enough ):
     
    Victoria and Muschi like this.
  13. 100% precise hints? Two ppl were shown as vampires while still ghost. Someone else was shown as vampire and immediately after that hint, turned into a doctor. How's that possible?
     
  14. Becoming a vampire and staying a vampire is was so very difficult, it felt very hard to earn vampire acievement compared to the other two. Which felt imbalanced since it's worth the same.

    Doctor not having an achievement felt sad. I think the role needed additional motivation to use.

    However, I did love being able to use the excess coins for cash boost.

    I started with the easiest achievemt (LOVED that fun haunted element!), and then worked on the vamp achievement almost the entire event.... I hopped several clubs; I was in flashes; I hit hundreds of parties- and I only turned 15/20 vamps. I'm... a little sour that the achievement was so hard to earn.

    I understand that this event is supposed to incorporate pvp in a new way.... but I miss traditional pvp hunts still. A lot of people were asking if you could bite someone and/or heal them directly, because that would just make sense. I think it could have been more fun if bites/heals were random drops from pvp hits than party hits imo. Parties could have dropped items to use in pvp and/or role tokens and the bunny stat still. I would have loved to have seen pvp hits being rewarded by being able to collect an unlimited/high limit of a stat when dead (even if it was lower stat and/or not tradeable).

    I appreciate the live adjustments. As usual, I feel like the bar was set waaay above reasonable... it's nice to see the team was actively monitoring feedback throughout.

    I was and still am very happy to have seen a new, fun element added to the game play. Looking forward to seeing more events like this.
     
    Muschi and Divaster like this.
  15. It gives you a list of 5 potential vampires, 100% of the time, instead of it being a chance to get a list. Not everyone on the list is a vampire. You need to pick wisely from that list of 5.
     
    Lumi likes this.
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  17. Lol. So 100% only means u get hint list every time? Ok so i got lucky when i shot on one of those ppl hinted. 😂
     
  18. Yeah vampire achievement was impossible, the infection rate was really low and waiting so long to revive really slowed it down a lot. The down times were too long but I appreciate that the event wasn't paywalled.

    Aside from the vampire role being annoying... overall this was a super fun event! I enjoyed poking randoms with needles as a doctor
     
    Muschi, Lumi and Victoria like this.
  19. Would be super amazing if this event got extended. It’s been really interesting and I know a lot of people share my sentiment.
     
    Lumi, Muschi, Stonette and 3 others like this.
  20. Make it till Halloween, makes no sense to end it now
     
    Muschi likes this.