Didn't see this before. I'm curious about what other work-arounds you can implement to prevent misc exploitation. I'm still a fan of nerfing newly released story rewards, but eh.
I actually sort of like how you tried to differentiated the peace tags to change how players receive hits. Perhaps certain numbers of days. Weeks, or even months of inactivity could reduce the number of buckets away that people can hit you from? Idk if this would be worth the effort to code, or how exploitable similar changes would be but I think people should be allowed vacations.
This system may make it so higher members are protected, but you end up making it so smaller members have no way to avoid being bully farmed unless they constantly peace tag. 100mcs more than the player they're hitting, like come-on. It's way unbalanced.